View Full Version : Msg reading to Hud & reading hud
Dyablo97
01-01-2016, 03:28 AM
I got a question, so just like to know if this can be possible:
What I am trying to do is once I receive the following message for ex.: You have killed 29 of 900 sea serpents. (IN LOCAL CHAT IN ORANGE TEXT) it copies all the time to a custom hud, idc how it is, but as long as it updates everytime it goes growing the amount... I don't want to use the killer count for simplier reason, the task counts Sea Serpents and Young Sea Serpents, and killer counter COUNTS only one of them and it's 1 by 1, can't explain better.
However, let's say it's possible to update that message everytime the amount grows, then how I can put in my script that on X label it reads that HUD message and if there are 900 of 900, goes to report task? If there are less, it keeps botting.
I'm currently using GenericTextMessageProxy which helped me a lot from reading default messages. Can't give more details, imo are not needed, if so, ask me please!
Dyablo97
01-02-2016, 02:06 AM
Cmon... Anyone?
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Proteus
01-02-2016, 04:48 PM
I got a question, so just like to know if this can be possible:
What I am trying to do is once I receive the following message for ex.: You have killed 29 of 900 sea serpents. (IN LOCAL CHAT IN ORANGE TEXT) it copies all the time to a custom hud, idc how it is, but as long as it updates everytime it goes growing the amount... I don't want to use the killer count for simplier reason, the task counts Sea Serpents and Young Sea Serpents, and killer counter COUNTS only one of them and it's 1 by 1, can't explain better.
However, let's say it's possible to update that message everytime the amount grows, then how I can put in my script that on X label it reads that HUD message and if there are 900 of 900, goes to report task? If there are less, it keeps botting.
I'm currently using GenericTextMessageProxy which helped me a lot from reading default messages. Can't give more details, imo are not needed, if so, ask me please!
Very possible, I did this as a status script for one of my tests :D
I'm guessing you've successfully used GenericTextMessageProxy to get the message, store it as a string, then use a Module to send the string variable to the HUD. Since the string is saved in the variable (make it a global variable), you can recall it elsewhere.
So on label X, write an if statement to check if the message is 900 out of 900, if true, report task, else, continue hunting
Dyablo97
01-02-2016, 07:44 PM
Very possible, I did this as a status script for one of my tests :D
I'm guessing you've successfully used GenericTextMessageProxy to get the message, store it as a string, then use a Module to send the string variable to the HUD. Since the string is saved in the variable (make it a global variable), you can recall it elsewhere.
So on label X, write an if statement to check if the message is 900 out of 900, if true, report task, else, continue hunting
Thanks for replying, just sent a PM to you.
Stusse
01-02-2016, 07:45 PM
Buy a license and people might help you :)
/Stusse
Dyablo97
01-02-2016, 07:58 PM
Are you serious? Does that even matter to anyone? Can't believe.
Dyablo97
01-03-2016, 05:50 PM
Last bump
alehopper
01-04-2016, 04:10 AM
nah license hasnt helped me or the other 95% of ppl asking for help here :p
Dyablo97
01-04-2016, 05:56 AM
Stusse Happy?
@Topic: Issue has been solved, I won't share it because it's not my work. I want to thanks to Proteus for his effort in helping me. Only a few ones cares in here, and to get help you have to buy a license, good one.
Stusse
01-04-2016, 01:53 PM
I'm just saying. You wont be able to use the software legally unless you purchase a license so for sure at least I wont help you. Pay license = help developer = improved bot.
/Stusse
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