anoyn
02-07-2016, 12:06 AM
I suggest making Self.SayToNPC() write to the NPC channel so we can read it.
When scripts talk to NPCs you cannot see what the script is saying, which sucks for two reasons
1. You dont know if the script is messing up
2. If the script your using is obfuscated there is no way you can tell what it is saying.
Would be nice for debugging and security.
When scripts talk to NPCs you cannot see what the script is saying, which sucks for two reasons
1. You dont know if the script is messing up
2. If the script your using is obfuscated there is no way you can tell what it is saying.
Would be nice for debugging and security.