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View Full Version : Dead again because of pvp safe fail......



secret121
02-10-2016, 01:36 AM
13279


everyday i try to bot a mage with xeno i die with skull not one day goes by where i dont get skull pvp safe is ON it doesnt matter this bot is bugged does not do what its said it does

i love this bot and its features but this one problem i have is really hurting and its the last for me i have 17 days left of xeno this month ill run my knights for the rest of the days then im off until changes have been made

the grass isnt always greener on the other side there is things i will miss about xeno but this one this im gonna love


auto(100) -- don't put it at 10000 for this as it's too high

if paround(4)>= 1 then
setsetting('Targeting/Creatures/Category p/Setting1/FirstSpell', 'No Spell')
setsetting('Targeting/Creatures/Category e/Setting1/FirstSpell', 'No Spell')
else
setsetting('Targeting/Creatures/Category p/Setting1/FirstSpell', 'Energy Strike')
setsetting('Targeting/Creatures/Category e/Setting1/FirstSpell', 'Ice Strike')
end




or


init start

local Monsters = {"Swampling", "Snake", "Marsh Stalker", "Water Buffalo", "Salamander", "Emerald Damselfly"}

local Players = {
Consider = true,
Distance = 10,
FloorDifference = 1,
SafeList = {"Bubble", "Eternal Oblivion"},
}

local Spells = {
{Name = "exori gran", Amount = 4},
{Name = "exori", Amount = 3},
{Name = "exori min", Amount = 2},
{Name = "exori ico", Hppc = 10},
{Name = "exori hur", Hppc = 10},
{Name = "utito tempo", Amount = 5},
}

local SpecialAreas = {
-- {min x, max x, min y, max y, z}
}

local UseTargetState = false

-- DO NOT CHANGE ANYTHING BELOW THIS LINE

local i, LastFloor, Exhaust = 1, $posz, $timems

while Spells[i] ~= nil do
Spells[i].Info = spellinfo(Spells[i].Name)

if Spells[i].Info.words == 0 then
table.remove(Spells, i)
else
Spells[i].Monsters = Spells[i].Monsters or Monsters
Spells[i].NeedDirection = table.find({"WaveSmall", "WaveMedium", "WaveVerySmall", "WaveBig", "BeamSmall", "BeamBig", "Front", "Strike"}, Spells[i].Info.castarea) ~= nil
Spells[i].AttackSupport = Spells[i].Info.group:match("Support") ~= nil

table.lower(Spells[i].Monsters)
i = i + 1
end
end

init end

auto(200, 400)

if $posz ~= LastFloor then
LastFloor, Exhaust = $posz, $timems + 2000
return
end

if $timems >= Exhaust and ($targeting or not UseTargetState) then
for _, Spell in ipairs(Spells) do
if cancast(Spell.Info) and not isinsidearea(SpecialAreas) then
if Spell.Amount and (not Players.Consider or paroundfloorignore(Players.Distance, Players.FloorDifference, unpack(Players.SafeList)) == 0) then
local BestAmount, BestDir = 0, $self.dir

if Spell.NeedDirection then
for Dir, Amount in pairs({n = 0, e = 0, s = 0, w = 0}) do
Amount = maroundspell(Spell.Name, Dir, unpack(Spell.Monsters))

if Amount > BestAmount or (Amount >= BestAmount and Dir == $self.dir) then
BestAmount, BestDir = Amount, Dir
end
end
else
BestAmount = not Spell.AttackSupport and maroundspell(Spell.Name, BestDir, unpack(Spell.Monsters)) or maround(1, false, unpack(Spell.Monsters))
end

if BestAmount >= math.max(Spell.Amount, 1) then
while $self.dir ~= BestDir do
turn(BestDir) waitping()
end
cast(Spell.Name) waitping()
end
elseif Spell.Hppc and $attacked.hppc >= math.max(Spell.Hppc, 1) and table.find(Spell.Monsters, $attacked.name:lower()) and cancast(Spell.Info, $attacked) then
cast(Spell.Name) waitping()
end
end
end
end