PDA

View Full Version : Why do this script XLOG if I get orange skull?



jollebollen
02-24-2016, 06:29 PM
It is supposed to XLOG if I get White Skull or Red Skull, but it exit my client even if revenge skull (orange).

Can you find the issue?

THanks..


local alarm = true
local exit = true
Module.New("skull", function(module)
if Self.Skull() > 0 then
if alarm then
alert()
module:Delay(1400)
end
if exit then
os.exit()
end
end
end)

Jontor
02-24-2016, 06:37 PM
Change it to


local alarm = true
local exit = true
local skulls = {SKULL_WHITE, SKULL_RED, SKULL_BLACK}
Module.New("skull", function(module)
if table.find(skulls, Self.Skull()) then
if alarm then
alert()
module:Delay(1400)
end
if exit then
os.exit()
end
end
end)

wuuuduu
02-24-2016, 07:31 PM
Change it to


local alarm = true
local exit = true
local skulls = {SKULL_WHITE, SKULL_RED, SKULL_BLACK}
Module.New("skull", function(module)
if table.find(skulls, Self.Skull()) then
if alarm then
alert()
module:Delay(1400)
end
if exit then
os.exit()
end
end
end)


thanks!
.
.
.
local exit = true
.
.
.

if (Label == "log") then
if exit then
os.exit()
end

works :D

jollebollen
02-26-2016, 12:06 AM
Change it to


local alarm = true
local exit = true
local skulls = {SKULL_WHITE, SKULL_RED, SKULL_BLACK}
Module.New("skull", function(module)
if table.find(skulls, Self.Skull()) then
if alarm then
alert()
module:Delay(1400)
end
if exit then
os.exit()
end
end
end)


THX§! :)