Denaco
03-07-2016, 08:29 PM
anyone know how to fix it ???
elseif (labelName == "Start")then
setWalkerEnabled(false)
Self.CloseContainers()
Self.OpenMainBackpack(true):OpenChildren({Supplies Backpack, true}, {LootBackpack, true})
Container.GetLast():Minimize()
setWalkerEnabled(true)
elseif (labelName == "PreDP") then
setWalkerEnabled(false)
Self.CloseContainers()
Self.OpenMainBackpack(true):OpenChildren({LootBack pack, true})
Container.GetLast():Minimize()
setWalkerEnabled(true)
elseif (labelName == "Start")then
setWalkerEnabled(false)
Self.CloseContainers()
Self.OpenMainBackpack(true):OpenChildren({Supplies Backpack, true}, {LootBackpack, true})
Container.GetLast():Minimize()
setWalkerEnabled(true)
elseif (labelName == "PreDP") then
setWalkerEnabled(false)
Self.CloseContainers()
Self.OpenMainBackpack(true):OpenChildren({LootBack pack, true})
Container.GetLast():Minimize()
setWalkerEnabled(true)