cristian95
03-15-2016, 06:36 PM
Good afternoon , I have this script to change weapons as the monsters , however I can not put more than one to do?
local specialMonsters = {"Skeleton"}
local defaultWeapon = "wand of draconia"
local specialWeapon = "fire sword"
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defaultWeapon = Item.GetID(defaultWeapon)
specialWeapon = Item.GetID(specialWeapon)
Module("Weapon changer", function(self)
local c = Creature(Self.TargetID())
local useSpecial = c and table.find(specialMonsters, c:Name())
if useSpecial and Self.Weapon().id ~= specialWeapon then
Self.Equip(specialWeapon, "weapon")
elseif not useSpecial and Self.Weapon().id ~= defaultWeapon then
Self.Equip(defaultWeapon, "weapon")
end
self:Delay(1000)
end)
local specialMonsters = {"Skeleton"}
local defaultWeapon = "wand of draconia"
local specialWeapon = "fire sword"
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defaultWeapon = Item.GetID(defaultWeapon)
specialWeapon = Item.GetID(specialWeapon)
Module("Weapon changer", function(self)
local c = Creature(Self.TargetID())
local useSpecial = c and table.find(specialMonsters, c:Name())
if useSpecial and Self.Weapon().id ~= specialWeapon then
Self.Equip(specialWeapon, "weapon")
elseif not useSpecial and Self.Weapon().id ~= defaultWeapon then
Self.Equip(defaultWeapon, "weapon")
end
self:Delay(1000)
end)