twogirlsonecup
04-04-2016, 01:57 AM
recently bought the -1 cem quarter in yalahar to test how decent the script was and found that there was a LOT of inconsistencies...
*Walker frequently walks up stairs at spawn and has no level fix to re walk it back to the start, walker loops way point checker till pots need to be refilled then the walker stuck alarm kicks in (can be idol for up to an hour and if not monitored will cause player death)
*depositor node is at the end of the script and not the start which means you have to select the depositor way point at the very bottom of the walker if you need to deposit before starting the script again. (i.e:- disconnecting at ss and restarting the script at depot)
*wait times needed to be added for gate access to cemetery quarter and vice versa so walker would not get stuck
*option to use quest route is in script edit options but no actual way point present in the walker which makes quest function obsolete
*withdrawal amount does not calculate the cost of soft boot repairs so once walker recognizes it needs to repair the money comes from the amount needed to resupply pots which causes a boot loop of way points and occasionally causes bot to get stuck
*backpack reset is scheduled for outside depot so walker sits idol casting haste which is a noticeable sign of botting
If these bugs were fixed the overall script would be a complete success but without these fixes the script does need to be constantly monitored..
*Walker frequently walks up stairs at spawn and has no level fix to re walk it back to the start, walker loops way point checker till pots need to be refilled then the walker stuck alarm kicks in (can be idol for up to an hour and if not monitored will cause player death)
*depositor node is at the end of the script and not the start which means you have to select the depositor way point at the very bottom of the walker if you need to deposit before starting the script again. (i.e:- disconnecting at ss and restarting the script at depot)
*wait times needed to be added for gate access to cemetery quarter and vice versa so walker would not get stuck
*option to use quest route is in script edit options but no actual way point present in the walker which makes quest function obsolete
*withdrawal amount does not calculate the cost of soft boot repairs so once walker recognizes it needs to repair the money comes from the amount needed to resupply pots which causes a boot loop of way points and occasionally causes bot to get stuck
*backpack reset is scheduled for outside depot so walker sits idol casting haste which is a noticeable sign of botting
If these bugs were fixed the overall script would be a complete success but without these fixes the script does need to be constantly monitored..