View Full Version : Self.Name() [Help]
yompa93
04-12-2016, 03:20 PM
Yo!
I need help using the Self.Name() function, here's what i'm tryin
If TrainerNameList == true then
if Self.Name() = "name 1" then
local Axe = true
elseif.....
Thanks!
Oscagi
04-12-2016, 05:18 PM
Yo!
I need help using the Self.Name() function, here's what i'm tryin
If TrainerNameList == true then
if Self.Name() = "name 1" then
local Axe = true
elseif.....
Thanks!
What u wanna do with this?
krille09
04-12-2016, 05:24 PM
XenoBot.GetUsername()
yompa93
04-12-2016, 05:52 PM
What u wanna do with this?
I've got different skills trained on my knights and i'm getting annoyed at changing it all the time.
XenoBot.GetUsername()
Thanks :)
yompa93
04-12-2016, 06:07 PM
Here's kind of how it looks like, not working though
Trainers = true -- Wanna go to trainers when logging out?
TrainerNameList = true
-- If you're using the name list below for trainers these should be false!
local Sword = false -- if Trainers, go to Sword trainer
local Axe = false -- if Trainers, go to Axe trainer
local Club = false -- if Trainers, go to Club trainer
local Distance = false -- if Trainers, go to Distance trainer
local Magic = false -- if Trainers, go to Magic trainer
cName = XenoBot.GetUsername()
if TrainerNameList == true then
if cName == "Character 1" then
local Axe = true
elseif cName == "Character 2" then
local Sword = true
elseif cName == "Character 3" then
local Sword = true
elseif cName == "Character 4" then
local Sword = club
end
registerEventListener(WALKER_SELECTLABEL, "onLabel")
function onLabel(label)
if (label == "ReachTrainers") then
Walker.Stop()
if Sword == true then
Self.UseItemFromGround(33238, 32407, 7)
elseif Axe == true then
Self.UseItemFromGround(33241, 32407, 7)
elseif Magic == true then
Self.UseItemFromGround(33237, 32411, 7)
elseif Club == true then
Self.UseItemFromGround(33239, 32411, 7)
elseif Distance == true then
Self.UseItemFromGround(33241, 32411, 7)
end
end
end
Fatality
04-12-2016, 07:07 PM
Here's kind of how it looks like, not working though
Trainers = true -- Wanna go to trainers when logging out?
TrainerNameList = true
-- If you're using the name list below for trainers these should be false!
local Sword = false -- if Trainers, go to Sword trainer
local Axe = false -- if Trainers, go to Axe trainer
local Club = false -- if Trainers, go to Club trainer
local Distance = false -- if Trainers, go to Distance trainer
local Magic = false -- if Trainers, go to Magic trainer
cName = XenoBot.GetUsername()
if TrainerNameList == true then
if cName == "Character 1" then
local Axe = true
elseif cName == "Character 2" then
local Sword = true
elseif cName == "Character 3" then
local Sword = true
elseif cName == "Character 4" then
local Sword = club
end
registerEventListener(WALKER_SELECTLABEL, "onLabel")
function onLabel(label)
if (label == "ReachTrainers") then
Walker.Stop()
if Sword == true then
Self.UseItemFromGround(33238, 32407, 7)
elseif Axe == true then
Self.UseItemFromGround(33241, 32407, 7)
elseif Magic == true then
Self.UseItemFromGround(33237, 32411, 7)
elseif Club == true then
Self.UseItemFromGround(33239, 32411, 7)
elseif Distance == true then
Self.UseItemFromGround(33241, 32411, 7)
end
end
end
cName = XenoBot.GetUsername()
change to
cName = Self.Name()
XenoBot.GetUsername() shows the account you used to log into XenoBot.
yompa93
04-12-2016, 07:12 PM
cName = XenoBot.GetUsername()
change to
cName = Self.Name()
XenoBot.GetUsername() shows the account you used to log into XenoBot.
Back to the beginning then, Self.Name() didnt work either
Oscagi
04-12-2016, 07:36 PM
Back to the beginning then, Self.Name() didnt work either
Gimme some time, and I will do it, I have to test it.
Fatality
04-12-2016, 07:56 PM
Back to the beginning then, Self.Name() didnt work either
Step 1: Are you getting an error? If yes, Post the error, If no, Do step 2.
Step 2: print(Self.Name()) Run that and tell me what it gives you..
(Just say YES if it gives your name, NO if it doesn't)
yompa93
04-12-2016, 08:15 PM
Step 1: Are you getting an error? If yes, Post the error, If no, Do step 2.
Step 2: print(Self.Name()) Run that and tell me what it gives you..
(Just say YES if it gives your name, NO if it doesn't)
I am not getting any error, it just doesnt work.
print(Self.Name()) does indeed work, it shows my name
yompa93
04-12-2016, 08:18 PM
I just removed "local" from local Axe etc and it worked.. Thanks for all the support <3
anoyn
04-12-2016, 08:58 PM
Take local out of the if statements, it reduces the scope of the variable.
so when you leave the if statement variable axe is lost.
Edit: op fixed already
yompa93
04-12-2016, 09:04 PM
Finnished product, if anyone's interested:
TrainerNameList = true -- Wanna use the namelist and set different characters at different trainers?
if not TrainerNameList then
Trainer = "Sword" -- If you're not using the TrainerNameList, you may choose between Sword/Axe/Club/Distance/Magic.
end
--===TrainerNameList====--
cName = Self.Name()
if TrainerNameList == true then
if cName == "name 1" then -- Name of the first character
Trainer = "Axe" -- Which trainer to use on the first character
elseif cName == "name 2" then -- Name of the second character
Trainer = "Sword" -- Which trainer to use on the second character
end
end
And here's the label:
elseif (label == "ReachTrainers") then
Walker.Stop()
if Trainer == "Sword" then
Self.UseItemFromGround(33238, 32407, 7)
elseif Trainer == "Axe" then
Self.UseItemFromGround(33241, 32407, 7)
elseif Trainer == "Magic" then
Self.UseItemFromGround(33237, 32411, 7)
elseif Trainer == "Club" then
Self.UseItemFromGround(33239, 32411, 7)
elseif Trainer == "Distance" then
Self.UseItemFromGround(33241, 32411, 7)
end
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.