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View Full Version : timed waypoint



tylerjog
05-02-2016, 07:59 PM
is there anyone to put a script in place that makes your walker wait 5-10 seconds after a battle or wait 5-10 seconds in between waypoints so i can manage to loot most of the monsters before it walks away im on ot server so i cant use looter
possibly stop walker until mana is full somthing like that would just let my char hang around and loot before walking away

yompa93
05-03-2016, 03:40 AM
Right click in the walker > add script


Walker.Delay(10000)

This will make it wait 10 seconds when it reaches the script in the walker

tylerjog
05-03-2016, 09:37 PM
ive treyd that the walker just skips that line and keeps walking Delay.Walker(10000) just put that in before waypoint and it should work rite i cant even get it to pause

Fatality
05-04-2016, 12:07 AM
ive treyd that the walker just skips that line and keeps walking Delay.Walker(10000) just put that in before waypoint and it should work rite i cant even get it to pause


registerEventListener(WALKER_SELECTLABEL, "labelShit")

function labelShit(label)
if (label == "wait") then
Walker.Delay(10000)
end
end

Elvang
05-04-2016, 01:15 AM
ive treyd that the walker just skips that line and keeps walking Delay.Walker(10000) just put that in before waypoint and it should work rite i cant even get it to pause

You did it backwards. Walker.Delay not Delay.Walker

yompa93
05-04-2016, 10:17 AM
You did it backwards. Walker.Delay not Delay.Walker

oh, lol. must've been tired.