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View Full Version : Looking for ADVANCED STUCK LOOTER



DamooN
05-27-2016, 12:51 PM
Hello script masters :)

I looking for advanced looter for my waypoints.

The looter should be activating on label and running for limited period.

Looter should be firstly looting corpses from next to me sqms
and if 2 monsters on screen looting others corpses.

Now my script looking like that:

registerEventListener(WALKER_SELECTLABEL, "labels")

dofile("Forgee.lua")
function labels(label)

if(label == "loot") then
setLooterEnabled(true)
wait(8000)
setLooterEnabled(false)
end
end

Its working but is running after kill all mobs and it wasting time.

Please help my masters;)
PEACE

martintokio
05-27-2016, 02:28 PM
Hello script masters :)

I looking for advanced looter for my waypoints.

The looter should be activating on label and running for limited period.

Looter should be firstly looting corpses from next to me sqms
and if 2 monsters on screen looting others corpses.

Now my script looking like that:

registerEventListener(WALKER_SELECTLABEL, "labels")

dofile("Forgee.lua")
function labels(label)

if(label == "loot") then
setLooterEnabled(true)
wait(8000)
setLooterEnabled(false)
end
end

Its working but is running after kill all mobs and it wasting time.

Please help my masters;)
PEACE

Why not making it one-liner, per example:


Looting.Start()
wait(XXXXX) -- the time you want it to work/loot the monsters
Looting.Stop()

Also maybe add a persistent that turns of targeting and enable it if stuck or X amount of creatures.
I think this may work

DamooN
05-27-2016, 03:41 PM
its bad idea. It possible the char can move out from trap and died when try to looting.

martintokio
05-27-2016, 04:18 PM
Just add special area > Looter around the 9 sqm you're trapped on.

DamooN
05-27-2016, 05:37 PM
ohhh yeah. THX MASTER