ganth1
06-11-2016, 10:25 AM
Hello
I finds it really annoying how current Xenobot spell caster work for palladins.
When character running away from monster, spells have higher prirority than auto attack (arrows), that cause situations where bot shoots only spells and totally ignore arrows, which are pretty importand for palladins...
In this situation using spell caster for palladins is not worth the candle. (It takes longer time to kill mob with spell caster ON, than without it)
I have found Anoyn's Scripts
http://forums.xenobot.net/showthread.php?39731-Anoyn-s-Scripts
Problem is, that the script counts arrows, and after arrow is shooted it activetes spell. Following when u reach 10 arrows and bot reffiling arrows script will shoot spell ONLY when it reach 9 arrow, but ofcorse u have refilled arrows - and the whole script shut down pretty much.
Is there any way to solve this problem? It makes Xenobot unuseable for palladin players.
Halp :)
I finds it really annoying how current Xenobot spell caster work for palladins.
When character running away from monster, spells have higher prirority than auto attack (arrows), that cause situations where bot shoots only spells and totally ignore arrows, which are pretty importand for palladins...
In this situation using spell caster for palladins is not worth the candle. (It takes longer time to kill mob with spell caster ON, than without it)
I have found Anoyn's Scripts
http://forums.xenobot.net/showthread.php?39731-Anoyn-s-Scripts
Problem is, that the script counts arrows, and after arrow is shooted it activetes spell. Following when u reach 10 arrows and bot reffiling arrows script will shoot spell ONLY when it reach 9 arrow, but ofcorse u have refilled arrows - and the whole script shut down pretty much.
Is there any way to solve this problem? It makes Xenobot unuseable for palladin players.
Halp :)