View Full Version : Function "Player Stopped"
Leo Bruxo
06-12-2016, 10:59 PM
Which lua function can I use to return that my character is stopped? I would like to know if it's possible write "if Self.isStopped == true" or something like that.
Thanks.
Trykon
06-12-2016, 11:38 PM
There is no such function unfortunately. To nake your char stop, you can use walker.stop targeting.stop and looter.stop this way it will not move.
Leo Bruxo
06-14-2016, 01:51 PM
:( These functions won't help me, but thanks anyway.
Elvang
06-16-2016, 06:08 AM
:( These functions won't help me, but thanks anyway.
Walker.IsStuck
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