texmex47
06-23-2016, 01:34 PM
Can someone help me make a LUA script that leaves a monster if it has not been killed within 15 seconds?
Sometimes people trap monsters behind trashed furniture, or magic walls (pvp mode), or red mode players block path.
So the bot can't reach the monster, but it thinks it can. And then it just stand still and bugs. It won't even change target.
Is there a way to check if a monster has not died within 15 seconds, then it should change to another target, or make an alarm, or something like this.
The normal alarm for "walker stuck" doesn't work if it is trashed furniture.
I remember the shitty bot TibiaAuto had this feature :D "Leave monster if not reachable after X seconds"
Sometimes people trap monsters behind trashed furniture, or magic walls (pvp mode), or red mode players block path.
So the bot can't reach the monster, but it thinks it can. And then it just stand still and bugs. It won't even change target.
Is there a way to check if a monster has not died within 15 seconds, then it should change to another target, or make an alarm, or something like this.
The normal alarm for "walker stuck" doesn't work if it is trashed furniture.
I remember the shitty bot TibiaAuto had this feature :D "Leave monster if not reachable after X seconds"