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View Full Version : Anyone to add a loop and skip huntcheck?



jahpocalypse
06-23-2016, 07:03 PM
Since i've had this issue: http://forums.xenobot.net/showthread.php?40460-Freezing-at-each-huntstart-label-on-all-scripts-am-I-alone

and no one seems to have an explanation let alone a solution I was wondering if there is anyway to add like a waypoint that would just make the walker jump back to the beginning and skipping huntcheck.

I know this will make it just go around and around without going to refill but it's better than waiting 15 mins at each huntcheck...

Anyone have any ideas?

Forum seems dead nowadays, little to no support. Is this bot dead as well?

dinmamma
06-24-2016, 12:58 PM
Since i've had this issue: http://forums.xenobot.net/showthread.php?40460-Freezing-at-each-huntstart-label-on-all-scripts-am-I-alone

and no one seems to have an explanation let alone a solution I was wondering if there is anyway to add like a waypoint that would just make the walker jump back to the beginning and skipping huntcheck.

I know this will make it just go around and around without going to refill but it's better than waiting 15 mins at each huntcheck...

Anyone have any ideas?

Forum seems dead nowadays, little to no support. Is this bot dead as well?
Hello,

Idk how familiar u are with xenobot, but try to find the settings in the "settings" folder and open it with notepad or similar. Then find the waypoints section, make a label where u want the loop to start like in my example.
Then find where u want the loop to stop, and start over again, and put the line like in my example.
Hope u understand.

Example:


<item text="Hunt:" tag="255"/>
bunch of waypints
<item text="!cdataread" tag="254"><![CDATA[gotoLabel("Hunt")]]></item>

jahpocalypse
07-12-2016, 03:34 AM
Hello,

Idk how familiar u are with xenobot, but try to find the settings in the "settings" folder and open it with notepad or similar. Then find the waypoints section, make a label where u want the loop to start like in my example.
Then find where u want the loop to stop, and start over again, and put the line like in my example.
Hope u understand.

Example:


<item text="Hunt:" tag="255"/>
bunch of waypints
<item text="!cdataread" tag="254"><=!=[=C=D=A=T=A=[gotoLabel("Hunt")]=]=></item>

It stops on this Label as well, when it comes back to the first Hunt, it waits 5 mins before moving again...

EDIT: It doesn't start, it just stops at Hunt label


<item text="huntstart|1:" tag="255"/>
<item text="Hunt:" tag="255"/>
<item text="Node (33093, 32095, 13)" tag="0"/>
<item text="Node (33096, 32102, 13)" tag="0"/>
<item text="Node (33098, 32111, 13)" tag="0"/>
<item text="Node (33110, 32105, 13)" tag="0"/>
<item text="Node (33110, 32116, 13)" tag="0"/>
<item text="Node (33105, 32123, 13)" tag="0"/>
<item text="Node (33113, 32128, 13)" tag="0"/>
<item text="Node (33115, 32138, 13)" tag="0"/>
<item text="Node (33107, 32145, 13)" tag="0"/>
<item text="Node (33109, 32155, 13)" tag="0"/>
<item text="Node (33119, 32158, 13)" tag="0"/>
<item text="Node (33117, 32168, 13)" tag="0"/>
<item text="Node (33108, 32172, 13)" tag="0"/>
<item text="Node (33100, 32174, 13)" tag="0"/>
<item text="Node (33092, 32172, 13)" tag="0"/>
<item text="Node (33099, 32161, 13)" tag="0"/>
<item text="Node (33091, 32155, 13)" tag="0"/>
<item text="Node (33085, 32149, 13)" tag="0"/>
<item text="Node (33090, 32141, 13)" tag="0"/>
<item text="Node (33099, 32140, 13)" tag="0"/>
<item text="Node (33096, 32126, 13)" tag="0"/>
<item text="Node (33084, 32130, 13)" tag="0"/>
<item text="Node (33080, 32122, 13)" tag="0"/>
<item text="Node (33075, 32119, 13)" tag="0"/>
<item text="Node (33080, 32112, 13)" tag="0"/>
<item text="Node (33086, 32108, 13)" tag="0"/>
<item text="Node (33085, 32098, 13)" tag="0"/>
<item text="!cdataread" tag="254"><![CDATA[gotoLabel("Hunt")]]></item>
<item text="huntcheck|1:" tag="255"/>

do the tags need to match? ill try more tomorrow and update

jahpocalypse
08-06-2016, 09:15 AM
Bump: When I use the script provided the bot still stops and waits 5-6 mins at the loop to return to the 'Hunt' label, what to do?

EDIT: It never seems to move off the Hunt label, it goes from the GotoHunt to hunt perfectly smooth but stops there

hackbit
08-22-2016, 07:41 PM
i havent played tibia in like 4 years, but have you tried renaming that label name and making a lua script to do its function? like if it checks for cap pots stamina do it on a different lua