View Full Version : bombs
Tripper69
08-18-2016, 09:23 PM
i need a script that can keep a firebomb under my charater
Zingron
08-18-2016, 10:57 PM
As Trykon already mentioned... If you can be more specific about the circumstances in which you want to use the script, then we will be able to go ahead and make it for you.
Tripper69
08-20-2016, 06:15 PM
i just need it to keep a bomb under for instance lets say im hunting in rosh i wont it to keep a fire bomb under me
Trykon
08-20-2016, 09:03 PM
I can make it but I am at work and possibly the fastest is monday I can make it
It would put bomb under you when x monster on screen, although you need to set in targetting to not move while fighting
Zingron
08-22-2016, 02:48 PM
local FIELD_TILES = {
FireTiles = {2118,2119,2131,2132}
}
local FieldRune = 3192
function Tile(fire)
local x = Self.Position().x
local y = Self.Position().y
local z = Self.Position().z
if Map.GetTopUseItem(x,y,z).id ~= fire then
return true
else
return false
end
end
Module.New('Bomber', function(SelfField)
for k, v in pairs(FIELD_TILES) do
if Tile(v[1]) and Tile(v[2]) and Tile(v[3]) and Tile(v[4]) then
Self.UseItemWithMe(FieldRune)
wait(500)
end
end
SelfField:Delay(2000)
end)
Will check the tile your standing on every 2 seconds, if there isn't a fire field under you then it will use the fire bomb rune.
Note: People can fuck you in the ass by using a destroy field on one of the outside fire fields or by trashing underneath you, forcing you to repeatedly use fire bomb runes.
Tripper69
08-22-2016, 08:34 PM
thank you
artek007
12-04-2016, 07:27 PM
Can anyone write this script like,
For more than 4 creatures use bomb ?
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