View Full Version : XenoBot Bug - Open DROPPING RANDOM ITEMS FROM MAIN BACKPACK
PicEK
08-29-2016, 04:01 PM
HELLO GUYS, I NOTICED WHEN IM BOTTING VERY RARELY BUT IT HAPPENS.... MY XENOBOT DROPPED MY PAIR OF SOFT BOOTS ON THE FLOOT WHILE IT WAS THROWING OUT EMPTY FLASKS, IT HAPPENED TO ME TWICE ALREADY, IM SO GLAD I WASNT AFK ATM, ANYBODY COULD JUST PICK THEM UP FROM FLOOR...
ANYONE HAD THIS BEFORE ? HOW TO AVOID THESE KIND OF THINGS?
shadowart
08-29-2016, 05:27 PM
HELLO GUYS, I NOTICED WHEN IM BOTTING VERY RARELY BUT IT HAPPENS.... MY XENOBOT DROPPED MY PAIR OF SOFT BOOTS ON THE FLOOT WHILE IT WAS THROWING OUT EMPTY FLASKS, IT HAPPENED TO ME TWICE ALREADY, IM SO GLAD I WASNT AFK ATM, ANYBODY COULD JUST PICK THEM UP FROM FLOOR...
ANYONE HAD THIS BEFORE ? HOW TO AVOID THESE KIND OF THINGS?
This is not a bug, just a bad script.
Post both your soft boots script and your flask dropping script. Also, are you playing on an ot? Also, do you keep your potions in your main backpack?
PicEK
08-29-2016, 07:15 PM
[Soft Boots]
Mana-Percent = 0 ; What percent of mana to begin using softboots? (0 to disable)
[Mana Restorer]
Restore-Percent = 0 ; Mana percent to restore mana up to while no creatures are on-screen. (0 to disable)
Range = 7 ; What range do you want to consider creatures before restoring mana?
[Capacity]
Hunt-Minimum = 40 ; If capacity goes below this value, script will exit the spawn. (0 to disable)
Drop-Flasks = 150 ; If capacity goes below this value, script will drop flasks. (0 to disable)
Drop-Gold = 0 ; If capacity goes below this value, script will drop gold. (0 to disable)
is this you on about ? really i havent changed any of these settings apart from DROP FLASK
also yeah i have potions in my main BP which could be the case becuase empty flask were in main bp too, how can i configure the script to have one more BP for potions ? as soon as i started using runes BP named POTIONS changed its name to RUNES and from then all potions go to main bp when he resuppies
ALSO I USE THIS SCRIPT FOR SOFT BOOTS
Module.New("SoftSwitcher", function(Softs)
local OtherBootID = 3079 -- Item ID of other boots
local Mana = 900 -- Mana to equip or remove softs
if (Self.Feet().id ~= 3549) and (Self.ItemCount(6529) >= 1) and (Self.Mana() <= Mana) and (Self.isInPz() == false) then
Self.Equip(6529, "feet")
elseif (Self.Feet().id ~= OtherBootID) and (Self.ItemCount(OtherBootID) >= 1) and (Self.Mana() > Mana) or (Self.isInPz() and Self.Feet().id ~= OtherBootID) then
Self.Equip(OtherBootID, "feet")
end
Softs:Delay(200 * math.random(3,15)) -- 600ms to 3000ms delay
end)
shadowart
08-29-2016, 07:53 PM
Use the soft boots switcher that's built into the main script, not a separate one. Your soft boots getting dropped can only happen if you're both carrying your potions in your mainback and using separate scripts to switch soft boots and drop flasks.
PicEK
08-29-2016, 10:02 PM
thank you master ! , ill set it up as you said, if i get same problem ill get back in touch
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