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View Full Version : XenoBot Bug - Open Walker Stops



AmeraBoss
09-16-2016, 08:34 AM
I have a problem and I'm not sure if it's a bug or a lack of knowledge when it comes to me and the bot.

Currently I've tried botting dragon lords and they shoot fire out, the problem is if I have Mapclick (disables fire) then my walker will get stuck on a bunch of firefields, if I remove that check mark and click walk on fields and magic walls then i'll walk on the magic walls but occasionally my walker will get stuck.

I never have a problem walking on another script if firebombs or energy fields are not in play.

For example, if I bot rotworms for 24 hours I don't have a problem. If I bot ancient ruins tombs, it will get stuck with I go down the tomb because there are firefields to get to the bottom of the tomb.

If I click walk on fields and magic walls i'll walk past the fire bombs but it will stop on the last firebomb.

Solutions or does anyone else have this problem?

AmeraBoss
09-16-2016, 08:37 AM
It should be noted I am using Solid-Scripts, which are generally very good scripts and I don't believe that's the problem. I tried to look at the format to post a bug. I'm playing on a old laptop if that helps.

shadowart
09-16-2016, 10:09 AM
Not a bug. If you're on an OT you're getting stuck on the last fire field because the map is different, if you're on real Tibia there is something else wrong with the script. The fact that there are fire fields there are unrelated to the reason you're getting stuck.