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View Full Version : how do i sell more than one of an item?



desche188
06-17-2012, 04:04 AM
here is what i got but it only sell one of that item and i cant get it to sell more than one


elseif (labelName == "Sell") then
delayWalker(5000)
Self.Say("hi")
sleep(math.random(700, 1400))
Self.SayToNpc("trade")
Self.ShopSellItem(5897, 0)
sleep(math.random(700, 1400))

desche188
06-17-2012, 04:25 AM
anyone?

desche188
06-17-2012, 04:57 AM
please its important

desche188
06-17-2012, 10:05 AM
is there anyway to sell all of the item or not?

Forgee
06-17-2012, 11:04 AM
Self.ShopSellAllItems(item)

I do not know if it sells items in closed containers but by the looks of it in the native library I would think it does.

Flappy Joe
06-17-2012, 11:11 AM
This will sell the amount you are carrying:

Self.ShopSellItem(5897, (Self.ItemCount(5897)))


This will sell 50:

Self.ShopSellItem(5897, 50)

desche188
06-17-2012, 11:21 AM
Self.ShopSellAllItems(item)

I do not know if it sells items in closed containers but by the looks of it in the native library I would think it does.

it worked but
Self.ShopBuyItem(7876, buy) how can i make this buy up to 20 potions i have tried everything

Flappy Joe
06-17-2012, 11:25 AM
Did you not read my post?


Self.ShopBuyItem(7876, 20)

desche188
06-17-2012, 11:27 AM
Did you not read my post?


Self.ShopBuyItem(7876, 20)


19:26 [XenoScript] Rook chain armor.lua: attempt to call field 'ShopBuyItems' (a nil value)

Forgee
06-17-2012, 02:04 PM
Self.ShopBuyItem(7876, 20)
not
Self.ShopBuyItems(7876, 20)

But doesn't that just buy 20?
Since he wanted to buy up to 20.

You can try mine or sirmate's function:

Self.BuyItemsUpTo(7876, 20)
Don't forget dofile(...).

desche188
06-17-2012, 02:56 PM
I'll try to get the buy items to work. neo scripting was easier for me

desche188
06-18-2012, 08:56 AM
Self.ShopBuyItem(7876, 20)
not
Self.ShopBuyItems(7876, 20)

But doesn't that just buy 20?
Since he wanted to buy up to 20.

You can try mine or sirmate's function:

Self.BuyItemsUpTo(7876, 20)
Don't forget dofile(...).

thank your it worked now i can make the rest of my waypoints

Flappy Joe
06-18-2012, 10:50 AM
Forgee Yes, sorry, that completely went over my head :p