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View Full Version : open reward chest and put to backpack please help



taituvn
01-11-2017, 05:54 PM
open reward chest and put to backpack please help
in this event have a lot reward chest please help open reward chest then take loot to backpack
thank so much

Razzledazzle
01-11-2017, 06:46 PM
Yes I would like to know the same thing I also made a post but no help

taituvn
01-13-2017, 06:46 PM
help please ^_^

taituvn
01-14-2017, 11:21 AM
iam using scrip of ad
loot sortter i edit but i still open reward box for take items :S
MerchantsAndItems =

{

BlueDjinn = {"birthday backpack", "bar of chocolate", "stuffed dragon", "6571", "Magic Light Wand", "Orb", "Wand of Cosmic Energy", "Wand of Decay", "Wand of Draconia", "Wand of Dragonbreath", "Wand of Inferno", "Wand of Starstorm", "Wand of Voodoo", "Wand of Vortex", "Angelic Axe", "Blue Robe", "Bonelord Shield", "Boots of Haste", "Broadsword", "Butcher's Axe", "Crown Armor", "Crown Helmet", "Crown Legs", "Crown Shield", "Crusader Helmet", "Dragon Lance", "Dragon Shield", "Earth Spike Sword", "Earth War Hammer", "Energy Spike Sword", "Energy War Hammer", "Fiery Spike Sword", "Fiery War Hammer", "Fire Axe", "Fire Sword", "Glorious Axe", "Guardian Shield", "Ice Rapier", "Icy Spike Sword", "Icy War Hammer", "Noble Armor", "Obsidian Lance", "Queen's Sceptre", "Royal Helmet", "Shadow Sceptre", "Spike Sword", "Thaian Sword", "War Hammer"},

GreenDjinn = {"Ancient Shield", "Black Shield", "Bonebreaker", "Dark Armor", "Dark Helmet", "Dragon Hammer", "Dreaded Cleaver", "Earth Knight Axe", "Energy Knight Axe", "Fiery Knight Axe", "Giant Sword", "Haunted Blade", "Icy Knight Axe", "Knight Armor", "Knight Axe", "Knight Legs", "Mystic Turban", "Onyx Flail", "Poison Dagger", "Scimitar", "Serpent Sword", "Skull Staff", "Strange Helmet", "Titan Axe", "Tower Shield", "Vampire Shield", "Warrior Helmet", "Hailstorm Rod", "Moonlight Rod", "Mysterious Fetish", "Necrotic Rod", "Northwind Rod", "Snakebite Rod", "Springsprout Rod", "Strange Talisman", "Terra Rod", "Underworld Rod"},

Rashid = {"Abyss Hammer", "Amber Staff", "Ancient Amulet", "Assassin Dagger", "Bandana", "Beastslayer Axe", "Beetle Necklace", "Berserker", "Blacksteel Sword", "Blessed Sceptre", "Bone Shield", "Bonelord Helmet", "Brutetamer's Staff", "Castle Shield", "Chaos Mace", "Coconut Shoes", "Composite Hornbow", "Cranial Basher", "Crocodile Boots", "Crystal Mace", "Crystal Necklace", "Crystal Ring", "Crystal Sword", "Crystalline Armor", "Daramanian Mace", "Daramanian Waraxe", "Dark Shield", "Death Ring", "Demon Shield", "Demonbone Amulet", "Demonrage Sword", "Devil Helmet", "Diamond Sceptre", "Doll", "Dragon Scale Mail", "Dragon Slayer", "Dragonbone Staff", "Dreaded Cleaver", "Earth Cranial Basher", "Earth Dragon Slayer", "Earth Heroic Axe", "Earth Mystic Blade", "Earth Relic Sword", "Earth War Axe", "Elvish Bow", "Emerald Bangle", "Energy Cranial Basher", "Energy Dragon Slayer", "Energy Heroic Axe", "Energy Mystic Blade", "Energy Relic Sword", "Energy War Axe", "Epee", "Fiery Cranial Basher", "Fiery Dragon Slayer", "Fiery Heroic Axe", "Fiery Mystic Blade", "Fiery Relic Sword", "Fiery War Axe", "Flower Dress", "Flower Wreath", "Fur Boots", "Furry Club", "Glacier Amulet", "Glacier Kilt", "Glacier Mask", "Glacier Robe", "Glacier Shoes", "Gold Ring", "Golden Armor", "Golden Legs", "Guardian Halberd", "Hammer of Wrath", "Heavy Mace", "Heavy Machete", "Heavy Trident", "Heroic Axe", "Hibiscus Dress", "Icy Cranial Basher", "Icy Dragon Slayer", "Icy Heroic Axe", "Icy Mystic Blade", "Icy Relic Sword", "Icy War Axe", "Jade Hammer", "Krimhorn Helmet", "Leaf Legs", "Leopard Armor", "Leviathan's Amulet", "Light Shovel", "Lightning Boots", "Lightning Headband", "Lightning Legs", "Lightning Pendant", "Lightning Robe", "Lunar Staff", "Magic Plate Armor", "Magma Amulet", "Magma Boots", "Magma Coat", "Magma Legs", "Magma Monocle", "Mammoth Fur Cape", "Mammoth Fur Shorts", "Mammoth Whopper", "Mastermind Shield", "Medusa Shield", "Mercenary Sword", "Mystic Blade", "Naginata", "Nightmare Blade", "Noble Axe", "Norse Shield", "Orcish Maul", "Paladin Armor", "Pirate Boots", "Pirate Hat", "Pirate Knee Breeches", "Pirate Shirt", "Pirate Voodoo Doll", "Platinum Amulet", "Ragnir Helmet", "Relic Sword", "Ring of the Sky", "Ruby Necklace", "Ruthless Axe", "Sacred Tree Amulet", "Sapphire Hammer", "Scarab Amulet", "Scarab Shield", "Shockwave Amulet", "Silver Brooch", "Silver Dagger", "Skull Helmet", "Skullcracker Armor", "Spiked Squelcher", "Steel Boots", "Swamplair Armor", "Taurus Mace", "Terra Amulet", "Terra Boots", "Terra Hood", "Terra Legs", "Terra Mantle", "The Justice Seeker", "Tortoise Shield", "Vile Axe", "Voodoo Doll", "War Axe", "War Horn", "Witch Hat", "Wyvern Fang"},

}



BackpacksToSortTo =

{

BlueDjinn = "grey backpack",

GreenDjinn = "grey Backpack",

Rashid = "grey backpack",

Others = "backpack",

Main = "reward container"

}



function itemMoveHelper(contFrom, fromSpot, contTo)



print("Moving from %s spot %d to %s", contFrom:Name(), fromSpot, contTo:Name())

if (contTo:ItemCount() == contTo:ItemCapacity()) then --opens the next container

local openAt = contTo:ItemCount() - 1

if (Item.isContainer(contTo:GetItemData(openAt).id)) then

contTo:UseItem(openAt, true)

wait(1500)

else

print("No more room for items in %s. Please fix the problem and restart the script.", contTo:Name())

wait(99999999)

end

end



contFrom:MoveItemToContainer(fromSpot, contTo:Index(), contTo:ItemCapacity() - 1)

end



function itemFound(nameTable, itemId)

local itemName = string.upper(Item.GetName(itemId))

for _, name in pairs(nameTable) do

if (itemName == string.upper(name)) then

return true

end

end



return false

end



local error = false

local backpacks = {}

for merchant, bpName in pairs(BackpacksToSortTo) do

backpacks[merchant] = Container.GetByName(bpName)

if (not backpacks[merchant]:isOpen()) then

error = true

print("You must open a %s as your %s backpack. Please fix the problem and restart the script.", bpName, merchant)

break

end

end



if (not error) then

repeat



while (backpacks["Main"]:ItemCount() > 0) do

local item = backpacks["Main"]:GetItemData(0)



if (Item.isContainer(item.id) and backpacks["Main"]:ItemCount() == 1) then --open next backpack of loot

backpacks["Main"]:UseItem(backpacks["Main"]:ItemCount()-1, true)

wait(1000)

break

else --move it the loot

local foundBp = backpacks["Others"]

for merchant, _ in pairs(MerchantsAndItems) do

if (itemFound(MerchantsAndItems[merchant], item.id)) then

foundBp = backpacks[merchant]

break

end

end



itemMoveHelper(backpacks["Main"], 0, foundBp)

wait(500, 900)

end

end

until (backpacks["Main"]:ItemCount() == 10)

end