jacob92
08-24-2017, 01:58 PM
Initializing XenoBot...
{
Initializing file paths... Done!
Loading addresses... Done!
Initializing items... DatPtr: 100 - 0x00b1b270... Item Bounds: 100 - 27260... Name: it.0028.17.05.31.1291.xml... Section: nameless... Section: ropes... Section: shovels... Section: blocking... Section: fields... Section: furniture... Section: trainingstatues... Section: corpses... Section: food... Section: attributes... Done!
Initializing spells... Name: sp.0028.17.05.31.1291.xml... Opened... Done!
Initializing script library... Done!
Initializing mock objects... Loginservers, Schedulers, Self, Map, Minimap, Creatures, Debug Handler, Containers, Graphics Engine ... Done!
Initializing network streams... Done!
Initializing xray hooks... Done!
Initializing user interface... Done!
Initializing main loop... Done!
Initializing graphics hooks... Done!
Initializing network hooks... Done!
Initializing menu hooks... Done!
Resetting global variables... Done... XenoBot Base: 0x69930000
}
Character Logged In: ******
Tibia Debug detected...
{
Error file found!
Stack trace begin...
{
6FBFBF90 ((module-name not available))
74902B5B (USER32): AddClipboardFormatListener + 0x0126b
748F50F3 (USER32): DispatchMessageW + 0x08b3
748EA0C8 (USER32): CallWindowProcA + 0x098
69A39CF5 (xb.0028.17.05.31.1291): tibiaClient::showSpyFloor + 0x06b5
699A4AD0 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleRequest + 0x02fcd0
699A5395 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleRequest + 0x030595
699A5186 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleRequest + 0x030386
6997EBAC (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleRequest + 0x09dac
69971E09 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleResponse + 0x024c9
6996C437 (xb.0028.17.05.31.1291): InternalGUI::~InternalGUI + 0x03327
69A629CA (xb.0028.17.05.31.1291): messageLoop::DoMainLoop + 0x064a
69A62B75 (xb.0028.17.05.31.1291): messageLoop::MyPeekMessageA + 0x055
00672B3B (Tibia)
005D430D (Tibia)
007E89DA (Tibia)
00798B4F (Tibia)
75438744 (KERNEL32): BaseThreadInitThunk + 0x024
77D8587D (ntdll): RtlGetAppContainerNamedObjectPath + 0x0fd
77D8584D (ntdll): RtlGetAppContainerNamedObjectPath + 0x0cd
}
Submitting report...
Game just crashes randomly. It's Windows 10.
{
Initializing file paths... Done!
Loading addresses... Done!
Initializing items... DatPtr: 100 - 0x00b1b270... Item Bounds: 100 - 27260... Name: it.0028.17.05.31.1291.xml... Section: nameless... Section: ropes... Section: shovels... Section: blocking... Section: fields... Section: furniture... Section: trainingstatues... Section: corpses... Section: food... Section: attributes... Done!
Initializing spells... Name: sp.0028.17.05.31.1291.xml... Opened... Done!
Initializing script library... Done!
Initializing mock objects... Loginservers, Schedulers, Self, Map, Minimap, Creatures, Debug Handler, Containers, Graphics Engine ... Done!
Initializing network streams... Done!
Initializing xray hooks... Done!
Initializing user interface... Done!
Initializing main loop... Done!
Initializing graphics hooks... Done!
Initializing network hooks... Done!
Initializing menu hooks... Done!
Resetting global variables... Done... XenoBot Base: 0x69930000
}
Character Logged In: ******
Tibia Debug detected...
{
Error file found!
Stack trace begin...
{
6FBFBF90 ((module-name not available))
74902B5B (USER32): AddClipboardFormatListener + 0x0126b
748F50F3 (USER32): DispatchMessageW + 0x08b3
748EA0C8 (USER32): CallWindowProcA + 0x098
69A39CF5 (xb.0028.17.05.31.1291): tibiaClient::showSpyFloor + 0x06b5
699A4AD0 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleRequest + 0x02fcd0
699A5395 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleRequest + 0x030595
699A5186 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleRequest + 0x030386
6997EBAC (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleRequest + 0x09dac
69971E09 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::handleResponse + 0x024c9
6996C437 (xb.0028.17.05.31.1291): InternalGUI::~InternalGUI + 0x03327
69A629CA (xb.0028.17.05.31.1291): messageLoop::DoMainLoop + 0x064a
69A62B75 (xb.0028.17.05.31.1291): messageLoop::MyPeekMessageA + 0x055
00672B3B (Tibia)
005D430D (Tibia)
007E89DA (Tibia)
00798B4F (Tibia)
75438744 (KERNEL32): BaseThreadInitThunk + 0x024
77D8587D (ntdll): RtlGetAppContainerNamedObjectPath + 0x0fd
77D8584D (ntdll): RtlGetAppContainerNamedObjectPath + 0x0cd
}
Submitting report...
Game just crashes randomly. It's Windows 10.