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View Full Version : Suggestion on xenobot. GUNAS.



Gunas
08-19-2012, 09:33 AM
Advanced Healing
Advanced Special Area.
Advanced Looting ( open after dead, or after kill all )
Label (enabled i tihnking about) - Better than lua script in label we can add action what he can doing because XP 32 Bit some ppl lua after few hours not responding and bot dont make reffil because lua is no working and ignore all actions...
Add SioFriends
Collect ( Enemy team (RED OUTFITS) , Us team ( BLUE OUTFITS )

Infernal Bolt
08-19-2012, 09:44 AM
Advanced Healing
I heard Nick was testing the new healing system he was building before, it will probably be implemented soon enough.


Advanced Looting ( open after dead, or after kill all )
Already exists.


Advanced Special Area.
What's needed with special areas that isn't already implemented?


Label (enabled i tihnking about) - Better than lua script in label we can add action what he can doing because XP 32 Bit some ppl lua after few hours not responding and bot dont make reffil because lua is no working and ignore all actions...
You have One-Liners which works almost the same as action scripts.


Add SioFriends
Sio is possible with scripts


Collect ( Enemy team (RED OUTFITS) , Us team ( BLUE OUTFITS )
This is the only thing not possible at the moment.

soul4soul
08-19-2012, 01:15 PM
Advanced Healing

and in the mean time this can be done with a script. There are 2 different advanced healers available on the forum.

Stusse
08-19-2012, 02:09 PM
What's needed with special areas that isn't already implemented?

There could be things as ignore when passed/unpassed waypoints, so they work together with waypoints to improve the safety. For example that one special area could be ignored untill reached X waypoint or considered, but ignored after X waypoint. This is true I miss it a bit

Gunas
08-20-2012, 07:02 AM
There could be things as ignore when passed/unpassed waypoints, so they work together with waypoints to improve the safety. For example that one special area could be ignored untill reached X waypoint or considered, but ignored after X waypoint. This is true I miss it a bit


Ye i think about waypoint X have special area and if kill all monster at this area he going to waypoing Y and use action (Area X is closed and open new area.)