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View Full Version : Advance keeping distance.



Petit Ours
08-21-2012, 07:49 PM
When you run into a big cave with a paldin and you dont want to get too many monster on your or dont want to get stuck into a corner, we should have a new speacial area to hunt.

It will do the same as circle stance but with that thing you could decide what direction you want to take.

I think we realy need something for advance paladin, ms script and this thing dont look so hard to setup.

Take a look at the picture :

http://i45.tinypic.com/33z33t3.jpg

When it will reach the special are, the character will moove to the direction indicated in the script.


Its only an idea but i realy think this could inprove Xeno.

Xeno Scripts
08-21-2012, 07:54 PM
Special Areas!??!?

L!p3
08-21-2012, 08:21 PM
Much better if the special areas positions could be changed anytime, like variables. When a creature come it will turn on and add a 'box' then the character would run only inside the box.

Petit Ours
08-21-2012, 09:19 PM
Much better if the special areas positions could be changed anytime, like variables. When a creature come it will turn on and add a 'box' then the character would run only inside the box.

Its almost the same area, the character will run into the spaw and when it will target monster, it will not get trapped into a corner like now ...