Chuitox
12-30-2011, 05:04 PM
Hello there,
Officially my first post at Xenobot forums bringing a small suggestion for us all to make the bot more human-like. I read somewhere in the forums that perhaps Cipsoft's detection system uses analyzes looting policy but whether this is true or not it would be great if we added a bit more random actions in the looting system for ANY new bot.
Sometimes a human would open the loot automatically. I do sometimes just because I can't read the whole server log searching for a loot (I.E. Lizard city). Maybe it would be more like something random so it sometimes opens and some others it doesn't.
This tiny decision could be set in the looting options and you could choose how to use the looting system:
+ Looting policy
- Open all corpses *
- Open targeting corpses *
- Open corpses with listed items *
+ Opening corpses policy
- Strictly
- Randomly
* These options were spotted in Neobot, of course.
Furthermore, we could keep a record where the creature dies (X, Y, Z coords.) Whenever the bot tries to open it because contains items that are listed and the bot seems not to open the corpse, then it probably means some other item has been placed above it (This is commonly seen in AFK botters) so it would check/use destroy field/remove this new object until the corpse is reached and opened.
As a programmer I know these suggestions are not hard to code, probably a few lines. Also a good way to make our botting sessions more "undetectable".
Officially my first post at Xenobot forums bringing a small suggestion for us all to make the bot more human-like. I read somewhere in the forums that perhaps Cipsoft's detection system uses analyzes looting policy but whether this is true or not it would be great if we added a bit more random actions in the looting system for ANY new bot.
Sometimes a human would open the loot automatically. I do sometimes just because I can't read the whole server log searching for a loot (I.E. Lizard city). Maybe it would be more like something random so it sometimes opens and some others it doesn't.
This tiny decision could be set in the looting options and you could choose how to use the looting system:
+ Looting policy
- Open all corpses *
- Open targeting corpses *
- Open corpses with listed items *
+ Opening corpses policy
- Strictly
- Randomly
* These options were spotted in Neobot, of course.
Furthermore, we could keep a record where the creature dies (X, Y, Z coords.) Whenever the bot tries to open it because contains items that are listed and the bot seems not to open the corpse, then it probably means some other item has been placed above it (This is commonly seen in AFK botters) so it would check/use destroy field/remove this new object until the corpse is reached and opened.
As a programmer I know these suggestions are not hard to code, probably a few lines. Also a good way to make our botting sessions more "undetectable".