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View Full Version : Looting as a human would



Chuitox
12-30-2011, 05:04 PM
Hello there,

Officially my first post at Xenobot forums bringing a small suggestion for us all to make the bot more human-like. I read somewhere in the forums that perhaps Cipsoft's detection system uses analyzes looting policy but whether this is true or not it would be great if we added a bit more random actions in the looting system for ANY new bot.

Sometimes a human would open the loot automatically. I do sometimes just because I can't read the whole server log searching for a loot (I.E. Lizard city). Maybe it would be more like something random so it sometimes opens and some others it doesn't.

This tiny decision could be set in the looting options and you could choose how to use the looting system:

+ Looting policy
- Open all corpses *
- Open targeting corpses *
- Open corpses with listed items *

+ Opening corpses policy
- Strictly
- Randomly

* These options were spotted in Neobot, of course.

Furthermore, we could keep a record where the creature dies (X, Y, Z coords.) Whenever the bot tries to open it because contains items that are listed and the bot seems not to open the corpse, then it probably means some other item has been placed above it (This is commonly seen in AFK botters) so it would check/use destroy field/remove this new object until the corpse is reached and opened.

As a programmer I know these suggestions are not hard to code, probably a few lines. Also a good way to make our botting sessions more "undetectable".

thorekz
12-30-2011, 05:06 PM
sounds good as long as it doesnt skip rares ;D

Chuitox
12-30-2011, 05:09 PM
sounds good as long as it doesnt skip rares ;D

It shouldn't, it would just open the bodies *without* listed items randomly (including empty ones) so it looks more like a real player.

soul4soul
12-30-2011, 05:12 PM
I like it but more needs to be added to the looting besides that. The bot needs to be smart enough to ignore corpses where someone throws a field rune on(its pretty obvious your botting when you walk back to corpse with energy fields pause and try to loot them), move items off it to loot, or all together skip the corpse if a mwall/wild growth was thrown on top of it.