View Full Version : [Heal and Looter]
SamuraiX
12-31-2011, 04:50 AM
Heal:
One option for Mana Training is welcome too! :P
Looter:
If you incluide an option or set bot to loote after kill and only open bodyes with listed itens! Its will make the hunt better and more fine!
Targeting + Walker
*** Really needs walk trough the furniture and spell fields. (MOST NEEDED!)
** Another thing, Is one option to cast "exori hur" when monster below X% health.
* When diagonal, try avoid other monster circling the actual target.
Obs: The bot when monster run out and follow target is off in tibia client, the bot try to walk in areas that it can't! Thus causing the char cannot reach the target!!
I would know if this basic stuffs can be add in next patch!
Well for now its things that will improve a lot the bot!
Thanks DarkstaR
DarkstaR
12-31-2011, 04:55 AM
You can set up the utura as your Hi healing and have real healing as your Lo. It watches cooldown bars so it will not spam utura.
Gabriel
12-31-2011, 05:09 AM
We could have more heal rules .. =/
1 for hi ... 1 for lo ... 1 for mana train ... and as many as we could want .. ( like in this utura example .. )
SamuraiX
12-31-2011, 05:26 AM
You can set up the utura as your Hi healing and have real healing as your Lo. It watches cooldown bars so it will not spam utura.
Understand, so Ill not get exausted...
Thanks, Its will solve problem then! :)
SamuraiX
12-31-2011, 06:37 AM
Updated List!
DarkstaR
12-31-2011, 07:03 AM
I don't quite understand what the unnecessarily large text means. It tries to step on walls or what?
SamuraiX
12-31-2011, 07:37 AM
I don't quite understand what the unnecessarily large text means. It tries to step on walls or what?
Yes,some things like it... For an example, a drag runs out, and char try to step/walk in direction of the drag but the sqm in his front.
I take a Pic to example exact, the gold coins are drag :P
Then char try to walk, but it cant, and get one "Sorry, not possible"
133
DarkstaR
12-31-2011, 07:41 AM
Does this only happen in certain enviroments?
EG are there only some "blocking" tiles it refuses to dodge, or does it try to walk in anything possible?
EDIT: Found the problem. My map class tells the bot "The tile is walkable if none of the items on it are blocking." However, on empty tiles, there is nothing to be blocking so it thinks it can go there. I added a check to tell it the tile is also blocking if it's empty. Thanks for the catch! (I actually had this problem at venore dlair and couldn't figure out why, haha).
SamuraiX
12-31-2011, 07:53 AM
Does this only happen in certain enviroments?
EG are there only some "blocking" tiles it refuses to dodge, or does it try to walk in anything possible?
This happens when the monster is in a line above or below me, and my option is to stand and not chase monster, so when the monster runs, the bot tries to go after walking to a floor/tile that he can not walk.. refusing to dodge the tile/floor and get monster and kill!
SamuraiX
12-31-2011, 07:57 AM
Glad to help, I'm here for that! If I found more things Ill post here!
soul4soul
12-31-2011, 03:13 PM
high heal and low heal should be removed. We should be able to make as many healing levels as we want. Yes mana trainer is needed too. Cast X spell at X mana. of course when the scripter is in it wouldnt be hard to make either of these but it would be nicer if it was built right into the bot being they are both important and will always be used in every script.
iBottingxD
08-06-2012, 02:36 PM
You can set up the utura as your Hi healing and have real healing as your Lo. It watches cooldown bars so it will not spam utura.
For me it does try to spam utura. Condition manager will keep it up at all times, even if I'm at full HP so that isn't worth using either.
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