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Grizzly
10-02-2012, 01:16 AM
Yeah I know theres prolly no meaning to the beholder language, because cipsoft isnt competent enough to make anything complex. But, Knightmare was a pretty intelligent guy, who i believe designed the 469 language. My question is.. Has anyone here worked with it at all to see what its all about? I've read a few forums about it and saw some relatively interesting stuff (just a buncha theories tho, some with a lot of time put into them) But I was wondering if anyone here put legit time into it, and used xeno's "Item ID" to see if anything useful came about. Possibly the order in which hellgates library was written (by sequential item ID's). Idk just popped into my head today at work.

~Griz

jo3bingham
10-02-2012, 01:55 AM
I seriously doubt item IDs would have anything to do with the actual language, if it has any meaning. But I will agree, Knightmare was/is good at what he did/does.

Grizzly
10-02-2012, 02:39 AM
I seriously doubt item IDs would have anything to do with the actual language, if it has any meaning. But I will agree, Knightmare was/is good at what he did/does.

Not to use to item ID's for uncovering the language. But to realize what order the documents were implemented into the game. I figure the item ID's would go in order, atleast thats what is logical to my mind.

~Griz

Thx for the reply tho :) glad someone showed atleast soem interest to reply

DarkstaR
10-02-2012, 02:58 AM
Post that shit here, I'll decrypt it.

Grizzly
10-02-2012, 04:00 AM
DarkstaR

Its the bonelord language, ppl been tryin to figure it out for years. all of it is in the hellgate library and NPC there responds to it aswell. Most think it is an unfinished quest. A quick google search will pull up old forums and their extensive theories.

All books in library can be found here, see if you can see some type of pattern. The more knowledge of Knightmare you have the better chance you might have. The guy was pretty thoughful.

http://tibia.wikia.com/wiki/Hellgate_Library

Clicking on each book even tho its labled unknown will show all the printed text in it.

~Griz

P.S. other bits of the 469 language are said as creature noises from bonelords. I forgot what they say tho

DarkstaR
10-02-2012, 04:31 AM
I mean post the contents of the books in this thread lol. I cant be assed to click 3495728974389 links and read 50 books, it would be nice if we had a good conglomeration of the data.

Hendy
10-02-2012, 09:48 AM
I mean post the contents of the books in this thread lol. I cant be assed to click 3495728974389 links and read 50 books, it would be nice if we had a good conglomeration of the data.

Create a sub thread for it and paste all the books, keep everything of it in the one place xD

Nostrax
10-02-2012, 10:27 AM
The item IDS will be all the same, cus u only got a couple of colors of books, they will just have another description inside it :)

thorekz
10-09-2012, 05:08 PM
Finally an interesting topic. Too bad its only speculations and few facts about this matter.

As far as I know there has been a lot of theories over the web concerning Beholders language, even one that puts together a lot of secrets and quest in order to get Warlord Sword as reward but I tried them long ago and none of them were possible.

Even though I dont play Tibia anymore I like to believe that the answer to understand Beholders language is there (on the books and libraries)... it just hasn't been found yet.

Y2Quake
10-09-2012, 05:24 PM
Tibia has many secrets we didnt discover yet, that's known and even some gms said it

DarkstaR
10-09-2012, 06:06 PM
Still waiting for someone to post the books so I can take a look lol.

nashat
10-09-2012, 06:09 PM
First Bookcase

56114572785726118576436467243534527560192889521973 5364672496847560
19968477090889521972781670512164856114519199118003 6468895219911800
65128

18003646889521991180065128895236467211911800357651 3534783046467972
78396734057928275857651252757058452176521972783046 4876515956461141
451988997

78302031180657191894343464651800911464600364671288 8191180035611472
61164671364646121978036464726114514519485611451904 2159560421585765
2



Have fun.

DarkstaR
10-09-2012, 06:31 PM
So, I wrote a pattern recognition script and here's my first conclusion:

These don't have a distinguishable "grouping" (E.G. 2-number pairs for ASCII, 5-5-2 number pairs for map positions)
They don't seem to have a common length or important common factor
There is limited repetition, the same two characters rarely repeat within a book.
This makes me feel like each number represents something on it's own.

Does anyone have links to previous theories?

EDIT: some thoughs

Maybe these numbers represent some sort of full-scope encryption. It's possible that one of the longer ones is a public RSA and then we have some short ones representing the P and Q. Then the rest could possibly be and encrypted string? Not sure.

sara
10-09-2012, 06:38 PM
1 = Tibia. - So each number isn't assigned a letter.
As DarkstaR said, each number has to represent a word.

However 11 gets clumped up so "Tibia Tibia" unless together it means something different "Tibia + word" that only happens when they're together.

In our language the name of our race is not fix but a complex formula, and as such it always changes for the subjective viewer.


Me [81]: library

a wrinkled bonelord: It's a fine library, isn't it?

Me [81]: name

a wrinkled bonelord: I am 486486 and NOT 'Blinky' as some people called me ... before they died.

Me [81]: Tibia

a wrinkled bonelord: It's 1, not 'Tibia', silly.

Me [81]: numbers

a wrinkled bonelord: Numbers are essential. They are the secret behind the scenes. If you are a master of mathematics you are a master over life and death.

Me [81]: books

a wrinkled bonelord: Our books are written in 469, of course you can't understand them.

Me [81]: 469

a wrinkled bonelord: The language of my kind. Superior to any other language and only to be spoken by entities with enough eyes to blink it.
a wrinkled bonelord: Our race is very old. Over the time, we have been given many different names by other races. The term bonelord sticks to us for quite a while now. In our language the name of our race is not fix but a complex formula, and as such it always changes for the subjective viewer.

Me [81]: language

a wrinkled bonelord: Our language is beyond comprehension by your lesser beings. It heavily relies on mathemagic. Your brain is not suited for the mathemagical processing necessary to understand our language.To decipher even our most basic texts, it would need a genius that can calculate numbers within seconds in his brain.

Also theory for DarkstaR


That quest was introduced to the game on 14 july 2002 and it has only been done twice since then, on Antica and Premia. It has never been public tested, so it is still considered a mystery.

It begins in Hellgate and it's directly connected with the beholder language (42). Here i'd like to thank prof. Jerzy Nowakowski, who was really devoted to the case and helped me break the cipher. The whole work won't be released here, i'll only explain the decryption method shortly: the breaking of the cipher exceeds all of our decrypting skills combined: the beholder code consists of ancient-hebrew gematria, which is then combined with asymmetrical cryptographical algorithms with the use of matrix which few people have been given by me.

The hellgate books are crucial to uncovering tibia's secrets. Two of them serve the purpose of opening WHQ.

61143128895003624968475601996585506499670467261145 8003690422046484
51911889521977128895219594576552364672119118003575 7654600364671180
01401525517

HUMAN ENTITY RETREATED MOURN DEATH LIFE KEY HIDDEN AND SEALED

The message is about a nightmare knight who ran away from POH taking a part of information and a key with him. Remember that PoH book:

Uhgly beholda stollen ki we gut from slain humi nigt. Tohk it 2 stinky place, noone will go thare fur guud king of cyclops. Beholda bat und ughly, to manni eyes.

What the beholders have stolen is now hidden in Hellgate Sealed Library (guarded by a GS, and the guide on how to enter it is in one of the beholder books.) Dont get too excited, those are the books of the last Crunor Caress druid, which describe the fate of Yenny the Yentle and the whole brotherhood, and the wooden key 4013. With that knowledge (and the key) we can now head to Femur Hills Tower, where the Crunor Caress abode was during the old times, the one with the magical grass. My hint is, the key to the tower is a yellow rose you will get during the quest line.

Inside the tower we find 7 books that let us start the WHQ (and a dress). Now it's time for Thais Trolls. Using the knowledge from the ancient Antica we make a sacrifice in the Remembrance Room (its described in the books) and we get teleported inside. Once there, we acquire books, Utevo Lux scroll, key 0008 and 'remains of an ancient sword', which we'll give to the sweaty cyclops. He'll give us 3 missions. Guess what happens when 3 people that have that sword stand on the Desert Library switches.. Here using the books and the power of Talons (greetings everyone who sold their talons from Paradox Tower quest to NPC Rachel) Things get a little tricky here on the upper floor of Triangle Tower where you open a teleport to a banshee.

Then it's easy. WITHOUT pulling the lever at the banshee we enter the teleport that leads to The Dead Villa (the void under desert) The Dead Villa is a wonderful place for AFKing and a great riddle Pull The Levers So That The Teleports Combine In A Certain Way style. If you flip the switches wrong you'll pop back at triangle tower entrance, if you do it correctly you'll be able to explore what's after the magic walls inside Shadowthorn (elven village near Venore) A hint- between the elf fort and venore swamps there are ruins of something- find out what it is and you have a clue.

Behind the magic walls we sacrifice the blood on the altar to recover a part of a soul of a dead leader Teshial, there's also a solution to the problem of raising the ground's level at lake Amroos. Yes, you do it at Adrenius by activating a switch (you are able to do it after sacrificing the blood) Now we are able to enter the Amros island to recover a short sword, a jacket and a letter from the body. The letter contains the names of the '7 necromancers'. After the lecture you will know what to talk about with them. 'The necromancers' will tell us about the rest of Crunor Caress secret and will allow us to enter through the blinking door at Hoggle's (Hoggl's?) which will lead us to a teleport.

Now there's only the activation of the banshee switch (you should've done that before teleporting at Hoggle's), another switch at Spike Sword Quest area, 3 dragons to kill, a ladder up, hallway leading to a set of stairs and here we are surrounded by magic walls with a warlock and 4 behemoths infront of us. After the victory you claim the prizes.

DarkstaR
10-09-2012, 06:45 PM
Different sources I could find on the language:

http://tibia.wikia.com/wiki/469
http://www.gamesls.com/469-beholder-language-bonelord-language-t357175.html
http://www.topix.com/forum/science/cryptography/TOOVBU5IRLJ3MCS36
http://otfans.net/threads/104318-469/page2


While we see some interesting things, the general consensus is that it's just some made-up shit. When the server were hacked in 7.72, there were no scripts found which have anything to do with this language. It could still be a code which uses hints about more obscure things, such as map locations, to reveal something. Only figuring it out would tell.

DarkstaR
10-09-2012, 06:49 PM
Also theory for @DarkstaR (http://forums.xenobot.net/member.php?u=2)

Very interesting. I wonder if it's bullshit. Also, his English kinda sucked, lol, was hard to understand what was going on in relation to what in that post.

DarkstaR
10-09-2012, 06:59 PM
These are the hacked NPC files from CipSoft's server. I'm going to comb them along with the information of the supposed winged helmet posted above. I'll see if any NPC's reflect what was said in that post.

sara
10-09-2012, 07:00 PM
Need 5 eyes to decipher, multiplication maybe?

78302031180657191894343464651800911464600364671288 8191180035611472
61164671364646121978036464726114514519485611451904 2159560421585765
2

35 = letter 40 = letter 15 = letter

35 40 15 0 10 0 15 5 5 40 0 30 25 35 5 45

0 representing commas and 00 representing full stops, no spaces within the language until you multiply each number and separate them.
Word word word, word, word word word word, word word word word word word word word word word word word word word word word word. ~ So forth~

I'll comb through the npc files too.

jo3bingham
10-09-2012, 07:10 PM
At the end when he mentions the lever at the Spikesword Quest, I wonder if the Dragons he mentions is the Dragons behind the magic walls down there. I've always wondered what was back there...

DarkstaR
10-09-2012, 07:19 PM
Stream of consciousness follows


The first NPC I could find having anything to do with his story is here

padreia.npc:

"crunor","caress" -> "Don't ask. They were only an unimportant footnote of history.""footnote",QuestValue(211)=2 -> "They thought they have to bring Crunor to the people, if people did not find to Crunor of their own. To achieve that they founded the inn Crunor's Cottage, south of Mt. Sternum.",SetQuestValue(211,3)
"footnote",QuestValue(211)<2 -> "I have to attend other business, ask later please."

Now, that brings the question: how the fuck does quest state 211 get a value of 2? If it's less than 2, she ignores us. If it's 2, she says shit. Here's how:

zoltan.npc

"crunor","caress",QuestValue(211)=1 -> "A quite undruidic order of druids they were, as far as we know. I have no more enlightening knowledge about them though.",SetQuestValue(211,2)"crunor","caress",QuestValue(211)>1 -> *
"crunor","caress",QuestValue(211)=0 -> "I am quite busy, ask another time!"

If we ask him, he doesn't quite let us know anything but he puts us at a state where padreia tells us more.

Now, lets start trying to follow this in order. First, we must note that we talk to oldrak to get the initial quest value.
oldrak.npc

"myth",QuestValue(211)<1 -> "There are many tales about the fearsome Hugo. It's said it is an abomination, accidently created by Yenny the Gentle. It's halve demon, halve something else and people say it's still alive after dozens of years.",SetQuestValue(211,1)"myth",QuestValue(211)>0 -> "There are many tales about the fearsome Hugo. It's said it is an abomination, accidently created by Yenny the Gentle. It's halve demon, halve something else and people say it's still alive after dozens of years."


Now, we've traced so far up to a value of 3. Lubo is our fourth.

lubo.npc

"stable",QuestValue(211)=3 -> "My grandpa told me, in the old days there were some behind this cottage. Nothing big though, just small ones, for chicken or rabbits.",SetQuestValue(211,4)"stable",QuestValue(211)<3 -> "Sorry speak louder I can't hear you."



Now we're doing work on a value of 4, we see something familiar. Fuck. This is part of paradox quest.

Riddler.npc

"myth",QuestValue(211)<1 -> "There are many tales about the fearsome Hugo. It's said it is an abomination, accidently created by Yenny the Gentle. It's halve demon, halve something else and people say it's still alive after dozens of years.",SetQuestValue(211,1)
"myth",QuestValue(211)>0 -> "There are many tales about the fearsome Hugo. It's said it is an abomination, accidently created by Yenny the Gentle. It's halve demon, halve something else and people say it's still alive after dozens of years."

Dead end. I'll keep looking.

Spectrus
10-09-2012, 07:48 PM
You're chasing down a dead end my friend.

Here is quest 211: http://tibia.wikia.com/wiki/The_Paradox_Tower_Quest/Spoiler

It does reference lots of things within the post that Sara included, however things that are in that guy's "solution" have already been disproven (including the tower in Carlin with the magical grass that contains a key). That quest is now this: http://tibia.wikia.com/wiki/Kissing_a_Pig_Quest/Spoiler. Leads me to believe that his story is bullshit. Also, no one at CIP would be capable of that level of encryption.

DarkstaR
10-09-2012, 07:49 PM
Anyone know what this is for?

olddragon.npc

# GIMUD - Graphical Interface Multi User Dungeon# olddragon.npc: Datenbank für den alten Drachenlord


Name = "An Old Dragonlord"
Sex = male
Race = 39
Outfit = (39,0-0-0-0)
Home = [32796,31557,2]
Radius = 3
GoStrength = 1


Behaviour = {
ADDRESS,"hello$",Count(3723)>=1,QuestValue(66)<1,! -> "AHHH MUSHRRROOOMSSS! NOW MY PAIN WILL BE EASSSED FOR A WHILE! TAKE THISS AND LEAVE THE DRAGONSSS' CEMETERY AT ONCE!", Amount=1, Delete(3723), Create(3206), SetQuestValue(66,1), Idle
ADDRESS,"hi$",Count(3723)>=1,QuestValue(66)<1,! -> *
ADDRESS,QuestValue(66)=1,! -> "LEAVE THE DRAGONS' CEMETERY AT ONCE!", Idle


ADDRESS -> "AHHHH THE PAIN OF AGESSS! I NEED MUSSSSHRROOOMSSS TO EASSSE MY PAIN! BRRRING ME MUSHRRROOOMSSS!", Idle
ADDRESS -> *
}










You're chasing down a dead end my friend.

Here is quest 211: http://tibia.wikia.com/wiki/The_Paradox_Tower_Quest/Spoiler

It does reference lots of things within the post that Sara included, however things that are in that guy's "solution" have already been disproven (including the tower in Carlin with the magical grass that contains a key). That quest is now this: http://tibia.wikia.com/wiki/Kissing_a_Pig_Quest/Spoiler. Leads me to believe that his story is bullshit. Also, no one at CIP would be capable of that level of encryption.

I made it clear that I understood it was Paradox, read the whole post, lol. Like I said, stream of consciousness. I was typing as I was finding.

Spectrus
10-09-2012, 08:00 PM
The dragon lord: http://tibia.wikia.com/wiki/An_Old_Dragonlord

No ties have been made to anything else, but that doesn't mean they aren't there.

sara
10-09-2012, 08:15 PM
I think i'm onto something.

http://en.wikipedia.org/wiki/Abrahadabra#Mystical_interpretations

Book of Law
http://en.wikipedia.org/wiki/The_Book_of_the_Law

Same style coding


Gematria
As with most things found in the mystical works of Aleister Crowley, the word Abrahadabra can be examined using the qabalistic method of gematria, which is a form of numerology, whereby correspondences are made based on numerical values.
ABRAHADABRA = 418
ABRAHADABRA has 11 letters
ABRAHADABRA = 1+2+2+1+5+1+4+1+2+2+1 = 22


References in tibia.


There is a book about "Alistair Cropwell" located under the graveyard in thais, west of the beholder cave with the npc lugri.

There is a book, in the royal archives of Thais:
who says "943 p.g Execution of Alistair Cropwell. Originally in his majesty's service sent to further HRH glory by exploring the world, he became mad and claimed the existence of another empire besides that of our glorious sovereign. Because of his past services he was buried honorably in the graveyard dungeon."

and also another one who says: (incomplete due to fire damages)
Homer Vason, 905-939pg Sunset Homes, Flat B
Alison Farmer,931-942 pg, Sunset Homes, Flat A
Threpwood Guybrush, - 911pg, Sunset Homes, Flat C
Alistair Cropwell, 919-930 pg,942-943 pg, Sunset Homes, Flat A

Alistair Cropwell has 2 graves in tibia. One in thais and one in POH

DarkstaR
10-09-2012, 08:16 PM
After a while of combing, I was able to identify the purpose of every single queststate that exists in the NPC files - there are no NPC's which have any unidentified queststates. Either this is an NPC-less quest or it doesn't exist.

DarkstaR
10-09-2012, 08:26 PM
I think i'm onto something.

http://en.wikipedia.org/wiki/Abrahadabra#Mystical_interpretations

Book of Law
http://en.wikipedia.org/wiki/The_Book_of_the_Law

Same style coding



References in tibia.

How would Tibia = 1 then?

sara
10-09-2012, 08:27 PM
That's what I'm trying to find out!

Although I don't think the references between Alistair Cropwell and Aleister Crowley are coincidental.

DarkstaR
10-09-2012, 08:30 PM
That's what I'm trying to find out!

Although I don't think the references between Alistair Cropwell and Aleister Crowley are coincidental.

No, it's not. However, the make hundreds of meaningless allusions.

http://tibia.wikia.com/wiki/Allusions#Aleister_Crowley

sara
10-09-2012, 08:32 PM
No, it's not. However, the make hundreds of meaningless allusions.

http://tibia.wikia.com/wiki/Allusions#Aleister_Crowley

Damn, well I guess I'm a dead end then. Was excited for a little while.

DarkstaR
10-09-2012, 08:37 PM
Damn, well I guess I'm a dead end then. Was excited for a little while.

It's still worth looking into. Its still, very likely, though, that Tibia, along with anyone who said they figured it out, is trolling us. Doesn't seem to be anything reflected by NPCs. I only wish more than the NPC files were up for grabs so I could go deeper. On the other hand, we have code which shows H.L. will legitimately buy the Winged Helmet from a player. Why would they add that, correctly, to code they expected no one to see, then? Is it obtainable? Is 469 even related to that and not a part of something totally different?

sara
10-09-2012, 08:40 PM
Ive found a few keywords in Gematrian so I'm gonna go test them on the Knightmare NPC see what happens.

Edit; Scratch that, can only be seen during Aniversary time.

DarkstaR
10-09-2012, 08:43 PM
Ive found a few keywords in Gematrian so I'm gonna go test them on the Knightmare NPC see what happens.

Edit; Scratch that, can only be seen during Aniversary time.

I don't think he'd have anything to do with it since he hasn't been around since 2002, I don't think?

sara
10-09-2012, 09:13 PM
Unless it has nothing to do with solving the numbers, bonelord set = 2 extra eyes on head + shield = 5 eyes all up, then maybe try talking to the npc. o:
Just throwing possibility's out there.

DarkstaR
10-09-2012, 09:15 PM
Unless it has nothing to do with solving the numbers, bonelord set = 2 extra eyes on head + shield = 5 eyes all up, then maybe try talking to the npc. o:
Just throwing possibility's out there.

Once again, unless they recently re-made the quest, I don't think this is it. The NPC files do not show any of this mattering. Plus, beho set wasn't fully obtainable until recently.

Tiki
10-09-2012, 09:56 PM
I had to make this account just to give you all some advice from someone that spent a long time looking at this mystery. There is nothing to the Beholder language.

I'm a player from way back. I started the same month Amera was created. Both myself and my friend were heavy Tibia players for many years. I even created my own exploit software before there was many widely available (floor spy, training bot, etc.). My friend even modified the sprite file to make "hidden" object like pick and rope holes more noticeable.

When I started getting bored with the game, I began really looking at finding secrets and mysteries including the beholder language. Back in the day there was like a 100 page forum topic on World of Tibia about this, in fact some of those post have been mentioned here already. Fact of the matter, there is nothing to this language or quest. If there was, then it would have already been found out and leaked on the Internet. This is not new. This quest is over 10 years old and no one has yet to figure it out or show proof that they have. And yes, if it had been the person that figured it out would have been blabbing about it.

Why am I so sure there is nothing to this? Barring that this is an unfinished decade old quest, here is why:

1. Most people think it has something to do with the beholder eyes and blinking. That was a good theory up until CipSoft changed the number of eyes that Beholders had. It was six, but they changed it to five. Assuming this was due to legal pressure because of copyright infringement. So if the language had something to do with six eyes, then that would make this language "unsolvable" after the change to five eyes unless they changed the in-game books, which did not happen. Side note: back in the day there were just beholders. Now there are several different types of them.

2. The game was hacked and code stolen years ago and there was nothing in it about the beholder language. Someone has already posted the NPC file here and figured out it did not contain anything about about the beholder language or quest. Of course I'm assuming that CipSoft hasn't added anything to it since then. However....

3. CipSoft has a history of not removing old quests or adding quests/locations to the game that are not finished. If this were a real quest, why did they remove it? I mean, knowing a little history about the company and the game, this sounds like the perfect quest - very hard and takes a dedicated player to figure out. If it has been added since, then something around it (books, NPCs, locations) should have changed. But since that area went through a revamp years ago, that has been looked at and nothing turned up.

4. I keep seeing people post about Knightmare saying that there was still plenty of secrets in Tibia.... that interview is over a decade old. I'm not 100% sure, and I really don't care to look it up, but when he made that claim I don't think Darama had even been created. And I believe that was said before Tibia was hacked. In fact, there were several areas and mystery/secret theories that people were working on when CipSoft made an update to the game that changed the whole area. That makes it apparent that there was nothing secretive to find in the first place. Don't get me wrong, back in the day Tibia had some nice little secrets about it, in fact I discovered the "secret" path between Thais and Kaz dwarf mines way before it become common knowledge. But I'm 99% confident that of all the old content Tibia still has left, all the secrets and mysteries have been discovered.

5. One number can not equal one word. There are too many words and too few numbers. In the books, the numbers are in no logical grouping and there fore it's hard to distinguish if "11" is 1 or 11.

I, as well as thousands of other players over the years, have used exploitation apps and nothing has been found. There have been dozens, if not hundreds, of smarter people than myself that could not figure out the "code" to the language. Some how I find that hard to believe that a older game like this could stump so many people for so long.

Tiki
10-09-2012, 10:00 PM
Tibia has many secrets we didnt discover yet, that's known and even some gms said it

This claim has been made for over a decade and has been dis-proven many times. Don't get me wrong that there might be some newish secrets that have been added, but everything from the old days has been solved or changed.

Tiki
10-09-2012, 10:03 PM
Need 5 eyes to decipher, multiplication maybe?

78302031180657191894343464651800911464600364671288 8191180035611472
61164671364646121978036464726114514519485611451904 2159560421585765
2

35 = letter 40 = letter 15 = letter

35 40 15 0 10 0 15 5 5 40 0 30 25 35 5 45

0 representing commas and 00 representing full stops, no spaces within the language until you multiply each number and separate them.
Word word word, word, word word word word, word word word word word word word word word word word word word word word word word. ~ So forth~

Doesn't work. Beholders used to have 6 eyes and the books haven't changed.

DarkstaR
10-09-2012, 10:43 PM
Some how I find that hard to believe that a older game like this could stump so many people for so long.

This is the one thing that is always said, in some flavor, that I wont agree with. It's not hard to stump people for a long time over something sensible. Lets say this:

Dog = fish
Fish = Cat
Cat = Nipple
Nipple = Dog
The = Boob
Ate = Vag
A = Keyboard
Which = A
Licked = Ate

Boob fish vag keyboard cat, a vag keyboard nipple, a ate keyboard nipple.

Without a cipher, no one could ever figure that shit out. It's not a test of time or logic, its simply impossible. Yet it is still something that, with the right tools, can be done.

sara
10-09-2012, 10:57 PM
I giggled.

07:48 Me [81]: 0
07:48 A Wrinkled Beholder: Go and wash your eyes for using this obscene number!

Nvm scratch that theory.

Spectrus
10-10-2012, 12:32 AM
I giggled.

07:48 Me [81]: 0
07:48 A Wrinkled Beholder: Go and wash your eyes for using this obscene number!

Nvm scratch that theory.

Checked out what you were trying to figure out, noticed the 4 digit number towards the end that probably caused you to change your mind.

Figured I'd try some stuff anyways, summed all the groups, every sum was below 26 so I tried replacing them with their alphabetical equivalent (A=1, B=2, ...). Nothing, not even possible that it's jumbled because there is too few vowels. Also tried converting these sums from decimal to ascii, nothing. Still interesting. DarkstaR can you post the NPC file for the Beholder NPC?



561 145 727 857 261 185 764 364 672 435 345 275 619 288 9521 973
12 10 16 20 20 9 14 14 17 12 12 14 16 18 17* 19
L J P T T I N N Q L L N P R Q* S

536 467 249 684 756 199 684 798 895 219 727 816 751 216 485 611 451 919 911 836 468 895 219 911 865 128
14 17 15 18 18 19 16 24 22 12 16 15 13 9 17 8 10 19 11 17 18 22 12 11 19 11
N Q O R R S P X V L P O M I Q H J S K Q R V L K S K


Of course... only 999 would result in a number over 26 so this is almost definitely a dead end.

sara
10-10-2012, 12:44 AM
Checked out what you were trying to figure out, noticed the 4 digit number towards the end that probably caused you to change your mind.

Figured I'd try some stuff anyways, summed all the groups, every sum was below 26 so I tried replacing them with their alphabetical equivalent (A=1, B=2, ...). Nothing, not even possible that it's jumbled because there is too few vowels. Also tried converting these sums from decimal to ascii, nothing. Still interesting. DarkstaR can you post the NPC file for the Beholder NPC?

Yeah didn't see it till last second. :\
I'm in Hellsgate now, trying to look about.

A Wrinkled Bonelord: In our language the name of our race is not fixed but a complex formula, and as such it always changes for the subjective viewer.

This is what makes me thing the language doesnt matter and its something to do with a key.

DarkstaR
10-10-2012, 01:06 AM
A Wrinkled Bonelord: In our language the name of our race is not fixed but a complex formula, and as such it always changes for the subjective viewer.


Assuming this is literal we need to try right to left reading order. Subjectively, the beholder speaking will blink left eyes and they viewer will see their right eye blinking. Also, with more than 2 plains of eyes (more than left and right), different angles of attack can skew the view on the eyes, possibly reversing the number order?

Syntax
10-10-2012, 01:37 AM
Spectrus http://www.mediafire.com/?w3lxfqx43v1xx4w

Delejon
10-10-2012, 09:18 AM
Definetely an interesting topic, I'm not really experienced with this kind of thing but isn't it possible that this has nothing to do with numbers? Maybe they are just there to distract you and guide you in the wrong direction?

Is there perhaps something else to go on besides these numbers which if they are unbreakable maybe we shouldn't focus on them but focus on what's being left out or what's being hidden?

Just a few thoughts...

EDIT:

Also the npc Knightmare which was seen during Tibia's 15th anniversary uttered this: "3478 67 90871 97664 3466 0 345". When you asked him about Excalibug he would say "I'd tell you if you'd ask me in be ... uhm bonelord language."

Would be helpful if we knew the language.

sara
10-10-2012, 09:22 AM
Theres a rumour from a guy on tibiacity that was close friends with Knightmare and has played since 2001, it was about a set of skull matrix in hellsgate, that unlocks a key (or so he said)

Rhinocort
10-10-2012, 09:27 AM
Wondering.. does this say anything to any of you? http://en.wikipedia.org/wiki/469

Also..

Tibia is a bone.. http://en.wikipedia.org/wiki/Tibia

They are now named "bonelords".. If 1 = tibia, then maybe 1 = bone?

Not sure what to make of this.

Spectrus
10-10-2012, 09:53 AM
Wondering.. does this say anything to any of you? http://en.wikipedia.org/wiki/469

Also..

Tibia is a bone.. http://en.wikipedia.org/wiki/Tibia

They are now named "bonelords".. If 1 = tibia, then maybe 1 = bone?

Not sure what to make of this.

I don't think you're on the right trail. That year has no relation to anything in Tibia, also I don't think it has to do with bones.

Dialogue with the elder beholder brought a mention of 'mathemagics' which reminded me of some other dialogue so I searched it.

http://tibia.wikia.com/wiki/index.php?search=mathemagic&fulltext=Search

Again we came to the Paradox quest. Is it possible that this whole beholder/bonelord language is just background for this quest? The reference to mathemagics in The Scatterbrained Sorcerer quest is rather new, and the book that it mentions might be worth looking in to. It also might be worth more interest in the Paradox quest line.

The elder beholder's name is also worth investigating. He claims to be '486486' and NOT 'Blinky'. What does 486486 translate to? Looking through his transcripts he also has an interesting response to 'minotaurs', regarding their mages being close to the truth.

Infernal Bolt
10-10-2012, 10:31 AM
Scanned all the npc files for 469 and beholder, nothing that sticks out really.



Search "beholder" (24 hits in 6 files)
C:\Users\A\Desktop\cip npcs\beholder.npc (3 hits)
Line 2: # beholder.npc: Datenbank für den Bibliotheksbeholder (Elfenstadt)
Line 4: Name = "A Wrinkled Beholder"
C:\Users\A\Desktop\cip npcs\bozo.npc (3 hits)
Line 53: "beholder" -> "Why are beholders so ugly? ... Because their mom and dad were beholders, too!"
C:\Users\A\Desktop\cip npcs\brengus.npc (4 hits)
Line 147: "sell","beholder","helmet" -> Type=3408, Amount=1, Price=2200, "Do you want to sell a beholder helmet for %P gold?", Topic=2
Line 193: "sell",%1,1<%1,"beholder","helmet" -> Type=3408, Amount=%1, Price=2200*%1, "Do you want to sell %A beholder helmets for %P gold?", Topic=2
C:\Users\A\Desktop\cip npcs\hl.npc (2 hits)
Line 305: "sell","beholder","shield" -> Type=3418, Amount=1, Price=79 , "I buy this for %P gold. Is that ok?", Topic=6
Line 332: "sell",%1,1<%1,"beholder","shield" -> Type=3418, Amount=%1, Price=79*%1 , "I buy this for %P gold. Is that ok?", Topic=6
C:\Users\A\Desktop\cip npcs\nahbob.npc (10 hits)
Line 99: "shield" -> "I'm just selling beholder shields. But I'm buying guardian shields, dragon shields, beholder shields, crown shields and phoenix shields."
Line 108: "beholder","shield" -> Type=3418, Amount=1, Price=7000, "Do you want to buy a beholder shield for %P gold?", Topic=10
Line 114: %1,1<%1,"beholder","shield" -> Type=3418, Amount=%1, Price=7000*%1, "Do you want to buy %A beholder shields for %P gold?", Topic=10
Line 128: "sell","beholder","shield" -> Type=3418, Amount=1, Price=1200, "Do you want to sell a beholder shield for %P gold?", Topic=11
Line 152: "sell",%1,1<%1,"beholder","shield" -> Type=3418, Amount=%1, Price=1200*%1, "Do you want to sell %A beholder shields for %P gold?", Topic=11
C:\Users\A\Desktop\cip npcs\wyda.npc (2 hits)
Line 75: "beholder" -> "Beholders? Strange creatures that have mysterious magical abilities."
Search "469" (4 hits in 2 files)
C:\Users\A\Desktop\cip npcs\beholder.npc (2 hits)
Line 36: "books" -> "Our books are written in 469, of course you can't understand them."
Line 37: "469" -> "The language of my kind. Superior to any other language and only to be spoken by entities with enough eyes to blink it."
C:\Users\A\Desktop\cip npcs\chephan.npc (2 hits)
Line 57: "knife" -> Type=3469, Amount=1, Price=10, "Do you want to buy a knife for %P gold?", Topic=1
Line 74: %1,1<%1,"knife" -> Type=3469, Amount=%1, Price=10*%1, "Do you want to buy %A knives for %P gold?", Topic=1

DarkstaR
10-10-2012, 12:35 PM
Scanned all the npc files for 469 and beholder, nothing that sticks out really.

I already super-scanned those fucks. Every single quest state in every single NPC I was able to identify. Paradox quest, postman quest, djinn quest, explorer society.. But nothing unusual.

Delejon
10-10-2012, 03:00 PM
"My friend, Arros the Brave for 6 years was obsessed by the language 469. And few days ago he wrote to me, that language 469 is a .. (censored).
His explanation:
All books in 469 are written in a form of numbers:
65412115454213541345324652123435432476876541275123 487521377...
To see a bigger picture - easier for the human eye to catch - all numbers were turned to colors:
0=black, 1=brown, 2=red, 3=orange, 4=yellow, 5=green, 6=blue, 7=violet, 8=dark grey, 9=light grey
Then each book was written in this color-code.
Next step: each book was moved horizontally to match vertically the sequence of colors in the previous book (if you know what I mean).
And we got a colorfull picture of the text in all books.

(here should be a link to my screenie, but I am not yet allowed to post links)

What the picture shows clearly is that majority of the books is a copy/paste of some part of the same loooong sequence of numbers/text.
Example: Lets say the long story is:

.. the mighty Blacksmith of Darkness gave him a Sword so he could go to Thais to kill King Tibianus but he was caught and slaughtered and on his grave they wrote that once there was a Knight of Zathroth who wanted to rebel against King Tibianus and the mighty Blacksmith of Darkness gave him a Sword so ..

This way we can have:
Book 1 - the mighty Blacksmith of Darkness gave him a Sword so he could go to Thais
Book 2 - he could go to Thais to kill King Tibianus but he was caught and slaughtered
Book 3 - he was caught and slaughtered and on his grave they wrote that once there was a Knight of Zathroth
Book 4 - once there was a Knight of Zathroth who wanted to rebel against King Tibianus
.. and so on

.. and Arros is depressed .. "

Quoted from Maribeth in Tibiacity forums.

sara
10-11-2012, 02:29 AM
Ah my theory was the bones because (469 is described as the hexagonal number)

http://3.imgland.net/-l58Tjn.png

Then we have a set of skulls in hellsgate, maybe a skull on each tile would present a key or something. (Yet to try haven't been back to hellsgate yet)

sara
10-11-2012, 06:11 AM
Was watching Spectrus go through hellsgate on his char and we found this. Now call me a conspiracist but I think it really has something to do with it. Knightmare said "it's right infront of your eyes" - Were all trying to figure out the language, maybe the language is just a hint, we're not meant to figure it out. Example; Wikipedia says the number 469 is a Centered hexagonal number. It is also an example of the tree of life. http://3.imgland.net/qe5xZ64.png

sara
10-12-2012, 06:30 AM
Sorry for so many posts!

DarkstaR
Are you able to write a program to try decipher this or find how it was worked out.

Apparently someone translated the book below, into that sentence but I can't figure out how they did it.

61143128895003624968475601996585506499670467261145 8003690422046484
51911889521977128895219594576552364672119118003575 7654600364671180
01401525517

HUMAN ENTITY RETREATED MOURN DEATH LIFE KEY HIDDEN AND SEALED

DarkstaR
10-12-2012, 01:13 PM
Sorry for so many posts!

@DarkstaR (http://forums.xenobot.net/member.php?u=2)
Are you able to write a program to try decipher this or find how it was worked out.

Apparently someone translated the book below, into that sentence but I can't figure out how they did it.

61143128895003624968475601996585506499670467261145 8003690422046484
51911889521977128895219594576552364672119118003575 7654600364671180
01401525517

HUMAN ENTITY RETREATED MOURN DEATH LIFE KEY HIDDEN AND SEALED

I'll take a crack at it when I have time. I'm at work right now, kinda just waiting until I'm out of tasks before I play with it more. PM me your msn?

Stusse
10-12-2012, 03:00 PM
I've taken a look at this a year ago or so, was quite interesting but didnt get any further than some numbers and hypotical theories... Will follow this!

thorekz
10-12-2012, 03:17 PM
I found another theory and more ideas:

http://torg.pl/showthread.php?265100-Hellgate-s-Library-469-i-spoilery&

PD: Im not from poland but chrome translator does the job

sara
10-12-2012, 03:23 PM
I found another theory and more ideas:

http://torg.pl/showthread.php?265100-Hellgate-s-Library-469-i-spoilery&

PD: Im not from poland but chrome translator does the job

If only Chrome Translator wasn't so bad, aaah. Struggling to make sense of some of this.

DarkstaR
10-12-2012, 06:12 PM
*This post assumes 0 is some kind of line break or delimiter.

Here's a list of words which recur across all books. Ordered from most frequent to least frequent.



# word
39 9
29 8
28 7
24 19118
22 4
21 6
20 192889521
18 364688952
16 45
16 1353478
16 421595615
15 199
15 19
15 364672431
15 561145191
14 83
14 99118
14 9118
14 3
14 356114726
13 261145145
13 421585774
13 457651228
13 14
12 464845191
12 364672435
12 21972783
12 956461141
12 584521765
12 217735
12 464876515
12 128895219
11 422
11 369
11 81146
11 278943151
11 485611451
11 911865128
11 467261145
11 451988997
11 454519
11 249684756
11 152551751
10 523646721
10 219727816
10 968
10 464679727
10 188952197
10 477
10 421585765
10 116467136
10 92
10 649967
10 118
9 512889521
9 5945765
9 579636612
9 464612197
9 42183
9 967347
9 534527446
9 47
9 3118
9 657191894
8 128571972
8 36
8 511216151
8 843485628
8 95
8 561121648
8 783
8 114572785
8 726118576
8 5467118
8 8316
8 52757
8 889524348
8 42197
7 434856114
7 611431288
7 943442159
7 13451586
7 56
7 9618
7 65867563
7 729
7 19965855
7 2
7 5
7 858576519
6 658
6 78167
6 856251
6 199118
6 546
6 357576546
6 595372434
6 746483494
6 361451912
6 19911
6 1128883
5 996734
5 36467118
5 357651353
5 953724348
5 579282758
5 81
5 189445229
5 843485611
5 35
5 19968477
5 4783
5 56251
5 189445
5 3451586
4 651288952
4 364672119
4 812
4 4519
4 197353646
4 229534527
4 343545217
4 856114519
4 5121648
4 512164856
4 114519199
4 357576
4 889521972
4 1
4 72
4 343464651
4 18
4 388721
3 452756
3 883
3 765159564
3 199126114
3 197278894
3 843485627
3 867563
3 576512527
3 519672611
3 973536467
3 519121128
3 646724353
3 721277889
3 563
3 457278572
3 579282784
3 365128896
3 194856114
3 5765
3 57
3 611857643
3 65128
3 5458561
2 855
2 189445219
2 4388721
2 86
2 857659434
2 48
2 199118435
2 961143645
2 192889115
2 514519
2 219727894
2 65
2 11
2 315191185
2 943435
2 4215956
2 8396734
2 458316
2 3621
2 4215
2 619
2 141451988
2 343545219
2 435345158
2 24646518
2 8435
2 343
2 236467211
2 4647
2 965855
2 67
2 427894


Now, let's apply it to this:



Apparently someone translated the book below, into that sentence but I can't figure out how they did it.

61143128895003624968475601996585506499670467261145 8003690422046484
51911889521977128895219594576552364672119118003575 7654600364671180
01401525517

HUMAN ENTITY RETREATED MOURN DEATH LIFE KEY HIDDEN AND SEALED

Using the list of words I found, every_single_number in this phrase is accounted for. Perfect. Now, according to my program, these are the words present in the book:


# word
1 188952197
1 357576546
1 611431288
1 523646721
1 464845191
1 467261145
1 249684756
1 128895219
1 19965855
1 36467118
1 5945765
1 649967
1 19118
1 369
1 422
1 36
1 95
1 14
1 8
2 7
2 1
1 2
3 5

The amount of words found doesn't seem to fit what that person translated it too, though.

DarkstaR
10-12-2012, 06:31 PM
Using the word list and some extrapolation (word list isn't exact, it's more of educated guesses), plus zero's as new lines, I got this:

611431288 95

36 249684756
19965855
649967
467261145 8


369
422
464845191 188952197 7 128895219 5945765 523646721 19118 357576546 36467118


14
1525517


Edit, laying out some other books, seeing if we can find patterns.


21972789431519118519118018944521972

219727894 315191185 19118
189445219 72

DarkstaR
10-12-2012, 06:59 PM
We need to figure out what the longest "word" can be.. I kick this script up to allow for 20 digits in a word and I end up with many 20 character strings which repeat themselves. Are these common phrases? Also, is zero a delimiter or not? I cant tell.

For example, a word list that allows 0's to be parts of words and words to only be 3 digits long, maximum:

125 118107 6
101 611
97 1
94 364
85 9
77 4
77 434
74 288
71 2
68 857
64 19
62 889
60 672
59 727
54 145
52 856
51 7
50 451
49 952
49 561
48 646
46 003
45 521
45 519
45 219
44 648
43 042
41 830
39 51
39 452
38 3
38 121
37 512
36 019
35 114
35 45
34 0
32 180
31 601
31 5
30 8
29 705
29 756
29 457
29 353
28 508
28 00
28 527
27 572
27 64
26 99
23 431
22 467
22 478
22 197
21 70
21 29
21 199
21 485
20 534
20 595
19 576
19 159
19 421
19 709
19 72
18 006
17 996
17 816
17 278
17 651
17 991
16 057
16 045
16 30
16 78
16 119
16 158
16 445
15 34
15 968
15 15
15 800
15 251
15 894
15 819
14 282
14 345
14 177
14 464
14 147
14 35
13 01
13 895
13 943
13 065
13 908
13 525
13 176
13 435
13 08
12 195
12 517
12 95
12 771
12 65
12 52
12 57
12 401
12 546
12 001
11 655
11 843
11 659
11 831
11 03
11 369
11 201
11 71
11 204
11 191
10 79
10 89
10 560
10 585
10 975
10 275
10 615
10 090
10 477
10 404
10 847
10 612
10 96
10 215
10 928
9 785
9 721
9 59
9 967
9 684
9 438
9 249
9 506
9 636
8 586
8 67
8 12
8 196
7 372
7 724
7 349
7 74
7 127
7 036
6 90
6 203
6 734
6 770
6 643
6 953
6 27
6 97
5 09
4 304
4 84
4 63
4 86
4 545
4 85
4 496
3 151
3 80
3 658
3 164
3 903
3 018
3 24
3 58
3 515
3 04
3 31
3 679
3 14
3 839
3 781
2 751
2 911
2 61
2 103
2 855
2 81
2 46
2 405
2 06
2 343
2 673
2 62
2 946
2 997
2 513
2 146
2 031
2 11
2 17
2 88
2 670
2 064
2 192
2 436

jo3bingham
10-12-2012, 08:56 PM
I have nothing good to add to this, just wanted to say it's my favorite thread. :D

raiQi
10-12-2012, 09:55 PM
I find mysteries like this so interesting :) When I was younger I've probably spent bout 1 week in total trying to solve the sword of fury quest :P

Spectrus
10-12-2012, 10:14 PM
Just realized that Beholders play a role in the Black Knight quest. Might be worth checking out books in that area. I'll look in to it after I finish this round of botting.

Ogarek
10-12-2012, 11:33 PM
Why dont ye just ask knightmare wats it bout? xP

Spectrus
10-12-2012, 11:40 PM
Sure, I'll call him right now. I'm sure he'll tell me something that has possibly been kept secret for over 10 years.

thorekz
10-13-2012, 12:14 AM
Interesting fact: Before the update when Beholders turned into Bonelords, the Wrinkled Beholder used to say: "78572611857643646724" in default channel. Now he says nothing and only burns you if you call him by his other name.

Spectrus
10-13-2012, 12:22 AM
He still says things in default. I was there the other day. As for the burning, someone gave him the nickname 'Blinky' which he doesn't like. His name is apparently like 468468 or something.

Demonic Saint
10-13-2012, 02:46 AM
Don't know if anyone mentioned this, been trying to keep up with the thread and I haven't seen it yet but; http://tibia.wikia.com/wiki/Knightmare_%28NPC%29

There's a lot of talk about Knightmare and the NPC named after him said ""3478 67 90871 97664 3466 0 345!".

DarkstaR
10-13-2012, 03:07 AM
Don't know if anyone mentioned this, been trying to keep up with the thread and I haven't seen it yet but; http://tibia.wikia.com/wiki/Knightmare_(NPC)

There's a lot of talk about Knightmare and the NPC named after him said ""3478 67 90871 97664 3466 0 345!".

This tells me a few things:

1. 0 is not a delimiter.
2. 6 different, definite words.

Does anyone know another other phrases said that are spaced out and delimited? So far we know, that if this is a real language, the following words are for sure:

1
3478
67
90871
97664
3466
0
345
486486
469

Grizzly
10-13-2012, 04:05 AM
Darkstar you seem determined :)

Im glad the community took this one and ran with it, been very interesting to see the different thoughts.

And everytime I read 469 on this thread it makes me think of this lol..

http://www.youtube.com/watch?v=IYH7_GzP4Tg


~Griz

sara
10-13-2012, 04:29 AM
We're at Thais Trolls now, and a few areas puff when I use my pickaxe on them (3 areas on 3 different floors)
Theres also a room with a lever and a parchment inside of it and a bookcase.

Maybe today or tomorrow if anyone on Olympas free, we'll get a few people and test all the tiles and stuff.

thorekz
10-13-2012, 02:53 PM
Also I forgot to mention that Elder Bonelords yell with spaces in between, so I've been wondering why the book has no spaces? Its just one big word? Doesnt seem like...

Elder Bonelords yells:
"659978 54764!", "653768764!"

The Evil Eye yells:
"653768764!"

PD: I red in some book that the Bonelord language was based on blinks and only blinking you could communicate, however Braindeaths communicate verbally because they can't blink.

DarkstaR
10-13-2012, 03:48 PM
Now we have a better list of words:
1
3478
67
90871
97664
3466
0
345
486486
469
659978
54764
653768764

thorekz
10-13-2012, 04:25 PM
I think I found another word: "95615135"
I was using search on all books and I found the word "3478" in some books so I wrote them down and the same pattern "95615135" was also on more than 3 other books.

This book (10th bookcase) goes:

Related Articles: 469, Beholders
95615135347801928895216019936467243142789431519118 6512819118003561
14726116467136464612197858576519729219727816705467 1180014015255175
191180189445

So it starts with "95615135" (which is also used on another books) and then second word or pattern would be "3478". Then theres a "0" that from what I understand we are also taking as a word. That would be 3 worlds already.

After the "0" goes "19288952160199364672431427894315191186512819118003 56114726116467136464612197858576519729219727816705 4671180014015255175191180189445" which is exactly the same pattern used in a book on the 30th bookcase which goes like:


19288952160199364672431427894315191186512819118003 5611472611646713
64646121978585765197292197278167054671180014015255 1751911801894452
29

And at the end theres 3 extra numbers which are not in the other pattern which is "229". Maybe another word?

So I started looking for books with "229" and also found another repeated pattern "534527446" which is repeated on the beggining of books of 16th, 17th and another from the 10th bookcase.

So Im thinking that its not hard to find common patterns to get possible words...maybe Ill try finding more patterns later and assign them letters to make them more friendly.

DarkstaR
10-13-2012, 04:48 PM
I think I found another word: "95615135"
I was using search on all books and I found the word "3478" in some books so I wrote them down and the same pattern "95615135" was also on more than 3 other books.

This book (10th bookcase) goes:

Related Articles: 469, Beholders
95615135347801928895216019936467243142789431519118 6512819118003561
14726116467136464612197858576519729219727816705467 1180014015255175
191180189445

So it starts with "95615135" (which is also used on another books) and then second word or pattern would be "3478". Then theres a "0" that from what I understand we are also taking as a word. That would be 3 worlds already.

After the "0" goes "19288952160199364672431427894315191186512819118003 56114726116467136464612197858576519729219727816705 4671180014015255175191180189445" which is exactly the same pattern used in a book on the 30th bookcase which goes like:


19288952160199364672431427894315191186512819118003 5611472611646713
64646121978585765197292197278167054671180014015255 1751911801894452
29

And at the end theres 3 extra numbers which are not in the other pattern which is "229". Maybe another word?

So I started looking for books with "229" and also found another repeated pattern "534527446" which is repeated on the beggining of books of 16th, 17th and another from the 10th bookcase.

So Im thinking that its not hard to find common patterns to get possible words...maybe Ill try finding more patterns later and assign them letters to make them more friendly.

Well, the seed words I have are going to make it very easy. My script does exactly what you're doing.. Finding patterns between known words and identifying them as words. The only problem is that, before, I had no seed words. The script I wrote is on my work PC so I wont be able to run the process until monday, though.

thorekz
10-13-2012, 06:45 PM
Fuck this books are so repetitive, they are full of same patterns, long and short.

Zuggest
10-13-2012, 09:19 PM
3478 must be Beholder? http://tibia.wikia.com/wiki/3478

sara
10-14-2012, 05:17 AM
3478 must be Beholder? http://tibia.wikia.com/wiki/3478

Oh god I remember when they looked like that aha! Good times. :(

thorekz
10-14-2012, 08:17 PM
He says this phrases

17:23 A Wrinkled Bonelord: 78572611857643646724.
17:24 A Wrinkled Bonelord: 485611800364197.

xdanzigx
10-14-2012, 09:27 PM
DarkstaR thorekz and anyone elese keep trying no doubt in my mind there's something very rewarding to got from cracking this shit. Now weather its an amazing item or just the ability to brag about knowing bonelord lol. Really though keep on trucking I've enjoyed reading this post the past couple days.

CrazySwe
10-15-2012, 01:17 AM
Knightmare (NPC) says randomly "3478 67 90871 97664 3466 0 345"
And we now know 3478 is Bonelord.

so "Bonelord 67 90871 97664 3466 0 345"
This is a beginning i think!

Delejon
10-15-2012, 06:57 AM
Knightmare (NPC) says randomly "3478 67 90871 97664 3466 0 345"
And we now know 3478 is Bonelord.

so "Bonelord 67 90871 97664 3466 0 345"
This is a beginning i think!

And 0 is some kind of bad word since the wrinkled bonelord reacts when you say "0" to him.

qweqweasd
01-11-2013, 08:26 AM
Wasted many years on old tibian secrets back in the day, im one of the few that tried shoveling and picking every single square in rookgard to get hold off the sword of fury*. I dont remember much about 469 but the things i do remember are that back in the days when me and my friends tried to solve it, the wrinkled beholder didnt say anything about any numbers between 1 and 100,000 except for 469, i personally bruteforced this when the spam filter was easily avoided. Since he now response to 0 i think a new bruteforce would be a good step in the right direction. Also a beholder doesnt have an set number of eyes, beholders come from the game dungeons and dragons and just has a lot of eyes, so the change between beholder and bonelord doesnt have to mean the quest doesnt exist.

although one thing to take in mind is the way cip creates new quest, poi has been an myth since pretty much the start of tibia, wich was considired just as unsolvable as 469 back in the days, then one day cip desided to update tibia and insert a few quest and new areas, including poi. then suddenly even a 12 year old could solve the quest. Once this happend me and my friends got to the conclusion that 469 was at the moment unsolvable and when it will become a solvable quest 12 year olds all over the world will solve it within the first week. But since they clearly updated the wrinkled beholders transcript, unless ur fucking with me on that 0 thing, they might have created an hard puzzle/quest just cuz all the hype it got and how pissed off/disapointed old poi searchers got when they updated that to a childsplay quest.

Back in the days i also studied the map a lot with different hacks, one intresting thing around hellgates is that one tunnel is formed as a key, that might has somethign to do with anything.

we also did ci searches on all books, every transcript etc that could be found on 469 and tried to match these with most common letters an words in the english/german language without any success thou.

take in mind that its not just the books that talks in 469 and even newer beholder monsters has it in their transcript. I really hope you guys manage to get some new information about this since i wasted many years trying to solve it i feel like i have to settle a personal scoore be beating the quest once its revealed, if my old account hasnt got deleted and i dont have to waste to much time leveling. Im having trouble remembering all the shit i studied but ill post it if i start to remember something else we thought were keystones in the language.

Sorry for my bad english, its earlie in the morning and im kinda stressed so dont got time to read everything throu and correct it.

one last thing, dont trust anybody that says they solved it. If someone solved it there would be plenty people willing to pay serious cash for the answer. Also when the solvation leaks it people will notice and start spamming other forums trying to leach of the fame of having solved the quest them selves. and theres no reasson to brag about solving the quest unless u can prove it somehow, wich noone at the moment can, so nobody believes them anyways and they just get known for lying instead of solving the quest




* old rumours about sof also indicates that sunshine got one for helping cip with some shit i dont really remember and after that they edited the map, theres a sign next to the sword that says "only the humble may touch the sword of fury", yet this sounds like a bunch of bullshit to me.

Artmann
01-11-2013, 12:02 PM
Hmm, the most critical step at this time must be to find out how the numbers is grouped

Grizzly
01-11-2013, 06:31 PM
Artmann gets a gold star :) thank you for uncovering this important information.

XtrmJosh
01-11-2013, 08:01 PM
If anyone is still interested in this, I've a small theory to contribute...

In response to


This tells me a few things:

1. 0 is not a delimiter.
2. 6 different, definite words.

Does anyone know another other phrases said that are spaced out and delimited? So far we know, that if this is a real language, the following words are for sure:

1
3478
67
90871
97664
3466
0
345
486486
469

It would be that 0 is, in fact, a delimiter, and it actually acts as any punctuation, example:

Tibia Beholders will rule all of Tibia: using the beholder language

Most likely a bad combination of words, potentially even more so, but it would make sense in most cases that 0 represents some form of punctuation, it could be anything from full stop to colon, or even in some cases inverted comma.

Barker
01-11-2013, 08:36 PM
Although they can 'speak' like humans using some membranes, their native 'tongue' consists of a blinking code with each eye, where a blinking could mean some syllable, letter or word. It is by far the most complex speech we have ever encountered and it is almost impossible to comprehend. As far as we can tell it is not only a language but also some kind of mathematics. This combination makes it tedious even to try to understand that language.

Does that mean that each number in the text is a letter/syllable/word or amount of blinks?

http://tibia.wikia.com/wiki/Behold_the_Bonelords!_(Book)

Also:
Book from first book case (http://tibia.wikia.com/wiki/5611457278_(Book))

NOTE: EACH WORD IS SEPERATED WITH A SPACE


561145727857261185764364 67 2435 345 2756 0 1928895219735364 67 249684756 0 19968477 0 9 0
889521972781 67 0 512164856114519199118 00 364688952199118 00 65128


If you take a look at the 67 (based on Darkstars wordlist) then you can see that there are certain numbers that matches both cases that are there before the 67 and after the 67.

561145727857261185764364 67 2435 345 2756 0 1928895219735364 67 249684756 0 19968477 0 9 0
889521972781 67 0 512164856114519199118 00 364688952199118 00 65128


So either that is a full word all together

3646724
Or it is just a repeated sentence, common set of words they use.

364 67 24


I also came to the conclusion that 889 must be it's own word because it pops up several times throughout this text and others.

561145727857261185764 364 67 24 35 345 2756 0 192 889 5219735 364 67 24 9684756 0 19968477 0 9 0
889 521972781 67 0 512164856114519199118 00 3646 889 52199118 00 65128


Then we find one more pattern in the text (199118) or if its two words 199 and 118 seperately because we can find 199 three times and 118 two times. Though in one of the cases, 199 isn't followed by 118. In other documents, we can find 118 many times followed by double zeros etc so my conclusion is that 118 and 119 are two seperate words.

561145727857261185764 364 67 24 35 345 2756 0 192 889 5219735 364 67 24 9684756 0 19968477 0 9 0
889 521972781 67 0 512164856114519199118 00 3646 889 52199118 00 65128



edit:

Just found that 889 is followed by 5219 in many occasions in this book I am using but checking the other books, 899 sometimes appears without the 5219 so both of them has to be words.



My result is that this book

56114572785726118576436467243534527560192889521973 53646724968475601996847709088952197278167051216485 6114519199118003646889521991180065128

Should have this structure (based on similarities throughout the text and other texts but also the fact that 0s and double 0s are delimiters.)


56 1145 727 857 26 118 5764 364 67 24 35 345 2756 0 192 889 5219 735 364 67 24 968 4756 0 19 968 477 0 9 0
889 5219 727 81 67 0 51216 4856 1145 19 199 118 00 3646 889 5219 9 118 00 65 12 8


I might be totally wrong though :rolleyes:

I have no idea what the numbers mean though :c

Gordo
01-12-2013, 12:12 AM
dont give up community, keep trowing ideas, and try to solve this!
i myself find this amazing but lack the knowledge to help anyone out but i have come to 2 conclusions:

1:The answer to this riddle is simpler than what were doing, hence the answer is right in front of us, were making it more complex.
OR
2: There is no answer to this and its just a mess of numbers cram up together(probably with a program) to make it appear like a "quest", or it was an intended quest that was never finished. (maybe the game updated too fast to connect things to the quest or maybe even cipsoft themself could not associate the numbers they had come up with and they could not find a way to connect the numbers in a way in which a pattern could be determine even with a key or something else).

in a side note, i really want this quest to be real, but them i think about it....."How did the dipshits at cipsoft come up with such an elaborated quest involving decryption numbers, using algorithms to associate numbers to words, connecting it to an ancient language with reference to mathematics and then connecting it to the world of tibia?" it all seems waaaaay too elaborated to be solve by the average joe playing the game, and then again maybe it wasn't intended for the average joe and thats why no one has solve this quest. Who knows, maybe an enlighten among us will rise and solve the riddle of the bonelords. But it all seems too weird.....

Barker
01-12-2013, 12:58 AM
Knightmare answered a question about quests / secrets that has not been discovered yet in an interview with Tibia Hispano.


Knightmare: This question is is somewhat missing the crucial point of this issue. Let me put it that way: If you are not interested in a 'treasure hunt' (in some way) for the hunts sake, you can just as well let it be. The problems start with the question: what is a quest for you? What if there is a secret that King Tibianus wears pink underwear and nobody knows about it yet? You could probably figure it out by talking to dozens of NPCs and follow their leads and in the end the only reward would be that you know about it. Figuring out what versions of Tibian history might be the truth, what the motivations were of certain shakers and movers in Tibian history might be a riddle - a quest - something you could put work into to figure it out. There would be no substantial reward whatsoever though. Would that still be a quest in the context of the question then?
Consider the age of quests, too. For example, there could be an incredibly old quest, that nowadays would hardly be considered a quest anymore. The reward might be something that is common loot in our days. Would that still suit the taste of the treasure hunter? Just imagine that the reward might only be gold. Perhaps a veritable fortune in the past, but not even a weeks loot today. You would probably even fail to claim the fame to have solved the quest. As soon as you announce it, a dozen others would claim to have known it all along and even accuse you to have spoiled the secret.
What I want to explain is: If you have fun in exploring, experimenting, reading and talking - then have fun, regardless of the outcome. Then the question really is irrelevant for you. If you are interested in the reward mainly, and an answer to this question is substantial for you in order to follow the leads, then rather do your hunting routine and simply get it when it's common knowledge and you are interested in it. There is simply no guarantee in Tibia that your efforts will always pay off. Some might not be rewarded at all, you might even reach a dead end at one point or chase something that does not exist. If you enjoy the hunt, that does not matter.
By the way, I honestly doubt that most of the people who want more mystery quests in Tibia today have actually solved the dream challenge or the desert quest completely on their own. It's even unlikely that they found the way to the paradox tower at all without hints from some true explorers. So I would advise everyone not interested in exploring to wait until something becomes common knowledge rather then to waste time in a wild goose chase, and I wish all others lots of fun on their adventures and exploration tours.


http://www.tibiahispano.com/entrevistas/Knightmare/en

desche188
01-12-2013, 01:44 AM
Cipsoft have said a long time ago that there were many quests in tibia. they also said that there were many quests that have not been found yet. This could mean anything from a quest that gives you a backpack to a quest that gives you one of the rarest items back in the day. So maybe they purposely put this out there because they worked hard on this one?

http://tibia.wikia.com/wiki/Excalibug

XtrmJosh
01-12-2013, 03:01 AM
Cipsoft have said a long time ago that there were many quests in tibia. they also said that there were many quests that have not been found yet. This could mean anything from a quest that gives you a backpack to a quest that gives you one of the rarest items back in the day. So maybe they purposely put this out there because they worked hard on this one?

http://tibia.wikia.com/wiki/Excalibug

A Wrinkled Bonelord: Only inferior species need weapons.

Grizzly
01-12-2013, 07:35 AM
I am still glad this topic has had so much interest. Its a dead end but still makes me think of the good ol' days

Barker
01-12-2013, 05:52 PM
Excalibug:

They would both be a Magic Longsword if they existed today. The swords were removed from the game, and when the Magic Longsword was introduced, the stats were lowered twice, and after the second time they stuck. CipSoft presumably added excalibug as roleplaying material, and this is the story.

So if this Bonelord language is as old as the first edition of Excalibug, the reward might be the magic longsword :rolleyes:.

akilles001
01-12-2013, 07:15 PM
Its not a dead end. I know a part of the answer not the full one though. Pm me for more info :)

qweqweasd
01-12-2013, 10:55 PM
no, exalibug wasnt even made by cip, there was a mapper who made it and hit it so he could use it on his own char, since gms cant summon items etc. When it got discovered the mapper was revoked of his mapping status and the sword was removed, was a couple old explorers who had found the sword, a friend of mine had one. WAAAAAAAAY back in the days. but what i heard from him they only removed the sword, then gave away magic long swords to the once crying about not being allowed to cheat, something like that. like i said in my earlier post ive forgotten much about the game.

thorekz
01-13-2013, 02:54 AM
Like i said before on this thread i found lots and lots of repeated patterns on the books written on beholder language but it led to nowhere since they were too much numbers for my own lol
what we need is brainstorm around this code and words

Grizzly
01-13-2013, 04:14 AM
Anyone know morse code? Long shot but maybe something far fetched to look at

Beo
01-13-2013, 04:49 AM
Anyone know morse code? Long shot but maybe something far fetched to look at

http://morsecode.scphillips.com/jtranslator.html

qweqweasd
01-13-2013, 09:54 PM
Like i said before on this thread i found lots and lots of repeated patterns on the books written on beholder language but it led to nowhere since they were too much numbers for my own lol
what we need is brainstorm around this code and words

Could you post the coincidence index?

thorekz
01-17-2013, 01:57 AM
I erased it but is not hard to make, just paste all the books on word and copy extracts and then use search on the document

Cauthon
02-11-2013, 09:37 PM
Come one guys, don't give up. Perhaps this is the last chance at breaking it, since Tibia is losing lots of interested players. I registered just to try chime in some clues. I've spent some time trying to break it, but I'm lacking the persistance required.

First, we must determine how the given clues portray the language. We know that it's a blinking code, namely a five eye blinking code. This should give us a number of variations of blinks, given that there's five eyes. As far as I can ascertain, it gives us 31 possible variations. Ok, so it's a language with a vocabulary of 31 letters, words or syllables as written in the book "Beware of the Bonelords!" in isle of kings.
http://tibia.wikia.com/wiki/Beware_of_the_Bonelords!_%28Book%29
Now, we know for certain that 1 means Tibia as told by the "wrinked beholder". That's the only thing in the vocabulary we have been given. Where's the rest of the words, letters or syllables? This is a mess. A clue about it has been given by the evil mastermind: "You won't stop my masterplan to flood the world market with fake Bonelord language dictionaries!" My fear is that you need to do alot of work to determine the words in the vocabulary.
Furthermore, there more problems to regard. the "Wrinkled bonelord", tells us that 0 is an obscure number, but in the books there's alot of 0's. Something's fishy.

Sayings by Beholder npcs:
A Wrinkled Bonelord: 1, 486486, 469,
Elder bonelord: 659978 54764, 653768764

But the words said by a human, are quite different.

Knightmare: 3478 67 90871 97664 3466 0 345

The big challenge in my mind is to figure out the vocabulary's full content. To do this we need large amount words, so that we can predict what number in the beholder language means what word, syllable or letter. How do we find those numbers? We look to the Hellgate library for them, but there's a big problem. The books in the library contains a mass of indistinguishable numbers, it's impossible to determine if a number is 6, 67, 126 or 3478. Additionally, how can 3478 be in a vocabulary of only 31? There's no way you can achieve that with only five eyes. That's where, as I believe, we turn to
the advantage of modular arithmetic. With modular aritmetic, one can obscure the number 6 to 3478. You simply add the number 31 until you get 3478.

Now there's one more thing to take into consideration. The texts in the library has for certain been cyphered with a matrix. The clues given by Tibia gives us that you must be a mathemagic to read the texts, you need to fluently be able to calculate alot of numbers fast. The name of the language, 469, is also linked to the matrix as in this picture (not mine):
http://www.tibiapic.com/show.php?v=apW0sLTAT6TT
Since they're using a matrix as cipher, as far as I know, it should be a hill cipher, using modulo 31.(If that's the number of the vocabulary) But those ciphers only use letters, not numbers, in the cipher text. Letters can easily be seperated, numbers cannot.

So the operations, to extrapolate the words from the library, required are: (1) Determine each correct number (2) Insert them into the matrix and calculate them (3) Find the base modulo for the numbers ( 15232 for instance gives us 11).

(1) Is really hard. How do you ascertain what number is right in the mass of numbers? You need to find the spaces between the numbers so that you can categorize them. This is the real function of the "code" of the hellgate library in my opinion. What else can there be? But it's ludicrously hard to find all the spaces. And this is the reason why the language is almost uncipherable manually. It's like a giant puzzle where you need to compare the strings forever and forever to find where each book differ from the other thus find the spaces.

I've found that there's originally one large line of text. Parts of this text has been copied then changed and put into books and so forth.
There's also some books that simply contain it's own numbers twice. It's pretty absurd the assumptions you have to make to find out where the each numbers fit in the original line. The problem is that you need to find all the spaces, to get the amount of vocabulary number that are required to ascertain their meaning.

One wrong space, and it'll screw up the rest of the line. That's what makes it ridiculous. Perhaps the only way to crack the library code is to make a program that compares all the lines and find the spaces etc. But I'm not adept in programming...

I hope this spurs some ideas, I will post the "correct" orders of the books later when I'm done with the books, and you'll see how whacky it is. Still, the challenge is to find the spaces.

Grizzly
02-11-2013, 11:45 PM
Come one guys, don't give up. Perhaps this is the last chance at breaking it, since Tibia is losing lots of interested players. I registered just to try chime in some clues. I've spent some time trying to break it, but I'm lacking the persistance required.

First, we must determine how the given clues portray the language. We know that it's a blinking code, namely a five eye blinking code. This should give us a number of variations of blinks, given that there's five eyes. As far as I can ascertain, it gives us 31 possible variations. Ok, so it's a language with a vocabulary of 31 letters, words or syllables as written in the book "Beware of the Bonelords!" in isle of kings.
http://tibia.wikia.com/wiki/Beware_of_the_Bonelords!_%28Book%29
Now, we know for certain that 1 means Tibia as told by the "wrinked beholder". That's the only thing in the vocabulary we have been given. Where's the rest of the words, letters or syllables? This is a mess. A clue about it has been given by the evil mastermind: "You won't stop my masterplan to flood the world market with fake Bonelord language dictionaries!" My fear is that you need to do alot of work to determine the words in the vocabulary.
Furthermore, there more problems to regard. the "Wrinkled bonelord", tells us that 0 is an obscure number, but in the books there's alot of 0's. Something's fishy.

Sayings by Beholder npcs:
A Wrinkled Bonelord: 1, 486486, 469,
Elder bonelord: 659978 54764, 653768764

But the words said by a human, are quite different.

Knightmare: 3478 67 90871 97664 3466 0 345

The big challenge in my mind is to figure out the vocabulary's full content. To do this we need large amount words, so that we can predict what number in the beholder language means what word, syllable or letter. How do we find those numbers? We look to the Hellgate library for them, but there's a big problem. The books in the library contains a mass of indistinguishable numbers, it's impossible to determine if a number is 6, 67, 126 or 3478. Additionally, how can 3478 be in a vocabulary of only 31? There's no way you can achieve that with only five eyes. That's where, as I believe, we turn to
the advantage of modular arithmetic. With modular aritmetic, one can obscure the number 6 to 3478. You simply add the number 31 until you get 3478.

Now there's one more thing to take into consideration. The texts in the library has for certain been cyphered with a matrix. The clues given by Tibia gives us that you must be a mathemagic to read the texts, you need to fluently be able to calculate alot of numbers fast. The name of the language, 469, is also linked to the matrix as in this picture (not mine):
http://www.tibiapic.com/show.php?v=apW0sLTAT6TT
Since they're using a matrix as cipher, as far as I know, it should be a hill cipher, using modulo 31.(If that's the number of the vocabulary) But those ciphers only use letters, not numbers, in the cipher text. Letters can easily be seperated, numbers cannot.

So the operations, to extrapolate the words from the library, required are: (1) Determine each correct number (2) Insert them into the matrix and calculate them (3) Find the base modulo for the numbers ( 15232 for instance gives us 11).

(1) Is really hard. How do you ascertain what number is right in the mass of numbers? You need to find the spaces between the numbers so that you can categorize them. This is the real function of the "code" of the hellgate library in my opinion. What else can there be? But it's ludicrously hard to find all the spaces. And this is the reason why the language is almost uncipherable manually. It's like a giant puzzle where you need to compare the strings forever and forever to find where each book differ from the other thus find the spaces.

I've found that there's originally one large line of text. Parts of this text has been copied then changed and put into books and so forth.
There's also some books that simply contain it's own numbers twice. It's pretty absurd the assumptions you have to make to find out where the each numbers fit in the original line. The problem is that you need to find all the spaces, to get the amount of vocabulary number that are required to ascertain their meaning.

One wrong space, and it'll screw up the rest of the line. That's what makes it ridiculous. Perhaps the only way to crack the library code is to make a program that compares all the lines and find the spaces etc. But I'm not adept in programming...

I hope this spurs some ideas, I will post the "correct" orders of the books later when I'm done with the books, and you'll see how whacky it is. Still, the challenge is to find the spaces.

Glad to see the interest and time you took to type this. But it is important to remember bone lords used to be beholders with a different amount of eyes. So here lies a major flaw if I'm not mistaken

Gordo
02-12-2013, 01:28 AM
what you need to do is send a email to kicksoft and tell them "answer yes or no, Does the beholder language exist, can it be solve?" and that should pretty much clear it up

jaime
02-12-2013, 02:23 AM
i think old players only know about it. and when i say old its 2000 or less

Cauthon
02-12-2013, 06:31 PM
Glad to see the interest and time you took to type this. But it is important to remember bone lords used to be beholders with a different amount of eyes. So here lies a major flaw if I'm not mistaken

I'm just happy to help. People seem to be stomping around in a corner which they will never leave when it comes to the beholder language.
There's no magic spell, no magic mathematical formula that will solve this.

I do remember the ol' beholder with six eyes. But it don't see it as a discrepancy to my line of thinking. You have to look into the matter closer. If six eyes were of importance, why did they change the beholder's eyes to five? You have to remember that the blinking language was designed with the beholder as it was released. It was probably like this: the first beholder skin had five tentacle-eyes and one body eye. It may be so that the body eye was orginally not thought to be occupied in blinking code.

When they later changed the beholder skin from six eyes to five, they had changed their mind. Now the body eye was incorporated into the blinking code, and thus the beholder still had five eyes to blink its language with. Later they introduced the braindeath, which had its body eye nullified. In result, it cannot blink with the other beholders, cementing the fact that the body eye is being used in the blinking code.


The eye code could be inspired by ASCII

http://www.cs.ndsu.nodak.edu/~adenton/ExpandingHorizons/EH2005/ascii-binary-chart.gif


And the ASCII language could be combined with cryptography, thus a matrix.

http://www.math.washington.edu/~king/coursedir/m308a01/Projects/Cryptography.htm


But the hard part is of course the hellgate library code. I believe they were inspired by something big that was happening in the world when they were implementing the beholders and hellgate. Since the year was about 2000, what inspired them in that time?
We know that mathemagic was big in 2000, it's mentioned alot. But there was another big thing too.

In 2000, the mapping of the genome was at its peak. They were mapping the blueprint of life, DNA. I think they were inspired by how they were mapping it. We know that the hellgate library is full of incomplete sequences, not unlike this.

https://www.youtube.com/watch?v=vg7Y5EeZsjk
http://www.cbcb.umd.edu/research/assembly_primer.shtml#shotgun

This method of DNA mapping uses pure computer power, but still it had to rely on the slow public project. I think it's some variant of the shotgun sequence mapping. It's really hard to do manually.

Now I have tried it manually, but it's too daunting a task to determine where every number's position should be, but most books are somehow included in one master string that is the "original dna" string. Some books though, seem not to even have small sequences in them, like 9:1 , 35:1 and 22:3.

Here's why:

http://i.imgur.com/Qv0d7eg.jpg

And finally, here's the real face of all the books in the hellgate library. The dark lines are where I cannot 100% be sure if the sequence continues, but within these lines the order should be correct. As you see there's hundreds and hundreds of spaces between the numbers.

http://i.imgur.com/H0bbiX5.jpg

Since it's so hard to do 100% correct manually, I'm thinking you're supposed to do some kind of program that is like a shotgun mapping sequencing program, but for numbers instead of nucleobases.

Bushu
08-10-2013, 12:19 AM
bump. anyone?

Nappy
08-16-2013, 06:18 AM
Bump keep going everyone :P

thorekz
08-18-2013, 03:27 AM
I still look sometimes into this but i cant get anything new

Spectrus
08-18-2013, 07:22 AM
http://tibia.wikia.com/wiki/Talk:Hellgate_Library/Possible_Solutions

padj
10-22-2013, 03:36 AM
Bump!!!!!!!!!!

maxiee
10-22-2013, 02:49 PM
I got a friend of mine who has played since 1997 and he said that 0 mean space, not space as in the universe more like void

Flappy Joe
10-22-2013, 03:33 PM
DarkstaR

Anything on this?

I've only read up to about page 5 but I notice you were using zero's as line breaks, if that's correct then why is there 0 and 00?

sharrel
11-28-2013, 01:13 AM
Once again, unless they recently re-made the quest, I don't think this is it. The NPC files do not show any of this mattering. Plus, beho set wasn't fully obtainable until recently.

Hello Darkstar, My name is Charles, I'm back to tibia after another long break 15 months, and I saw this new beholder neverend topic, I have so many informations coz I play since 99 but is boring to read all stuffs so if you want some information just add me on skype [charles.sharrel]

some: nightmare isnt mapper anymore.
he did this before the beholder name changed and before number of eyes changed too.
this is possible to understand the language, nightmare told once upon a time that some of his quests never get solved including hellgate library so it is yes a quest.
a lot more, just contact me I see that u really wanna know.

kbzin
11-28-2013, 03:13 AM
Hello Darkstar, My name is Charles, I'm back to tibia after another long break 15 months, and I saw this new beholder neverend topic, I have so many informations coz I play since 99 but is boring to read all stuffs so if you want some information just add me on skype [charles.sharrel]

some: nightmare isnt mapper anymore.
he did this before the beholder name changed and before number of eyes changed too.
this is possible to understand the language, nightmare told once upon a time that some of his quests never get solved including hellgate library so it is yes a quest.
a lot more, just contact me I see that u really wanna know.

Why don't you share with everyone? :D

Simona
12-12-2013, 01:00 AM
As some of the realots files (cipsoft 7.7 server) was released, perhaps it's possible to find out more about it? Otlands forum thread where files were posted (http://otland.net/threads/realots-or-real-tibia-server-7-7v.199186/page-4)
The download threadhttp://www.mediafire.com/?f8angygqracc0oh,9xtvotcvjxz99s6,8ap58ge0bua0a8s,j 51245l7e925iyl,dd7lasoj2owmku6,pj0j6ecel49dhoq,oxf xq3lbn8557ft,7l2wr0zqrakroo9,eqaurcosn9po7kc
Feel free so scan as i didnt upload them but i scanned it on virusscanjotti and it seems to be safe.

asdfgasdfg312
12-12-2013, 07:40 PM
I got a friend of mine who has played since 1997 and he said that 0 mean space, not space as in the universe more like void

Yea I also believe this, this or one more thing ill explain further down. Also what I've noticed reading up on 469(I use to try decipher it back in the days when I played) that people have forgotten some numbers we have facts on, for example 1 and 2. everyone knows that 1 is Tibia, because wb says so, but also in tibian lore tibia was 1 and sula was 2, as in the goddess Tibiasula. There's nothing on why this is, but when you read the lore you get some insight. Tibiasula was the first successful creation while trying to create "the world". blah blah blah. Tibiasula gets split in two, Tibia and Sula. Tibia which is earth and sula which is water. So air and fire should probably be 3 and 4.

I also believe its possible that 0 describes the action of Zathroth killing Tibiasula, since that would be obscene, at least for the tibians. But through the lore, bonelords dont care about tibian gods so I dont see why that would matter. But like knightmare says, the tibian lore may contradict it self though to many writers and you shouldn't knock something untill you got facts about it. But knightmare consider npc transcription facts and ew says "Our books are written in 469, of course you can't understand them." when you ask about the books. It wouldnt be the first time the npc's lie about stuff though.


And these theories doesnt support any theories for a matematical deciphering. Which contradicts some books.

ppgab
06-26-2014, 07:57 PM
bump, cool thread

xekoroth
07-12-2014, 11:34 PM
bump, cool thread

Back in the early days of realots I was a gm with god powers (didn't realize I had god powers until later I figured all gm's could do the commands I could). One of the commands I had was the ability to move up/down a floor regardless of the terrain so naturally in my off time of banning cheaters I did alot of exploring. Realots was at the time 100% the map files of 7.7 so at the request of some friends I have explored 99.5% of the "secret" areas in the game. Including but not limited to:

The treasure room in kazordoon;
treasure room in hellsgate;
the dragon area in spike sword;
all over the edron dungeon area including that little black tile/red brick area thats unreachable by stones;

Just want to point out that POI the entire area was developed by filled with ds, dl's, and slimes. None of the new creatures that came out that update were there yet however poi dl's was completely done along with the 4 vocation paths and most of the groundwork.

If you have any questions about map areas and whats there feel free to ask.

For the doubters, i'm sorry you feel that way I really wish I had tibicammed it, but at the time I didn't realize the importance of it.

//Xek

sausting
07-12-2014, 11:37 PM
Back in the early days of realots I was a gm with god powers (didn't realize I had god powers until later I figured all gm's could do the commands I could). One of the commands I had was the ability to move up/down a floor regardless of the terrain so naturally in my off time of banning cheaters I did alot of exploring. Realots was at the time 100% the map files of 7.7 so at the request of some friends I have explored 99.5% of the "secret" areas in the game. Including but not limited to:

The treasure room in kazordoon;
treasure room in hellsgate;
the dragon area in spike sword;
all over the edron dungeon area including that little black tile/red brick area thats unreachable by stones;

Just want to point out that POI the entire area was developed by filled with ds, dl's, and slimes. None of the new creatures that came out that update were there yet however poi dl's was completely done along with the 4 vocation paths and most of the groundwork.

If you have any questions about map areas and whats there feel free to ask.

For the doubters, i'm sorry you feel that way I really wish I had tibicammed it, but at the time I didn't realize the importance of it.

//Xek

Join Date
Jul 2011
Posts
1
'long time lurker, first time poster'

CaptainReynolds
07-12-2014, 11:58 PM
There is no such thing as a bonelord. It's a fucking beholder.

raiQi
07-13-2014, 12:05 AM
There is no such thing as a bonelord. It's a fucking beholder.
Like it or not, it's bonelord now.

Shumi
07-19-2014, 04:22 PM
there is strange room near POI can anybody check it by spy? Maye it would help us, and check the id's please10558

xekoroth
07-28-2014, 05:57 AM
I don't have the id's for that room but i've looked at it on realots. It's just some jokes made by knightmare the parcel when you look at it says something witty like a "parcel of mailing", a "book of reading" and some other extraordinarily common item found in tibia with a redundant name.

gamersdont
08-09-2014, 01:13 AM
Sorry for bumping old thread but are some of you guys still active in this :D

classyclass23
02-01-2015, 04:10 PM
Sorry for bumping old thread but are some of you guys still active in this :D

bumping also

thorekz
02-02-2015, 05:14 AM
im always up for new info and exploring about this but imo this is a dead subject :(

desche188
02-02-2015, 06:27 AM
im always up for new info and exploring about this but imo this is a dead subject :(

maybe its just a unfinished quest and Cip might throw an update with it finished before they crash into the ground

Abbepowerd
04-18-2015, 04:45 PM
Idk why I think Darkstar has alredy solved this, cause suddenly he stopped posting, maybe just got tierd of the shit or maybe just solved the riddle, he's pretty intelligent so why not.

Vash
10-08-2015, 08:53 PM
Hello guys. I've been reading stuff about this for some time, and this post has caught my attention. It really seems the most promising talk about it until this moment. So, I want to contribute a little.

As a programmer, I'm aware that many projects have a "strings" file. Usually a ".properties". This file is used to keep strings that repeat many times (and can change any moment), or to localization (translation) purposes. I'm wondering if this is not used as reference for the 469. In this case, Knightmare would have used the Tibia's "string" file to create the alphabet. Seems it would make sense for "Tibia" be the first word on the file. I've tried looking for something like this, but couldn't find anything.

So I started to question why they would name "Beholder" as 3478. It is because the alphabet was already made and the "translation" of "beholder" is 3478? Or would it have something to do with this creature ID on Tibia scripts? Do you really think that "3478" literally means "beholder" in terms of 469 alphabet? It seems to me that is just some kind of reference to the creature, and not a directly translation of any sort. If it was a translation, I can not make any sense out of "Tibia = 1".

Any ideas on this?

-
Sorry for any english mistake.

Stusse
10-08-2015, 09:23 PM
Sadly, over time I've come to believe CipSoft haven't fullfilled the bonelord language nor its purpose. Same thing with the level 999 door as it has not been prepared yet. Same thing with many quests out there, boots of waterwalking, serpentine tower and that stuff. It's claimed to be myth, secrets and that stuff that it is "questable", while it's just abandoned projects they keep them being myths/secrets to make people discuss it, to raise peoples expectations of Tibia.

/Stusse

iMike
10-08-2015, 11:37 PM
Sadly, over time I've come to believe CipSoft haven't fullfilled the bonelord language nor its purpose. Same thing with the level 999 door as it has not been prepared yet. Same thing with many quests out there, boots of waterwalking, serpentine tower and that stuff. It's claimed to be myth, secrets and that stuff that it is "questable", while it's just abandoned projects they keep them being myths/secrets to make people discuss it, to raise peoples expectations of Tibia.

/Stusse

Agreed, sadly.
Boots of waterwalking should be 999 Door reward, traveling by boat is expensive :)

Brute
10-09-2015, 03:45 AM
its just junk, an old joke from knightmare as he typed the entire language in about 5 mins by just button smashing the number pad on his keyboard. This 5 mins has turned into years of his enjoyment. :P gz knightmare if you check these threads from time to time

Artichoke
11-03-2015, 12:49 AM
Yo, Xekoroth, do you still remember your explorations?

Don Mateo
09-25-2017, 07:20 AM
Cauthon-" I think it's some variant of the shotgun sequence mapping?" WTF??? You think? It was my work.
You are only a thief of my accomplishments. I was first with the method shotgun sequencing I posted on the internet. And I used program to check similarities in books of hellgate. How can you be such a liar??? And talking that this work was made by you??? Its awful... You copied it all from http://www.topix.com/forum/science/cryptography/TOOVBU5IRLJ3MCS36/a-code-found-in-a-game-called-tibia-uncrackable-po
CAUTHLON IS ONLY A THIEF!!! You can think only how to CTRL+C and CTRL+V sth from other people. You never used your brain.

Duq werty
12-23-2020, 04:08 PM
B u m p
DarkstaR did you ever find anything in the end?

fernandocg30
08-27-2021, 06:15 PM
Hello guys... 2021 BUMP!!!! Hahaha

I'm back playing Tibia after years. How long? 10, 12 years? So... Here I am, facing this really big mystery or a really big sh#t that cannot be solved. So... I think anyone couldn't solve 469 language yet and I have some new ideas we can try. I've came up with the idea to cypher the text, and not decipher, trying to get:

A) Tibia = 1
B) Beholder = 3478
C) Bonelord = 3478

I can tell you guys, I think I'm pretty close. I was able to turn Tibia into 1, but the same process didn't worked for Beholder or Bonelord. What I am trying to do is:

First: Figure out the right way to translate the text into numbers.

Then, some mathematical operations involving converting the numbers to base 5 (since beholders have 5 eyes) and tries with the mathemagical numbers (1, 13, 49, 94, 4, 6, 9). I just can't figure out the key for the whole thing. As A Prisoner (NPC) says: "It's all about the simple fact that 1+1=(1/13/49/94)".

The books says that this language is subjective. So... Ok, 1+1 can vary. But, what to do with this information?

Are you guys interested in restarting this thread?