View Full Version : Some suggestions for XenoRox
Sor Jack
01-10-2012, 01:10 PM
Hi, everyone. I am here to explain some things that I think that would be nice to have on Xeno.
Here it is:
1. A countdown clock who warns when 'x' mana gets in the number that you configured. Example:
You are making some runes and is afk, then you configure it to warn you when mana reach 450, and when it happens a sound notice you.
2. Like above, some timer alarm would be nice too. Example:
You are getting soul and is free account. You set the time to warn when the 4 minutes over and you needs kill another monster to up your souls, because for free accounts only recover 2 souls points in 4 minutes. It would be helpful for a lot of things.
3. I dont know if it is possible, but would be really cool if when we take a look on the creature or player shows up some informations like HP, exp, loots or some of those. Example:
I am walking and see a Rat (lol?), then I click on it to see his info like health, loots that he drops, etc.
I know that these stuffs are damn weird, but some people could think helpful.
I hope that you guys do not offend ME like some like to do. :/
Att, Jack.
Flappy Joe
01-15-2012, 03:21 PM
Suggestions 1 and 2 will be possible when alarms can be used in the scripter.
The 3rd suggestion I'm not too sure if that'll get implemented or not, but you will not be able to see the loot that they drop as I believe that is decided just before they die.
Suggestions 1 and 2 will be possible when alarms can be used in the scripter.
The 3rd suggestion I'm not too sure if that'll get implemented or not, but you will not be able to see the loot that they drop as I believe that is decided just before they die.
I think he means you can right click and see all the possible loot, like what you see on Tibiawiki.
Xeno Scripts
01-15-2012, 03:38 PM
Suggestions 1 and 2 will be possible when alarms can be used in the scripter.
The 3rd suggestion I'm not too sure if that'll get implemented or not, but you will not be able to see the loot that they drop as I believe that is decided just before they die.
Wrong. The loot is decided when the monster is spawned and not when killed. However he meant the possible loot of the monster.
They could be implemented since the client got the information about hp/exp etc.
Flappy Joe
01-15-2012, 03:41 PM
Wrong. The loot is decided when the monster is spawned and not when killed. However he meant the possible loot of the monster.
They could be implemented since the client got the information about hp/exp etc.
Oh yea, wiki says 'This has been proven false since the loot of a monster is decided when the monster is spawned, not when killed.'
Sor Jack
01-16-2012, 02:38 AM
Yes, Tala, that's what I meant. Like a monster mini wiki.
A simple one, don't need to be too fancy. Like the look way, a line under another with some info, like exp/hp, POSSIBLE loots, etc.
Wouldn't it be nice?
Edit:
Double post. And now I saw that the title is wrong. Was to be 'Some suggestions FOR XenoRox'. ;P´
Flappy Joe
01-16-2012, 02:42 AM
Edit:
Double post. And now I saw that the title is wrong. Was to be 'Some suggestions FOR XenoRox'. ;P´
Removed your post and changed thread name.
Sor Jack
01-16-2012, 04:11 AM
Thanks, bro. I was looking to do by myself but I realized that I couldn't ¬¬'
Hawkeye
01-16-2012, 08:24 AM
3rd suggestion is useless in my opinion. For sure there is much more things to do. Anyway, keep the good work up !
Gordo
01-16-2012, 09:02 AM
is the cavebot fully running now?
Sor Jack
01-16-2012, 10:26 AM
Hawkeye, It's useless for some people, but it's a feature that I didn't see in any other bot.
And I know that there's some another things better to do and to improve, like optmize cavebot tools and more.
But it's just suggestions :D
Gordo, I'm afraid not. There's a couple thing that need to be improve and added in the system.
We need to wait until the ext update to see what DarkstaR have in mind. I hope that be an advanced cavebot (looting, walker and targeting) system.
Fakaa
01-16-2012, 01:41 PM
This bot has the most potential to grow, I'll keep it in mind and if it turns out to be good on cavebot, and with scripting part then I will be a scripter for this comunnity fosho !
Cheers,
DarkstaR
01-16-2012, 01:51 PM
Loot could be generated when the monster spawns or dies. Why are we going to start an argument, just assuming we know how Cip coded it?
And many of these features will be added in, just going to take time.
Sor Jack
01-17-2012, 01:00 AM
Good to know, DarkstaR, me and the most people here are ansious to see what are you bringing on!
Another thing that I thought, could you add a hotkey that activate all the features that we configure, like enable cavebot, enable targeting, enable looting?
It's kinda boring click in 'enable' all the time when we load our configurations saved.
My internet downs a lot and everytime I reload my configurations, I need to open EACH feature and click on enable. Would be helpful if have a button that activate these features or something else.
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