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View Full Version : Can we have hotkey scripting ?



victorsg
01-13-2012, 01:49 AM
Why can't we have .lua and another more basic scripting into the bot, like the Elfbot NG used ? Nothing against .lua, but, its just alot more complicated than the hotkey system, which, in a few words we can make alot of things. .lua is hard and takes much more learning and practice, the hotkey system is just so much simple and fast, and im sure this would bring lots and lots of new costumers to Xenobot.

and, come on scripters, i know that .lua can do alot of things and so... but, we all know, hotkey scripting is another way of simplicity. We ( me and everyone that doesn't know a clue of .lua) dont want to write and entire text with lots of dots and '-*-2=3-=~;[[~´/;\:^_=-0°ªçz+''""' and space space space till the end of the world only for reading a fucking label.

Spectrus
01-13-2012, 02:15 AM
Chances are this will not happen. Perhaps it will be possible in the future to bind hotkeys to LUA scripts, but a seperate scripting language (like TCL for Elfbot), is not likely. If you do not want to learn how to use the scripting language of choice for Xenobot, then perhaps you can use other people's scripts or ask for help.