Stop killing monsters attacked by someone else
Howdy,
Not sure how hard this one would be to implement, but having an option to NOT kill monsters that are attacked by other people could limit the numbers of reports our bots are receiving - right now, everytime my bot kills someone's monster I have entire village running after me with torches and pitchforks yelling 'boot boot report1'.
Also, it would be more polite that way - I like botting and can understand people who play by hand, and I don't really like spoiling their gameplay experience :)
This used to be the old one peole used
PHP Code:
dofile("Forgee.lua")
---------------------
while (true) do
if (playersAround(7) == 0) or (Self.TargetID() ~= 0) or ((monstersAround(1) > 1) and (playersAround(1) == 0)) or ((monstersAround(1) > 0) and (playersAround(3) == 0)) then
setTargetingEnabled(true)
wait(500)
else
setTargetingEnabled(false)
wait(500)
end
end