All updates, fixes & improvements are posted here, use this thread as a changelog.
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All updates, fixes & improvements are posted here, use this thread as a changelog.
Code:### Fixed
- a bug causing slow NPC interaction
- a bug where we weren't dequipping softboots in protection zones
- toggling the walker breaking lure mode
- multi-floor depositing
- soft boots refilling
- route name formatting
- multi-boat traveling (ie. thais to port hope to darashia)
- mana restorer when no creatures on-screen
### Improved
- gold & flask dropping by randomizing the target tile
- cascaded backpack depth detection
- script log information
- loot list by sorting by value
- capacity check before buying supplies
- depot structure check
- reaching NPCs
- NPC proxy support
- selling loot
- selling flasks
- buying supplies
- refilling process speed
- displaying what supplies we're low on
### Added
- native dynamic lure
- open small backpacks by default
- wildcard creature to targeting lists
- auto-screenshot if stuck for more than 10 seconds
- config file updating
- moving skinned & dusted items to the loot backpack
- logic to automatically disable supply withdrawing if no supplies were found
- logs that display what we withdrew and deposited
- support for traveling in the spawn
- support for starting scripts in spawn
- XenoMonitor support
- support for withdrawing misc supplies (ie. flask of rust removers)
- option to set min/max health to spells & runes
- option to enable utito tempo for spells
- option to logout at a certain level
- option to enable alarms for low supplies
- option for random routes
- option to disable automatic backpack organization
- option to cure conditions when return from a hunt
- option to kill down until count while dynamic luring
- option to attack while luring while dynamic luring
- bank balance to the HUD
- hunt rounds count to the HUD
- hunt route names to the HUD
- script's state to the HUD
- new color themes to the HUD
- show supplies option to the HUD
- show loot option to the HUD
- experience until next level to the HUD
- stamina remaining to the HUD
- time until level to the HUD
- time until logout to the HUD
- total experience gained to the HUD
- total profit gained to the HUD
Code:### Fixed
- random route option for optional routes
- withdrawing supplies from the depot
- average ping on script startup
- Darashia Elder Wyrms supply check labels
### Improved
- moving stacks after buying
- gold and flask detection in containers
- backpack cascading
Code:### Improved
- Optimized the battle message event
Code:Temporarily removed capacity checks.
Code:Temporary removal of casting stuck spells, added bruise bane as knight script paralyze cure spell.
Code:### Fixed
- selling food at NPCs
- a bug that caused selling vials to hang
- leather legs added to loot blacklist for Darashia Minotaurs
Code:Added massive water elementals to the Port Hope South Water Elementals attack lists.
Code:### Fixed
- Targeting for Venore Elves
- Targeting for Port Hope South Water Elemental
- Position checks for Port Hope South Water Elementals
### Added
- Stealth ring option to Darashia Wyrms
Code:### Fixed
- Demon War entering / leaving hunt
- Re-enabled backpack organizing by default