Hey folks, as title says, im looking for a simple "play alert" one liner that i can add to the end of my script so that it will alert me when my script has stopped. thank you in advance
Printable View
Hey folks, as title says, im looking for a simple "play alert" one liner that i can add to the end of my script so that it will alert me when my script has stopped. thank you in advance
Use Walker Stuck in alarms.
is there a way to add an npc loot seller to this script?
elseif (labelName == "Bank") then
Walker.Stop()
print([[Depositing GP & withdrawing money for supplies..]])
Self.SayToNpc("hi")
wait(700,900)
Self.SayToNpc("deposit all")
wait(700,900)
Self.SayToNpc("yes")
wait(700,900)
Self.WithdrawMoney((120*(MPBuy-Self.ItemCount(ManaPots)))+(45*(GFBBuy-Self.ItemCount(GFBID)))+10000)
wait(700,900)
if ((SoftBoots == true) and (Self.ItemCount(6530) > 0)) then
Self.WithdrawMoney(12000)
end
wait(700,900)
Self.SayToNpc("balance")
Targeting.Start()
Walker.Start()
elseif (labelName == "Pots") then
Walker.Stop()
print([[Refilling pots..]])
Self.SayToNpc("hi")
wait(700,900)
Self.SayToNpc("vial")
wait(700,900)
Self.SayToNpc("yes")
wait(700,900)
Self.SayToNpc("trade")
wait(700,900)
Self.ShopBuyItemsUpTo(ManaPots, MPBuy)
wait(2700,3000)
Walker.Start()