just bought my first paid script from you guys
hoping good things <3
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just bought my first paid script from you guys
hoping good things <3
Config.FishingRod = true -- fish elementals?
if i add this to the config file on crystal gardens will it work ?
Edit: Works
also other changes i made to this script that made me enjoy it more
- add fishing(up)
- delete loot gold
- change thunderstorm from 3 creatures to 2 creatures
- add crystal necklace and crystal ring to looter (low oz decent value rashid items)
- change looter from Loot first >> Loot first above 1k
something that would help but i dont know how to do is
- drop flask when cap < 120
if you can help me this one id be so happy
Thank you
Happy to hear you seem to be enjoying the script!
This should be in your CONFIG, if not, just copy and add it to the CONFIG.
Config.DropVials = {
Enabled = true,
Cap = 140,
Slots = 3
}
You can change cap, and slots. Slots is for example if you have 800 gmp and 1200 runes on refill you might have 1 empty vial but not below the cap so not all can fit into the supply bp since there will be only room for 800gmp and 1100 runes and 1 empty vial. No real worry about it being in hte main bp until it can be moved, but you get the point, with Slots = 3 it will drop if theres not more than 3 empty slots in the vial bp.
/Stusse
Greetings. I've been using your Banuta -2 script for killing in the name of tasks and I like it a lot. Great work!
Just wondering though, is it possible that I can add the zaoan sword to the loot list somehow?
fixed
bought 230+ old fortress for mages, not too bad but it misses a lot of loot. if mob dies on the way to the stop waypoint, it will never loot it. happens fairly often as well, also i set the looter to loot first, and that doesnt really do anything either, tries to get to it and if it cant, walker just overrides everything. it usually outruns the monsters as well even if there is 6+
@Ryszard, alright will try that out as well. Thanks. I'm not sure what the settings are for the lure mode as to how many it tries to lure? But in some specific parts of the hunt (such as at -2 and at the entrance when you go north and then immediate left to have the hallway with all the branching rooms) it will walk away even when 6 monsters are lured, this is after it reaches the end of the hallway, stops, kills the 8 surrounding you, then goes to next point. Frequently there is still 4-6 creatures left at 30-50% hp.
I'm currently using Dworcs port hope scripts and I set up to use hardcore floores but it doesnt go there, any ideas why?