Sorry, nvm. Figured it out and fixed the issue. Dumb to post for help so quickly. My bad
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Sorry, nvm. Figured it out and fixed the issue. Dumb to post for help so quickly. My bad
You should contact @Stusse, he is mage specialist :p
Just go to the looter -> right click -> add new item -> write id/number of bp/dp, after all save your script.
Just edit your CONFIG, function responsible for withdrawing gold you can find here:
Config.Money = {
Extra = 1000,
Round = 1000
}
The default settings are below. There are even more advanced variables for the lure but I will not display them here since changing them will only break the script if you're not careful enough. Below though are some basic variables we choose not to display by default since we believe the default settings is the best, this is a subjective oppinion however.
lua code:local minDistance = Config.LureWait.Distance or 2
local maxTime = Config.LureWait.Time or 3500
local minTime = Config.LureWait.MinTime or 2000
local minMonsters = Config.LureWait.Count or 2
I advise you to be careful when changing these numbers into the CONFIG. I'd pretty much only change the amount and time if anything. The reason why it sometimes leaves some monsters behind is because we force targeting off/ignore. This is due to that we rather leave a monster or two with less health and having the chance to kill it when we walk to next wpt, than to constantly kill every new monster that comes to the screen. For example we killed 1 pull, whole screen is clear and you are looting/manaing up, if a new monster spawns then we dont wanna target this since it would mean we have to exori frigo it down which will waste our time. Better leave it and go to a fresh new pull.
Anyhow, to implement the changes in the variables above you can go into the config and add them like below:
lua code:Config.LureWait = {
Monsters = {'Hero', 'Vile Grandmaster', 'Renegade Knight', 'Vicious Squire', 'Undead Gladiator', 'Lich', 'Blood Priest'}, --monsters to lure
Time = 5000, --max time to wait
MinTime = 3000, --min time to wait
Count = 1
}
This above is just an example where I've edited the values. Not saying this edit will be at all better, just showing how changing the values can look like.
What I've encountered as well is that the XenoBot shooter is not shooting properly either. I spend 30% time of it shooting exori frigo instead of avalanche even though avalanche is higher priority, which makes the experience not reaching its full potential. This is though an Xenobot bug and should be reported in that section (if you too have a "problem" with it). In conclusion though it's pretty good experience (I get around 1kk/h without happy) and always profit, but yes if the XenoBot shooter would work as intended for sure would be slightly higher experience per hour. Also the looting problem is a XenoBot bug as well since we never turn the looter off while luring. Instead it it should still loot like normal while luring, this was confirmed earlier and is yet to be fixed as a bug.
Hope I gave you some answers =)
/Stusse
Port Hope North and Tarantulas Far South scripts for the EK worked flawlessly for me once I had them set up correctly. I managed to get around 50k/hr exp at tarantulas at level 30. Thanks for putting those out there.
Hello, I have allways the same problem
23:59 XenoScript Error:
Script: [100+ EK] Drefia Necromancers.xblua
Line #: 3513
Chunk: [string "C:\Users\Home\DOCUME~1\XenoBot\Scripts\\_10.. ."]
Error: bad argument #1 to 'pairs' (table expected, got nil)
This is an error with user-input and should not be reported as a bug with XenoBot.
What can I do?
Hey I bought your 280+ Drefia Grim Reapers, can you modify the script to buy and use Ultimate Spirit Potion instead of the combination of Strong Mana Potion and Great Spirit Potion?
yes, just change ID of the potion in the config :)