Can be done in a script, made by Spectrus.
lua code:Module.New('gm alarm', function(module)
local mob = Self.GetTargets(7)
for i = 1, #mob do
if mob[i]:Name():find("GM") then
alert()
module:Delay(4000)
end
end
end)
Printable View
dont want in script >.> hard coded would be more reliable.
Just wanting to express my interest in a Self.Skills() or Self.SwordLevel() type function... Not sure how he decides if/when he will implement a feature, but figured if it is based on requests, I'll throw mine out there!
@DarkstaR
Alert on someone talking in default chat!
@DarkstaR
@DarkstaR Mind going through the list again when you get a chance? Thanks.
increase the capacity of frag helper, things liek ring changer, amulet changert etc for wars, similar to magebot
I was talking about building it into bot, frag helper could use more built in options
A way to use item from ground with some other item on ground:
Self.UseItemFromGroundWithGround(fromx, fromy, fromz, withx, withy, withz) z is not needed even, but who knows about what future brings.
Disable/enable spellcaster, ammo refiller etc... just like with targeting, looting, walker. (through scripts that is)
Possibly adding a small soulpoints box in spellcaster where default is 0 and spells are being cast, while if you write eg.50 it wont cast the spell under 50 souls.(can be done through scripts, but so can ammo refiller, spellcaster and basicly everything that is user-friendly in the bot)
Had something else in mind... will come back later :)
Edit:
Add protection zone check
Add drunk check, and also drowning if it doesn't exist yet
A way to use an item in a container with another item in the container
Edit2: When using pots in Support, make a check so you really have pots, otherwise it will spam and server will tell you "Sorry, not possible."
Also idk if Suggestion #17 should be there or Forum suggestion list.
Also a question to DarkstaR, what kind of info can we get from tibia.dat? I am thinking of "allow projectiles" thing to be more specific.
@Hendy please check this :)
@dinmamma the first one is possible using Map.MoveItems can't remember it exactly though.
The other stuff I'll add in later.