Well because the char lured a bunch of mobs i guess and died.. By updated you mean you removed the ignore thing when not enough supplys or.. ?
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There is an option when you configure the script, something like activesupplychecker, put false and I think that will fix your problem.
you has updated your hud shadow? i download it and I cant find the option Signal.Send
This one is updated. My regular scripts are still bundled with the old version though. Also, there's no Signal.Send in the hud, only Signal.Receive. Its the hunting script that does the sending. But those aren't updated to do that either, gimmie 10 minutes and I'll have that fixed though.
Edit: Done.
thx :D
Do you mean this?
Module("Supply Check", function(mod)
local leave = checkLeave()
if not Targeting.IsIgnoring() and leave then
Targeting.StartIgnoring()
mod:Stop()
elseif Targeting.IsIgnoring() and not leave then
Targeting.StopIgnoring()
mod:Delay(1000)
else
mod:Delay(1000)
end
end, false)
Should i change the false for true? Or its something else?
No bro, in the console you type /config and then look supplies option and type false
edit: how hard is this? lol
http://i.imgur.com/9AG9tid.png
http://i.imgur.com/7r8NcQf.png
Hi,
You can do it at level 150 safely ! :)
Hello Shadowart I have question to you. So what can I do if bot dont take loot from this monster what he kill ?
Dark cathedral -1 for knight? Please :(
Been running your water elemental script for a week flawlessly (awesome script by the way, thank you so much for this)
But now the dynamic looter shuts down after a few rounds inside the spawn, it will stop looting gold all together, or continue until 0 cap. I tried re-downloading the script and deleting my config but it doesn't solve the problem.
I receive this error message sometimes:
11:15 XenoBot: Unable to load file! Error code 1282!
Sometimes I also get this error saying it cannot open file and it shows a pathway that I think is to the settings file, but it's shortened to I can't see the whole thing.
Any idea what might be wrong?
EDIT: Also may I ask why you didn't add the fishes to the lootlist? it's above gold gp/oz and theyre needed for some quests and stuff
Fishes are worth 100gp, Rainbow Trouts weigth 12oz (below gold ratio) and Green Perches weight 8oz (above gold ratio). Green Perches could be worth looting, but selling them is such a bother. If they have respectable market prices on your world you can add them to the loot list manually.
Are you running any lua scripts that are not located inside the main Scripts folder?
Ah this is true about rainbow trout oz. Yeah I added them all, they all fetch a good price on the market!
And to answer your second question; yes! The script runs a script called HoldPosition.lua, is this the script that makes the bot stop along the way to properly fire off runes and wand shots?
EDIT: Nvm I had the holdposition.lua in the scripts folder
Now I get
12:53 XenoBot: File not found C:\Users\Ruff Sphincter\Documents\XenoBot\Settings\\../shAdOwTmp_Oprah_of_Doom.xbst
as soon as I open the script
EDIT2: It didn't happen once when I started it, so it went a round or two then when it's time for dynamic looter to kick in and stop looting gold at 30 something cap, I get the same error again.
EDIT3: It seems like the error appears each time the dynamic looter does a 'switch' either from stopping picking up gold or starting to pick up again because of cap.
HoldPosition.lua prevents you from being pushed away from npcs while you are trading, keeping the monsters on screen while luring is done by the main script.
Can you check if your settings folder is write protected? Even if it isnt there is something strange going on with the write xbst and then load it stuff though. My temporary xbsts appear in the settings folder even though I've set them to appear in the Xenobot folder, and the script also fails to delete them after using them.
I will be investigating this regardless, but it would still be good to know if your xenobot folder is write protected (right click -> properties, should be a checkbox there).
I think I've fixed it. At least I've gotten it to remove my own temporary files after using them. Pmed you a download link since I've removed the public link.
14:41 XenoBot: Loaded settings successfully.
Working like a charm! Through and throughout with the dynamic looter. You are magician.
Thank you so much for the professional help and swift response!
EDIT: Ah noo,
14:46 XenoBot: File not found C:\Users\Ruff Sphincter\Documents\XenoBot\Settings\\..\Settings\ shAdOwTmp_Oprah_of_Doom.xbst
It happened on the 3rd or 4th time it was time for the dynamic looter to do a 'switch' again.
My folder seems to be in default setting with the read-only box fully blue and not checked. I am not sure how to edit this since each time I leave the box empty and apply, it's filled blue when I right click the folder again.
I am trying:
attrib -r "c:\Users\Ruff Sphincter\Documents\Xenobot"*.* /s
to remove the read-only, in cmd I get prompted to the xenobot folder but no changes in read-only...
I am using Windows 7 x64'
EDIT2: Haha funny note, when dynamic looter changed to stop looting gold at the most recent error; it started looting shrimps instead :D hhihii
http://imgur.com/0PBw2O8
EDIT3: If I had a dollar for all my edits... ^^, no but it seems to be working now again:
15:08 XenoBot: Loaded settings successfully.
(This is all on the same round btw)
EDIT4: Okay....15:09 XenoBot: File not found C:\Users\Ruff Sphincter\Documents\XenoBot\Settings\\..\Settings\ shAdOwTmp_Oprah_of_Doom.xbst
Now it wont work again
Its looting shrimps because I added them to the loot list (they're currently worth 1k each on my server since they're needed for teh Hot Cuisine quest which can only be done during August).
That error message you copied has a file name that begings with a space. This might be why you get the error since it obviously shouldnt be there. However, I have no fucking idea how it got there.
Btw, you character name is a part of the temporary file name, so you might want to hide that.
I have the same issue jahpocalypse has with the same script (water elemental), also, the ice with temple -2 has the same issue.
@jahpocalypse @jlfbalo
How about this version?
https://www.dropbox.com/s/qp6qojz00g...geon.xbst?dl=1
HIDDEN LIZARDS
Download: HERE Requirements: 140+
Rope
Shovel
The New Frontier Mission 8Start From: Farmine
NOTES:
This script cannot log out on skill trainers nor refill Soft Boots.
ANCIENT RUINS TOMB
Download: HERE Requirements: 100+
Rope
Shovel
Scarab Coins in depot 3Start From: Ankrahmun
Thanks for the fix in WE, gonna test it and let you know.. Also thanks for thoses 2 scripts !
I don't get any error but neither do I get a message about a successful load, dynamic looter never kicks in it just continues to loot gold
17:32 XenoBot: File not found C:\Users\Ruff Sphincter\Documents\XenoBot\Settings\\../shAdOwTmp_Oprah_of_Doom.xbst
Finally got the error now but its been weird, I had 0 cap cause of gold, I dropped gold to 40 cap, then the looter worked again for like 5-10 mins, then it shut down again.
I deleted everything related to WE script/setting/configs and now i get this error now:
18:12 XenoScript Error:
Script: [MS] Water Elemental Dungeon.lua
Line #: 20
Chunk: C:\Users\XXX\DOCUME~1\XenoBot\Scripts\\..?Configs? _SUNMA?4.INI
Error: '}' expected near '='
This is an error with user-input and should not be reported as a bug with XenoBot.
Well seems the walker is fucked up... Char never goes to edron to buy thunderstorm :/ 5 times triyed and 5 times failed.
Edit 2: Did it again and now i get this error:
18:25 XenoScript Error:
Script: [MS] Water Elemental Dungeon.lua
Line #: 19
Chunk: C:\Users\XXX\DOCUME~1\XenoBot\Scripts\\..?Configs? _SUNMA?4.INI
Error: '}' expected near '='
This is an error with user-input and should not be reported as a bug with XenoBot.
Edit 3: Im triying to manually execute the Water elementals script inside the scripter (idk why is not excecuted once i load the script) but it doesnt work, keeps spamming the error before mentionated :/
Edit 4: I think its something related to this section:
function set(tab)
local t = {}
for _, x in ipairs(tab) do
t[x] = true
if type(x) == 'string' then t[x:lower()] = true end
end
return t
end
That's an error in your config file, not the main lua. Delete the config file too if you can't figure out what's wrong in it.
Of course it doesn't, can't navigate between labels without the lua running.Quote:
Well seems the walker is fucked up... Char never goes to edron to buy thunderstorm :/ 5 times triyed and 5 times failed.
https://www.youtube.com/watch?v=AXwGVXD7qEQ
Thank you so much for everything!!! You are the best!!
So far so good, no errors at all, dynamic looting working like a charm too.. Thanks again shadow your scripts are really awesome. I would like to see more scripts from you (idc if i had to pay) :)
Edit: Damn i just got the error :/
19:51 XenoBot: File not found C:\Users\jose\Documents\XenoBot\Settings\\shAdOwTm p_XXX.xbst
Dynamic looting seems to still be working though so not sure wth..
One last idea: https://www.dropbox.com/s/8vmjuus4u4...geon.xbst?dl=1
This version definitely should not print any error messages so you have to be on the lookout for whether the dynamic looter does its job or not. I definitely understand if you don't have time to look at the script while its running though.
Awesome, imma test it once the char hits town again xD.. Thanks for your effort
Edit 1:
Alright, run 1: cap -40 and no error at all, dynamic loot working like a charm.
Edit 2 (not regarding dynamic loot error):
Shadow i just realized that you changed the exori vis to use it when char stuck, but the exp rate decreased a lot cuz it seems the char stands a lot, exp decreased like 100k/h (200k with voucher) so i just added an extra "regular" exori vis and now the exp is back to normal, plus, the script has that extra safe thing you added!
Edit 3:
Run 2: cap -40 and no error at all, dynamic loot working like a charm.
Great!
I removed exori vis because it often shoots it instead of the thunderstorm. Instead I made the lua script shoot exori vis when there's at most one enemy on the screen. Perhaps you're missing the part of the config that enables that feature though? It looks like this:
lua code:
lurer
{
monsters = {"Water Elemental", "Massive Water Elemental", "Quara Hydromancer Scout", "Quara Predator Scout", "Quara Pincher Scout", "Quara Constrictor Scout", "Quara Mantassin Scout"},
waitForMonsters = true,
dist = 2,
maxClose = 2,
shootSolo = "exori vis",
}
And it replaces the old waitForMonstersWhileLuring line. Allthough I can imagine that in that cave you rarely have enough enough monsters on screen that an exori vis over a thunderstorm is a major issue and there could be situations where there are two monsters on screen but not close enough to thunderstorm, something that is extremely rare in the higher levelled scripts.
[MS/ED] GLOOTH BANDITS SOUTH
Download: 7€ Requirements: 250+
300 Vote PointsStart From: Oramond Exp: 500-800/h Profit: 30-150k/h
The script has anti-lure features around the entrance/exit to the glooth factory. It may logout in the pz next to the teleport if it deems it unsafe to continue.
Also, since this spawn isn't circular, you need a much higher level to hit the respawn limit here than you need in the eastern spawn.
RECOMMENDED EQUIPMENT:
Physical protection all the way. Here's what I use:
[EK] PORT HOPE CORYMS
Download: 2€ Requirements: 75+
RopeStart From: Port Hope Exp: 80-100/h Profit: 5-15k/h
[EK] APES
Download: 3€ Requirements: 50+ Start From: Port Hope Exp: 45-55/h Profit: 5-25k/h
GENERAL NOTES:
This is a script package that contains three scripts for all the Ape spawns: the surface, -1 and -2. All spawns give pretty much the same exp. The surface has most Apes which is good if you're looking for Ape Furs while -2 has the most Merlkins which is good if you're looking for Banana Staffs. -1 is the middle road.
You profits here will depend mostly on the price of Ape Furs and but also to some degree on the price of Banana Staffs, especially if you're hunting below the ground. With Ape Furs going for 3k on my server I averaged 15-20k/h on my level 50 characters with bad skills (but good eq).