I guess I'll have to double check it then. Used to happen a lot in Forbidden Island Hydras on those narrow (1 sqm width) bridges but maybe had Mapclicks on by mistake ;)
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I guess I'll have to double check it then. Used to happen a lot in Forbidden Island Hydras on those narrow (1 sqm width) bridges but maybe had Mapclicks on by mistake ;)
@DarkstaR I'd suggest a fix to the stand's if stuck. If you're beside the player/monster blocking sqm wont activate 'if stuck'. :)
These are all wonderful suggestions, but until Apophis is done, there wont be any implementations. Apophis will be a new era for XenoBot, and in time I plan to fix all of XenoBot's shortcomings in this version. But first it needs to be finished and stable.
Aight, hope you finish it as fast as possible, some of these things can barely wait to be fixed!
/Stusse
That's what I thought but having updated thread with suggestion won't hurt :)
new era? dont do this to my heart
Stickied, keep it updated ;)
Any kind of idea when Apophis Beta/Alpha will be released to the public?
And I'd also like to see this 'Improvements to Diagnostics Info - show waypoints and special areas there' being a High Priority, as it is very hard to keep track of special areas as you do not see them on the map, I started using xenomap but roshamuul isn't on there and the full script cannot be loaded =/
Keep up the good work, hope to see Apophis being released before the summer?
Hi!
If there would be tradewith other players functionality, ability do write/read to sqlite3 db, reconnecter, $balance variable and market automation functions, I would certainly switch from WindBot!