Xeno Skip corposes with listed items too (SOMETIMES).
I guess the logic is this way
If listedItems > 1 Then
LootIt()
else
IgnoreIt()
End If
Because it only happens when the corpose only contain one item on it
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Xeno Skip corposes with listed items too (SOMETIMES).
I guess the logic is this way
If listedItems > 1 Then
LootIt()
else
IgnoreIt()
End If
Because it only happens when the corpose only contain one item on it
Please give me the loot messages of skipped bodies and the loot list so I can debug the issue.
08:13 Loot of an orc warrior: orc leather
This is one, it happens too with another items, except gold coins.
Edit : I copied the original, but the change of the lootlist ignore wasnīt saved now I copy the correct.
<panel name="Looter">
<control name="LootList" first="1" unlisted="1">
<item ID="7395" action="2"/>
<item ID="5907" action="2"/>
<item ID="3063" action="2"/>
<item ID="3391" action="2"/>
<item ID="3369" action="2"/>
<item ID="7397" action="2"/>
<item ID="7394" action="2"/>
<item ID="7400" action="2"/>
<item ID="818" action="2"/>
<item ID="3322" action="2"/>
<item ID="5875" action="2"/>
<item ID="5896" action="2"/>
<item ID="3072" action="2"/>
<item ID="3269" action="1"/>
<item ID="5897" action="2"/>
<item ID="5902" action="2"/>
<item ID="10196" action="2"/>
<item ID="3091" action="0"/>
<item ID="11477" action="2"/>
<item ID="11480" action="2"/>
<item ID="11478" action="2"/>
<item ID="11452" action="2"/>
<item ID="10318" action="2"/>
<item ID="11479" action="2"/>
<item ID="11453" action="2"/>
<item ID="3031" action="1"/>
<item ID="3725" action="0"/>
<item ID="3244" action="1"/>
<item ID="268" action="2"/>
<item ID="11512" action="2"/>
<item ID="3065" action="2"/>
<item ID="3418" action="2"/>
<item ID="5898" action="2"/>
</control>
</panel>
It misses bodies with loot if something interrupts the looter, like if you try to move 1 sqm to the right to open the body but some other monsters steps on that sqm before you it might skip the body it tried to loot.
Hope it makes any sense ;d
It's happening to anything not prefixed with "a", "an", or a number value. It's an edge case I did not expect in my regex. This will be fixed, thanks.
Were there any changes to map in last patch? Since the last patch Walker seems to fall a lot into pitfalls [ID 1066 and 1067], before the patch it never happened or was I just that lucky with walker pathing? ;d
If no is there any chance you could make Walker to avoid pitfalls if moving to another Node or chasing the monster ?
@DarkstaR
Hello @DarkstaR
It is nice feature to loot only bodies with listed items but i remember in neobot was one small problem with it and i also think it is working similar way as in neobot
In neo it was working like that:
21:13 Loot of a quara mantassin scout: 20 gold coins
In item list is item named gold coin so it checks for gold coin and in result its getting from loot message
21:13 Loot of a quara mantassin scout: 20 gold coins
the problem with it started with items which name is ended on letter "Y". example:
21:13 Loot of a quara pincher scout: small ruby
name in item list is "small ruby" so there is everything ok if u loot 1 small ruby, BUT if u loot for example
21:13 Loot of a quara pincher scout: 2 small rubbies
then it can get item name cuz there is no "small ruby" in loot message and then its not looting this body. It was easy in neobot to fix, i was just adding "small ruby" and "small rubbies" to looter, but in xeno there is no option to add items by name
just tell me if i am right about how does it work in xeno and if it is then u can fix it fast :P
Keep up the good work..... :O once you hit 30,000 users you can be my new sugar daddy.
Nice Work :)
There is a lot of crashes :/ almost die 3 times :/
Assuming you're fully aware of the issue, you probably don't need to read this post, but for reference in case you did happen to need this, it's happening for me on all Dragon and Dragon Lord loot, with the possible exception of Strong Health Potions (May have already had one in the backpack, but after a night of botting all I'd looted is 1 SHP...) The obvious exclusion also being gold coins. Hardly an edge case when I've just wasted 32k of SMPs botting, relying on the "rare" loot from these mobs for my profit... It's actually the majority (around 85%) of my loot value. Still, what's 32k?
Anyway, cheers for the new feature.
Do you have any intentions to fix the window title bug? Or is that being left as is?
Why this crashes apper alot? don't understand it make bot impossible to me.
Hello forum, yesterday I downloaded the lastest version 3 day trail, I also registred to this forum n activated it. I got the latest tibia patch and latest bot. why cant I use it? :mad: anyone else got same problem?
xD ok ok relax man...
Tibia Version : 10.02
Xenobot Version : Latest
MC : Xeno MC
Description: When I open 2 tibia instances and open xenobot for 1 of those instances it crash, sometimes it happen with only 1 instance of tibia opened. I donīt know if it is only me or happen to another people but almost die so many times.
Excuse my bad English.
Thanks
Yesterday I was running 8 tibia clients and everything worked fine for me
For me its still 10.01, dunno why. Should i update or just keep it like this? I mean it still works fine for me
If it ain't broke, don't fix it. The new client (10.02) was released silently, CIP didn't publish any information on it, nor did they announce it, it was just uploaded (as far as I'm currently aware, I'm sure someone will correct me if I'm wrong). Don't bother updating until you are forced to :)
i had also crashes today, there was not any special things my bot was doing, it was totaly randomly. First get crashed 2 mcs: 80 pally at mistrock cyclops and 200ek at dragons goroma at once and 3 minutes later 230ek at ice witch temple. Another 12 of 15 clients are working still. I havent any client crash from time when there was problem with provider (it was like 1 month ago)
those crashes happened like 1h ago
nevermind ;)
Anyways, I had this small problem with eating food from the corpse but not loot it (for example kill deers or sheep to feed). So I was suggested to try "Use" function in the looter, however if you don't use the item or the corpse rots or is being moved out of range the character will be spamming "Use" on that item.Code:Jun 19 2013 -
Bug Fixes
So please take a look at this issue :)
@DarkstaR
Ignore unlisted is amazing! Thank you!