signed, i need it too :P
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After this version stabilizes I think
Coz it's no point having a preview client that is equally buggy I guess
when i leave 100% afk and come back and press start to quite the screen protector the tibia shut down and dont show any bug report or another stuff just closed
My bad! It's for edron goblins first and second floor. The script put spike sword in hand when out of small stones and changes back when more then 5 small stones.
Edit. Here is the change weapon.lua
Code:local swordID = 3271
local stoneID = 1781
while 1 do
local cont = Container.GetFirst()
while (cont:isOpen()) do
for spot = 0, cont:ItemCount() do
local item = cont:GetItemData(spot)
if (Self.Weapon().id == swordID or (Self.Weapon().id == stoneID and Self.Weapon().count < 3)) then
if (item.id == stoneID and item.count > 5) then
cont:MoveItemToEquipment(spot, "weapon")
break
end
elseif (Self.Weapon().id == 0) then
if (item.id == swordID) then
cont:MoveItemToEquipment(spot, "weapon")
break
end
end
end
cont = cont:GetNext()
end
end
Weird....My Tibia Client has been crashing....Especially when I have 3 clients running....Was running the last one in Shadowthorne and it crashed as it was finishing it's first clear of spawn...happened twice so just decided that I would only bot 2...Happened once on my main...
Bug 1
I get a strange bug while exiva persons. It includes some item ID. I checked the id and it was a venorean door which i looked some minutes ago.
Player XY is very far to the south. [ID 17560] or something.
Edit: It's no happening always. While trying to reproduce it, it didn't occur..
Bug 2
the bot seems to ignore special areas. I'm using JXScript's Lizard Chosen Script for RP (link below) and it shouldn't walk inside the cobra head but it does. was nearly gettin killed xD
http://forums.xenobot.net/showthread...l=1#post107173)
This Petit Ours , has no idea what hes talking about. This thread was realeased 2 days ago , wich means that the preview WAS expected yesterday. But the facts was peoples started to whine that the normal update dont work smoothly + DDoS attacks are back. When the normal version is done and has no issues i suppose Darkstar will look into the preview version ;D. (Playing preview aswell cant w8 for it either haha)
I am 90% sure I have found the source of most, if not all, of the debugs. It does require quite a few code changes and some testing, but will be here soon if it works. I will be getting this done ASAP. Let's hope I'm right.