Originally Posted by
Bollo
Hey,
nothing about the node/pathing. Its just that hunting area itself that has alot of fucked up walls that can make the bot to go in circles if it sees a corpse behind a wall - tries to reach it to loot it - then it becomes out of line of sight - goes back to the node - sees the corpse again - etc, making it get "stuck" in a loop.
Nothing with the script itself, just the way xenobot works on top of an area that isnt an "open area" so to speak.
Eventually it will blacklist the creatures or another creature will come and make you run away.
You either accept that this can happen from time to time, since thats just the way that area looks, or , you can set Looting to First to prevent this. Your choice!
You welcome! :)
Done.