http://i.imgur.com/QB1uwvd.png
Hey guys. The update that I've been delaying on for so long because of various reasons is finally out - 2.0.00. There's
Navi code added,
completely changed HUD including a special config, a lot of new
safe checks, a new option called
LureClose for the lurer and even more. It's really hard to write down all of the new things, since whole code base changed, and I couldn't really keep track of everything. There's going to be a short changelog at the end of the post, that will summarize everything.
A redownload of my scripts is neccessary in order to get the new features. Note: Scripts that used the [Food] part in config won't withdraw it anymore, I've moved that part to [Withdraw]. Scripts that used [Lurer] should have their configs redownloaded too, to fully optimize the experience
http://i.imgur.com/h3Lq1LK.png
I've completely changed the HUD part of code, it's now much shorter and more efficient. The HUD contains only important information and is going to be customizable by config, that will update the HUD in real time. The moment you'll save the .ini file, you're going to see the changes in-game. The config will let you customize 5 different parts of HUD with a huge color palette. It will also no longer count weird items as waste ( happened rarely ) and calculate the Leave time a bit better.
http://i.imgur.com/ph1eBwK.png
http://i.imgur.com/c6xYc0p.png
http://i.imgur.com/VYAT61E.png
The Navi code is finally in - scripts are going to be released later ( a week or two from now ). I'm trying to make sure that they will be fully working when untouched - other players messing with them will still be able to cause damage to your characters, but you'll be notified if anything that shouldn't happen, happens. All of the functions have timeouts, that will play an alarm if enough time passes, but still try to continue the action and wait for partner. Multiple labels are going to make sure that characters are always synchronised, multiple stand spots for EK will make sure that he never gets stuck and an optional Utamo Vita option will guarantee that the ED never dies. A special dodge function is going to help the ED when monsters will get on his rune bombs, and there's also a SafeRing option. Characters are also going to cure conditions before going to the PZ zone in case you were playing on Retro PVP. New part of HUD is also going to be created - Partner Profit & Waste, so you'll always know how much profit you've made. A special label will make sure that EK will trade potions with ED to hunt longer. Optional routes are also going to be in, making sure that there's always enough monsters to kill. So far I've made: Yalahar Hellspawns, Lower Roshamuul and Asura Palace, but they're still in the testing phase. If you want to help me with testing or have any ideas - feel free to send me a PM.