nice.. thanks :)
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nice.. thanks :)
well it fixed the Targeting but the alarm still alarming player attack i was trying at orcs..
Meaning I need to remove my Walker.Stop() now, or its fine just not needed for future anymore?
elseif (labelName == "beforeGate1")then
wait(2000)
delayWalker(3000)
gotoLabel("afterGate1")
elseif (labelName == "beforeGate2")then
wait(2000)
delayWalker(3000)
gotoLabel("afterGate2")
elseif (labelName == "gate1")then
Self.UseItemFromGround(32743, 31164, 5)
elseif (labelName == "gate2")then
Self.UseItemFromGround(32743, 31161, 5)
end
My char will not "click" on the gate anymore.
If someone can help me, I would really appreciate that.
After this update came through, it have been a problem for me.
I was making a new tasker script like i got quite a few of them already and now i noticed that this update does not need the delaywalker function.
So i got a bit nervous now since i use that function in all of the tasker scripts of mine since its needed to get passed a teleport.
Therefor i tested it and YIKES it seems it doesn't work anymore.
So i kinda need a solution now on how to pass teleporters now.
i got to pass a teleport this script so it wont get stuck:
lua code:Code:
<item text="beforeTeleport:" tag="255"/>
<item text="Stand (32822, 32693, 8)" tag="1"/>
<item text="afterTeleport:" tag="255"/>
elseif(labelName == "beforeTeleport")then
wait(2000)
delayWalker(1000)
gotoLabel("afterTeleport")
this part will make sure it will do the stand in the teleport and then pass to afterTeleport.
So the end question is does this still work and did i just had an unlucky jam. or it doesn't and i have to make all the scripts different to the new set up which yet to be discovered by me xD
@DarkstaR
@Syntax