so i was botting and i see this weird bug, i have the walker set off and im still throwing avas even if a have them on walker stuck, also he is throwing avas if walker is on and is Not stuck
http://2.ii.gl/s4LavHEW.png
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so i was botting and i see this weird bug, i have the walker set off and im still throwing avas even if a have them on walker stuck, also he is throwing avas if walker is on and is Not stuck
http://2.ii.gl/s4LavHEW.png
I'll check out the walker stuck shooting, thanks.
np bro
DarkstaR , do not listen to the bad comments people are performing an excellent job I congratulate you on your achievements.
23:42 XenoScript Error:
Script: [All] Edron Rotworms.xblua
Error: This file is locked to another username.
This is an error with user-input and should not be reported as a bug with XenoBot.
how can I correct this problem?
I didn't want to get to this point but, how retarded are you? You've been replied several times. Not to mention I made a "drawing" for you.
HERE IS THE DRAWING
NeverM
@DarkstaR
Seems as if a bug just appeared with my lure mode. It just stopped working and gives an error message "Error 000000008x0"
This is the script I'm using which worked until just a few days ago:
Code:Module.New("Lure", function(module)
local Monsters = {'Spitter','Waspoid','Crawler','Swarmer','Insectoid Worker','Kollos','Spidris'}
local count = 0
local mob = Self.GetTargets(10)
for i = 1, #mob do
if table.find(Monsters, mob[i]:Name()) then
count = count+1
end
end
if LureMode and (count >= LureCount) and not bla then
loadSettings("[Knight] Hive", "Targeting")
bla = true
elseif count == 0 and bla then
loadSettings("Lure Hive", "Targeting")
bla = false
end
module:Delay(500)
end)
I just got a debug inside the spawn swell, I believe the report was sent to you (?)