Really looking forward til the search function on settings gets released! Anyone have any idea how long It's gonna take?
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Really looking forward til the search function on settings gets released! Anyone have any idea how long It's gonna take?
This would be awesome :)Quote:
Instead of loading settings from another file allow us to add multiple panels of same name but with different 'id'. XenoBot could even load each panel on Settings Load and simply add lua function like 'selectPanel(name, id)' to allow us change settings whenever we want. You could also allow users to switch between settings (ie. in Healing module) which will make scripter's life way eaiser while creating low-level scripts for multiple vocations
It would be really nice if we could add single waypoints between two waypoints. Like if you forget to add "stand" (for example) and the script has already other 20 waypoints. So if you add this one waypoint which you have forgotten, it will be the last wpt on this script and you have to save it up and edit in the editor to place it on the right place between the other wpts. So maybe you could add the posibility to add new wpts between others. Like you klick on one wpts and add a new one, it appears right under the clicked one. It would help really much and I think its not only me that would like it.
@Nakuu
A little "Search" bottom in the script section ... (The part where u execute scripts) I got too many and is a little boring searching the one i need !!!
I have a suggestion for the skinner is there anyway you can only make it use obsidian knife when no creatures are on screen I've tried to use it on dragons and it gets annoying when I get a dragon to deep red then it will over idea the skinner and go try to skin a dragon I've previously killed making the dragon in red he run off screen this is with passive mode and on wait mode it just waits waiting tim
@Nakuu Walker Stalk targeting priorities!!
Example: Im stalk by Souleater, Mutated bat and Mutated Rat ... The priority goes to the rat offcourse xD!
Suggest that the xenon return with all versions, as more people come out to play in the global Ot, and is no option to use the xeno in versions above apophis,
I myself deleted and currently Ot 10:53 game and the worst without xenobot, I'm using other bots. Please add the xeno servers in Ot.
Option that not target/attack monster that are not my.
I want to target only monster that I have not these who are targeting someone other
is there such script or smth? this option is fucking good to not get report.
Thanks.
3 sqm random stand option
Why?
Well... for the script being less obvious :D if you stand always at the same sqm while talking to bank or potions npc is a little stupid maybe randoming a bit that aspect would be nice
Updated first post.
Added:
- [Self Healer][Shooter][Condition Manager] Detect "You must learn this spell first." message and ignore this spell in current session
Updated, added:
- [LUA] Access to Targeting/Looter/Walker/Shooter through LUA functions (editing/adding/removing)
- [Shooter] Allow to set mana condition by mana points (instead of mana percentage)
Let us add monsters to different categories already
Updated. Added Merre's suggestion.
The possibility to set our own padding and Multi-Floor in the Targeting 'Magic Shooter' - Useful for Retro servers.
@Nakuu
Char changing when low on stamina!
Cavebot should skip unreachable nodes because now when i get message in client "There is not way" cavebot will stuck.
How about a suggestion, an auto depositor that works like looter, has its own tab like looter were you put were you want to deposit items, get my idea?
Hey Darkstar can you Make Xenobot for Protocol 8.60 and Maybe Older ? 8.54 ??
Added:
Turn off reconnect option after server save since it causes ip blocks
I'd like to see some improvements to the labels/lua system. Either speed up label dispatching or let one-liners execute inside a common environment so that they can communicate with each other. Special labels that can only be used as goto targets and don't trigger label events would also be nice (although really fast label handling would make this redundant).
Updated.
Being able to configure backpacks and/or other settings that usually require CONFIG (lua) file through Dialog/Xeno in Tibia
----coming in binary
[LUA] Self.Stand(x, y, z) / Self.Move(x, y, z) - suggested by
----already released
[LUA] Shooter.Stop() / Start()
-----wont happen, there's no on or off state for the shooter, it's not coded like that
[Custom] Built-in whole Tibia map into client
-----no
[Looter] Loot (Priority: First) only bodies with value over 'x' gp otherwise do not loot or loot as last
-----coming in binary
[Targeitng] Improvements to Targeting - if you are targeting a ranged monster and get surrounded by melee monsters the 'if stuck' alarm is triggered and it kills 'if stuck' creatures instead of finishing up the ranged creature
-----this is only the case if all melee monsters are if stuck only. it will only happen if you suck at making scripts. denied
Improvements to Settings/Scripts Loading - add search for example
-----bigger box will come in binary, no search yet though.
[Targeting] Monsters counter in Targeting should have an option to count ALL LISTED MONSTERS instead of just one || some kind of categories as @Merre suggested here http://forums.xenobot.net/showthread...l=1#post402350
-----coming in binary
[Shooter] Allow to set mana condition by mana points (instead of mana percentage)
-----probably a no
[Tools] Turn off reconnect option after server save since it causes ip block
-----coming in binary
[LUA/Walker] Speed up label dispatching or let one-liners execute inside a common environment so that they can communicate with each other | More info here
-----already spead up dispatching a few updates back, one-liners won't get a common environment
Faster label handling (at the moment it takes about 1 second even for empty labels)
-----already sped this up a few updates back
What does "in binary" mean? :P
Thanks, Nick. Will update the first post tomorrow most likely :)
Updated.
bitcoin payment in payment options would be good
All we need is a relogger for the ServerSave, all the rest is secondary haha :rolleyes:
Make it possible to reconnect after Server save...
I was looking for something that could change the enemy's priority depending on your condition, unfortunately I did not think and do not think there also. So my suggestion is to create a function called Config for some basic things so it can be set a few things depending on the current condition.
Targeting.Setting("priority", "If Stuck")