Xeno Skip corposes with listed items too (SOMETIMES).
I guess the logic is this way
If listedItems > 1 Then
LootIt()
else
IgnoreIt()
End If
Because it only happens when the corpose only contain one item on it
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Xeno Skip corposes with listed items too (SOMETIMES).
I guess the logic is this way
If listedItems > 1 Then
LootIt()
else
IgnoreIt()
End If
Because it only happens when the corpose only contain one item on it
Please give me the loot messages of skipped bodies and the loot list so I can debug the issue.
08:13 Loot of an orc warrior: orc leather
This is one, it happens too with another items, except gold coins.
Edit : I copied the original, but the change of the lootlist ignore wasn´t saved now I copy the correct.
<panel name="Looter">
<control name="LootList" first="1" unlisted="1">
<item ID="7395" action="2"/>
<item ID="5907" action="2"/>
<item ID="3063" action="2"/>
<item ID="3391" action="2"/>
<item ID="3369" action="2"/>
<item ID="7397" action="2"/>
<item ID="7394" action="2"/>
<item ID="7400" action="2"/>
<item ID="818" action="2"/>
<item ID="3322" action="2"/>
<item ID="5875" action="2"/>
<item ID="5896" action="2"/>
<item ID="3072" action="2"/>
<item ID="3269" action="1"/>
<item ID="5897" action="2"/>
<item ID="5902" action="2"/>
<item ID="10196" action="2"/>
<item ID="3091" action="0"/>
<item ID="11477" action="2"/>
<item ID="11480" action="2"/>
<item ID="11478" action="2"/>
<item ID="11452" action="2"/>
<item ID="10318" action="2"/>
<item ID="11479" action="2"/>
<item ID="11453" action="2"/>
<item ID="3031" action="1"/>
<item ID="3725" action="0"/>
<item ID="3244" action="1"/>
<item ID="268" action="2"/>
<item ID="11512" action="2"/>
<item ID="3065" action="2"/>
<item ID="3418" action="2"/>
<item ID="5898" action="2"/>
</control>
</panel>
It misses bodies with loot if something interrupts the looter, like if you try to move 1 sqm to the right to open the body but some other monsters steps on that sqm before you it might skip the body it tried to loot.
Hope it makes any sense ;d
It's happening to anything not prefixed with "a", "an", or a number value. It's an edge case I did not expect in my regex. This will be fixed, thanks.
Were there any changes to map in last patch? Since the last patch Walker seems to fall a lot into pitfalls [ID 1066 and 1067], before the patch it never happened or was I just that lucky with walker pathing? ;d
If no is there any chance you could make Walker to avoid pitfalls if moving to another Node or chasing the monster ?
@DarkstaR
Hello @DarkstaR
It is nice feature to loot only bodies with listed items but i remember in neobot was one small problem with it and i also think it is working similar way as in neobot
In neo it was working like that:
21:13 Loot of a quara mantassin scout: 20 gold coins
In item list is item named gold coin so it checks for gold coin and in result its getting from loot message
21:13 Loot of a quara mantassin scout: 20 gold coins
the problem with it started with items which name is ended on letter "Y". example:
21:13 Loot of a quara pincher scout: small ruby
name in item list is "small ruby" so there is everything ok if u loot 1 small ruby, BUT if u loot for example
21:13 Loot of a quara pincher scout: 2 small rubbies
then it can get item name cuz there is no "small ruby" in loot message and then its not looting this body. It was easy in neobot to fix, i was just adding "small ruby" and "small rubbies" to looter, but in xeno there is no option to add items by name
just tell me if i am right about how does it work in xeno and if it is then u can fix it fast :P
Keep up the good work..... :O once you hit 30,000 users you can be my new sugar daddy.