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OFC its about Apophis, I'll hold you down to those words :D
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Reverse walker and VIP alarm wont happen any time soon
@Nakuu
I think the looter with X value would be easyer to add for darkstar if we would just be able to add a label to each Item we wanna loot (kinda like with the priority of targeting).
So for example
Gold coin = Very low
Dragon Shield = Medium
Dragon Scale Mail = High
Golden Boots = Very high
And then you can set the looter to when it should loot like for example, Loot last but Loot first if value is "Medium" Or higher
Market Helper? Function to sell/buy x id item on market for y price
"[APOPHIS] Eat Food - do not eat food in PZ. It might interrupt the depositer and cause it to fail deposit some items"
@DarkstaR
Unsure how this works, as I have not tried Apophis, but is it possible to have either:
1. the bot only eats 1 piece of food as your character becomes 0% full
OR
2. An option that allows us to maintain full or what I asked in 1?
This would save on using up all of our own food if the monsters we are hunting drop food. Especially helpful in lower lvl scripts, but also helpful in higher lvl scripts as well, as bot wont be running to edron to buy mushrooms as often.
Thanks,
O4T
when can we start using browse field for skinning dusting looting picking dropping etc...ing......? also doesn't the recently unskinnable stakeable corplse have a different item id for the first ten seconds? so tell the module to just wait on screen til the item id changes to the skinnable one, or more advanced to go kill a bunch within a minute then return to skin them all on one pass, without waypoints,(not impossible but unpractical) instead of chopping at it every second...... i found the first one under the community scripts for and i changed it to only carve icecubes from the ground as this can be done immediately and also to pick up rares that get thrown on the ground when cap is full as well as gold..... I can hunt vampires in a tomb and wrote a different one that is able to skin above 90% of them successfully, as long as they aren't stacked....
I was trying to get the speed manual looting lua to use the same indexes to pickup those items from the ground if found on screen on top, so that way i set all my regular looting items to ground, and when my cap gets low the looter.lua breaks and the regular looter puts the rares on the ground. and so that way there is lots less rares getting lost due to capacity and i thought it was comp
or moving lets say a Dragon Lord's corpse to on top of the fire
Self.MoveItemInBrowseField(5908, index, pasenumber, destination {item id ,i tem id2})
Self.UseItemInBrowseField(5908, index, pagenumber, {corpse id, corpse id2}) yeah i sound dumb here but it was the best way to describe it in my overtired state at the moment.....
but also for use with looking on screen for all surrounding fields that are of 9 square radius, and thusly not having to move a space to skin stake a corpse that is direcly underneath your sqm,
and howbout a simple thing that resizes the container sizes to the smallest they can go like redbot did,
instead of :minimize() :resize(howmanyrowsdoyouwannasee) or pixels or some denomination from the smallest.....
im sorry i will have to edit this post later on my girlfriend is sick so i have to go take care of the wife and kids so i apologize for the sloppyness
Is it possible to create a script or anything, which link two clients togehter? So, when i play two palas, both going the same way together - atk same creatures - leave when one is out of supplies etc... just lilke a "teamhunt"
Would be pretty cool if this could come true ! :)
1) This probably has been said before but, Shooter.Start() and Shooter.Stop() are really necessary with the new magic shooter
2) low priority but, i think it would be awesome if we(scripters) could create our own panels like the self healer or magic shooter; to put our configurations in there, it would make for a very visual appealing and easier configuration