Any news on my fix for RP communication breakdown tasker?! Also, is it possible to edit your scripts myself? Since isle of strife is kinda slow exp was gonna add final floor in there. Cheers
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Any news on my fix for RP communication breakdown tasker?! Also, is it possible to edit your scripts myself? Since isle of strife is kinda slow exp was gonna add final floor in there. Cheers
http://i64.tinypic.com/14o979x.png
anyway getting sick of this script lost well over 10 lvls
anyway i can get sent updated versions of scripts ive bought? por favor
So I've purchased your Oramond Surface West mage script, it's not bad at all a little slower then the JX version I've been using but it's Old.
two questions, the Lure range does a higher increment increase range or decrease?
Is there a way I can edit the mana restorer to only restore to a specified %?
Thanks guys, liking what I'm seeing.
i downloaded your 25+ knight at ank tombs and it just keeps opening and closing all my backpacks over and over and wont start hunting can anybody tell me why?
Heya!
Quick Q:
How and where do I write this?Quote:
08:47 SolidScripts: Available commands:
tasker (set initial amount of already killed creatures)
force-leave (will leave spawn on next supplies check)
logout-in-town (will turn off walker on next refill)
exit-in-town (will exit Tibia on next refill)
Solid-window: writes it out in the open
Xenobot-window: writes it out in the open
I will investigate this script now that I've come over a suitable character to test it. If I find bugs enough I'd be happy to compensate you.
The lure range (Distance = 1) in the LureMode is considering when it should be leaving. For instance, if the distance is set to 1, it will at first when coming into the lure, count all monsters on screen to see whether it should stop or not. If it's stopped to attack, we want to be able to control if you for instance wanna leave continue walking if there are not enough monsters around you.
In an opposit script, where you are actually luring together a pull, but later running with the monsters instead of tanking, you'd want to have the range set to 7 in order for the LureMode not to trigger back to ignoring while killing off the monsters.
/Stusse
any way to turn off warlords and tower in your orc fort script?