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[Update] XenoBot v3.3.7
This update adds some revolutionary new ways to constraint healing, adds a heavily requested new waypoint type, and fixes a debug. Additionally, it implements functions relating to a users vitality and it gives me a very powerful way to track and fix client debugs.
Changelog:
Code:
v3.3.7
Fixed a bug which caused the Private Message function in the Scripter to debug.
Added "Average Damage" trigger to the Healer. Average Damage is defined as the average of all hits taken over the last 5 seconds.
Added "Average Damage Above" option to Alarms.
Added "Average Damage Taken" to the "Battle Information" HUD.
Added "Burst Damage" trigger to the Healer. Burst Damage is defined as the sum of all hits taken over the last 3 seconds.
Added "Burst Damage Above" option to Alarms.
Added "Burst Damage Taken" to the "Battle Information" HUD.
Added "Weak Nodes" to the Walker which, instead of triggering the "Walker Stuck" state, will be skipped if they are unreachable.
Added a Debug Tracker which will help to track the causes of debugs at much faster rates than before.
Added Scripter functionality to check the "vital signs" of the player. These functions are as follows:
Notes:
Returns are boolean (either true or false)
Functions:
Self.isHasted()
Self.isManaShielded()
Self.isParalyzed()
Self.isPoisoned()
Self.isBurning()
Self.isElectrified()
Self.isCursed()
Self.isFreezing()
Self.isDrunk()
Self.isDrowning()
Self.isDazzled()
Self.isBleeding()
Self.isInFight()
Self.isPzLocked()
Self.isInPz()
Self.isBuffed()
For download and operation instructions, refer back to this thread:
http://forums.xenobot.net/showthread.php?19
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<3333 Thank you sir.
We'll be putting the burst damage trigger to use ;]
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Fucking shit omfg finally I hoped for that for so long DDDDDDDD:
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Very nice job man! Been waiting a while on the Weak Nodes function ! Thumbs up.
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Aww shit nigga, 5 star update.
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@DarkstaR, justin here (1) I have cleared up solera so get ahold of me or aaron if you'd like (2) as a suggestion for the next update you do, what do you think about other equippers being added into equipment manager where the ammunition loader is, example a loader for ring slot, amulet slot with conditions
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A+++
:cool:
And a Walker.Stuck() boolean? Also an ability to set a delay in the walker stuck alarm.
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