This thread is for the discussion of the scripter's variables, functions, and events. You can find the original thread here: http://forums.xenobot.net/showthread...ons-and-Events
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This thread is for the discussion of the scripter's variables, functions, and events. You can find the original thread here: http://forums.xenobot.net/showthread...ons-and-Events
You're doing a nice job with it dude. I hope it has much functions and variables as neobot, but i can expect even more than neo.
keep it.
Do, what you do best. I'm w8ing for this bot.
Seems weird to be using methods instead of properties.
Don't understand shit right now. But I think you know what you're doing.
Keep it up
Looks sweet imo,
=o so will it be possible for the bot to invite a player to party / join a party?
Nice to see that the scripter idea is getting improved.
But it seems to be lill' bit complicate by now like NG was. To realize a couple of functions it would take so much lines of "programming" and it seems to be a LOT limited too i think that a good idea is export some idea from neo libraries and take some functions like "pickupitems" "auto" "dropitemsxyz" "ifattacked" these things.
Btw, gz for nice job.
Att.,
.Position returns a table or what? Numeric indexes?
Also, what about pre-defined creature objects, such Self, Target, Followed, etc...