All updates, fixes & improvements are posted here, use this thread as a changelog.
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All updates, fixes & improvements are posted here, use this thread as a changelog.
Code:### Fixed
- a bug causing slow NPC interaction
- a bug where we weren't dequipping softboots in protection zones
- toggling the walker breaking lure mode
- multi-floor depositing
- soft boots refilling
- route name formatting
- multi-boat traveling (ie. thais to port hope to darashia)
- mana restorer when no creatures on-screen
### Improved
- gold & flask dropping by randomizing the target tile
- cascaded backpack depth detection
- script log information
- loot list by sorting by value
- capacity check before buying supplies
- depot structure check
- reaching NPCs
- NPC proxy support
- selling loot
- selling flasks
- buying supplies
- refilling process speed
- displaying what supplies we're low on
### Added
- native dynamic lure
- open small backpacks by default
- wildcard creature to targeting lists
- auto-screenshot if stuck for more than 10 seconds
- config file updating
- moving skinned & dusted items to the loot backpack
- logic to automatically disable supply withdrawing if no supplies were found
- logs that display what we withdrew and deposited
- support for traveling in the spawn
- support for starting scripts in spawn
- XenoMonitor support
- support for withdrawing misc supplies (ie. flask of rust removers)
- option to set min/max health to spells & runes
- option to enable utito tempo for spells
- option to logout at a certain level
- option to enable alarms for low supplies
- option for random routes
- option to disable automatic backpack organization
- option to cure conditions when return from a hunt
- option to kill down until count while dynamic luring
- option to attack while luring while dynamic luring
- bank balance to the HUD
- hunt rounds count to the HUD
- hunt route names to the HUD
- script's state to the HUD
- new color themes to the HUD
- show supplies option to the HUD
- show loot option to the HUD
- experience until next level to the HUD
- stamina remaining to the HUD
- time until level to the HUD
- time until logout to the HUD
- total experience gained to the HUD
- total profit gained to the HUD
Code:### Fixed
- random route option for optional routes
- withdrawing supplies from the depot
- average ping on script startup
- Darashia Elder Wyrms supply check labels
### Improved
- moving stacks after buying
- gold and flask detection in containers
- backpack cascading
Code:### Improved
- Optimized the battle message event
Code:Temporarily removed capacity checks.
Code:Temporary removal of casting stuck spells, added bruise bane as knight script paralyze cure spell.
Code:### Fixed
- selling food at NPCs
- a bug that caused selling vials to hang
- leather legs added to loot blacklist for Darashia Minotaurs
Code:Added massive water elementals to the Port Hope South Water Elementals attack lists.
Code:### Fixed
- Targeting for Venore Elves
- Targeting for Port Hope South Water Elemental
- Position checks for Port Hope South Water Elementals
### Added
- Stealth ring option to Darashia Wyrms
Code:### Fixed
- Demon War entering / leaving hunt
- Re-enabled backpack organizing by default
Code:### Fixed
- huntcheck|1 at Quara Grotto
Code:### Fixed
- Depositor now properly digs deeper into cascaded backpacks
### Improved
- Medusa Tower targeting
- Whitelisted items list for some scripts
Code:### Fixed
- Edron Demon War Self.Step(WEST)
Code:### Fixed
- Walker delay timeout (scripts will continue if the walker is delayed too long)
- Automatic withdraw disabling (won't disable if you had enough supplies on your character)
- Scripts taking hunt|start from town before resupplying (should properly resupply in town first now)
### Improved
- Darashia scripts will now purchase food from Omur instead of Mugluf
- All Darashia scripts now support buying food
Code:### Fixed
- Buying items from shops
- Selling items to shops
### Added
- More in-depth debug information to the debug channel (/debug)
- Show mana bar enabled by default
- Added new Mana Restore option (range)
- Added XenoBot version to HUD
- Added scripts version to HUD
### Improved
- Minor Medusa Tower optimizations
Code:### Fixed
- Deposit cascaded loot
- PM History channel
- Crash caused by the debug channel
- Start location detection
- Buying potions
- Selling vials
- Moving gold after buying/selling at shops
- Several optional routes
- Port Hope South Water Elementals waypoints
- Edron Vampire Crypt -3, -4 waypoint, route & special area
### Improved
- Opening backpacks
Code:### Fixed
- Reconnector
Code:### Removed
- Clean containers
Code:### Fixed
- Port Hope South Water Elementals huntcheck|1
### Improved
- Added a new special area to Edron Vampire Crypt -3, -4 (should help with the looter issue in an area)
Code:### Fixed
- Deeper Quara Grotto targeting being ignored
- Lion's Rock exit spawn teleporter
### Improved
- Targeting for [EK] Vampire Crypt -3, -4
### Added
- [EK] Hero Fortress -1
- [ED] Hero Fortress -1
- [MS] Hero Fortress -1
- [RP] Hero Fortress -1
Code:### Fixed
- Position checks in Hero Fortress -1
### Improved
- Default magic shooter settings for [RP] Hero Fortress -1
Code:### Fixed
- Various script patches concerning the spawnexit label
Code:### Fixed
- Mother of Ancient Scarabs Lair -4, -5 stay bottom floor option
### Added
- A lot to the base of Yalahar
Code:### Fixed
- Lion's Rock exit teleporter
- Lion's Rock exit SIgnore label
- Deeper Quara Grotto exit SIgnore label
### Improved
- Many sorcerer scripts by adding lightning spell (exori amp vis) option
- Defaulted all knight scripts back to using exura ico to cure paralyze instead of exura infir ico
Code:### Improved
- Removed special areas for various knight scripts
Code:### Fixed
- Targeting issue with Venore Swamplings
### Added
- Looter special areas to Edron Vampire Crypt -3, -4
Code:### Improved
- SkipSupplyCheck improved
Code:### Improved
- Edron Demons targeting optimizations
- Edron Demons haste when leaving town/spawn
- Medusa Tower haste when leaving town/spawn
Code:### Fixed
- Hero Fortress -1 waypoints when returning to town
### Added
- doSelfLogout()
### Improved
- Starting scripts in-spawn
### Removed
- Exit-Log option in scripts (os.exit no longer exists in XenoBot)
Code:### Fixed
- Supply checks when deciding to leave the spawn or stay in the spawn
Code:### Improved
- Improved all container actions to be fully stable.
- Added bonebeast to [ED] Mother of Ancient Scarabs -4, -5
- Added springsprout rod to ancient scarabs loot list
Code:### Added
- All Darashia Rotworm Caves for all vocations
### Improved
- Elemental Spheres
Code:### Fixed
- Darashia Rotworms info files
Code:### Fixed
- Lion's Rock healing settings for druids and sorcerers.
Code:### Improved
- Mammoth Shearing Factory's spells for druids & sorcerers
Code:### Improved
- Mammoth Shearing Factory's spells for druids & sorcerers
Code:### Fixed
- Loot lists for Lion's Rock
### Added
- HUD options to show simple time format and per hour or per stamina hour rate.
Code:### Fixed
- Mammoth Shearing Factory spells
### Added
- [ED] Goroma Demons
- [MS] Goroma Demons
- [RP] Goroma Demons
Code:### Fixed
- Edron Hero Fortress -1 druid and sorcerer spells
- Peninsula Tomb -2 larva targeting
- Additional waits for Edron Demons
### Improved
- Failing to deposit loot message
Code:### Fixed
- A stand in Goroma Demons
- A spell in Goroma Demons (RP)