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Thread: Botting Security: The Myths, The Facts, and The Solutions.

  1. #101
    Lifetime Subscriber BlueIsNotRed's Avatar
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    Then make sure to run a better script next time :O

  2. #102
    Lifetime Subscriber playmate's Avatar
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    They didn't detect that you were lured on and probably got stuck? Say what now?

  3. #103

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    Quote Originally Posted by DarkstaR View Post
    Yes, they've been known to link accounts together and ban ones that don't even bot.
    Do you know if they can only detect Ip addresses of accounts(if I multi client and bot a few characters at the same time) or if they can link 2 MCed accounts together via MAC address?

  4. #104
    Lifetime Subscriber Sheradial's Avatar
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    Quote Originally Posted by smurfman View Post
    Do you know if they can only detect Ip addresses of accounts(if I multi client and bot a few characters at the same time) or if they can link 2 MCed accounts together via MAC address?
    There has been people getting mass ip deleted, and I am 90% sure same Hardware Id helps.

    If i was you I'd get a VPS and VPN so you won't get deleted on any manual characters.


  5. #105

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    Quote Originally Posted by Sheradial View Post
    There has been people getting mass ip deleted, and I am 90% sure same Hardware Id helps.

    If i was you I'd get a VPS and VPN so you won't get deleted on any manual characters.
    Does a vpn actually hide your hardware ID from cipsoft?

  6. #106
    Lifetime Subscriber Sheradial's Avatar
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    Quote Originally Posted by smurfman View Post
    Does a vpn actually hide your hardware ID from cipsoft?
    No, thats why you use a vps or anothrt machine


  7. #107

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    So different computers on same router isnt a problem?
    You dont have to worry about that?

  8. #108

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    So I have a hunch about the way some detections might occur. I understand that the way xenobot moves the character is by simulating keystrokes and not actual mapclicks, is that right? If that's the case then listen to this.
    Consider the following, when you hold a letter key on the keyboard it prints a long string of that letter. So it periodically prints that letter with some delay like 50 ms or something. Now while that's true for the end of the string, it's not true inbetween the first and second print where there's a larger delay. Try it yourself with holding a letter key and you'll understand I hope.
    Where it becomes interesting that this also is the case with arrow keys. Try going up and down this webpage, you'll see the delay. I also remember this being the case in tibia when you move your character in a straight line and between the first walked tile and second there's a small pause. I can't know for sure 100% since I'm banned and don't have a high level character that walks fast enough where you can see it clearly.
    Now that delay can be set smaller or larger in the OS keyboard settings but it still remains noticable. I'm not sure how data packets are sent to cipsoft's servers when moving a character with a keyboard, but I'm sure that this case of what I'm talking about must be taken into account when simulating keystrokes.

    What do you guys think about it? Am I talking shit and is this already incorporated in the bot?

  9. #109

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    Thanks xD

  10. #110

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    Hello

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