
Originally Posted by
jlfbalo
Awesome, imma test it once the char hits town again xD.. Thanks for your effort
Edit 1:
Alright, run 1: cap -40 and no error at all, dynamic loot working like a charm.
Edit 2 (not regarding dynamic loot error):
Shadow i just realized that you changed the exori vis to use it when char stuck, but the exp rate decreased a lot cuz it seems the char stands a lot, exp decreased like 100k/h (200k with voucher) so i just added an extra "regular" exori vis and now the exp is back to normal, plus, the script has that extra safe thing you added!
Edit 3:
Run 2: cap -40 and no error at all, dynamic loot working like a charm.
Great!
I removed exori vis because it often shoots it instead of the thunderstorm. Instead I made the lua script shoot exori vis when there's at most one enemy on the screen. Perhaps you're missing the part of the config that enables that feature though? It looks like this:
lua code:
lurer
{
monsters = {"Water Elemental", "Massive Water Elemental", "Quara Hydromancer Scout", "Quara Predator Scout", "Quara Pincher Scout", "Quara Constrictor Scout", "Quara Mantassin Scout"},
waitForMonsters = true,
dist = 2,
maxClose = 2,
shootSolo = "exori vis",
}
And it replaces the old waitForMonstersWhileLuring line. Allthough I can imagine that in that cave you rarely have enough enough monsters on screen that an exori vis over a thunderstorm is a major issue and there could be situations where there are two monsters on screen but not close enough to thunderstorm, something that is extremely rare in the higher levelled scripts.